DescriptionLarge-scale, squad-based WWII FPS that blends 50v50 combined-arms combat with RTS-style resource and front-line mechanics, rewarding communication, coordination, and leadership across infantry, armor, and artillery.
GenreShooter, Realistic, World War II, Multiplayer, Singleplayer, FPS
Thank you to everyone who has been playing Update 20 since its release last week, and to those of you who have continued sharing feedback on Juno Beach, the Canadian Forces, and the armor rework.
Today we're releasing our first Hotfix for Update 20, addressing a number of issues reported by the community, including the DirectX 12 crash affecting certain AMD graphics card users.
Hello everyone, and welcome to Update 20!
This update coincides with the 82nd anniversary of D-Day, and with it, we are returning to Normandy as we deploy onto Juno Beach alongside the long-awaited Canadian Forces.
From new weapons, vehicles, and uniforms, to major armor overhauls, balance changes, quality of life improvements and bug fixes, Update 20 introduces a wide range of additions and refinements across the game.
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Hello everyone,
We have deployed a small hotfix addressing issues reported following the release of Patch 19.1.
Thank you to everyone who shared feedback and reports with us. Your input continues to help us quickly identify and resolve issues. We are continuing to monitor feedback and are working on further improvements thanks to your feedback.
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Hello everyone, and welcome to Patch 19.1.
This update introduces two major areas of change.
The first is a refreshed version of Remagen, aimed at improving gameplay flow across the map while preserving the unique identity of the Ludendorff Bridge and its role as the centrepiece of the battlefield.
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Our Hotfix for Update 19 is live now!
Thank you to everyone who has jumped in to our latest update. It's been great seeing so many people enjoying our newest map, Smolensk, as well as changes to artillery, SPAs and more.
This Hotfix aims to cover some of the key issues that have appeared in Update 19 including the graphical issues, notably on console platforms, as well as other bugs & problems that have been submitted.
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Hello everyone,
Welcome to Update 19, launching tomorrow on Wednesday 3 December.
This update brings major new additions, including our brand new Eastern Front map, Smolensk, along with significant changes to artillery. You will find a new Artillery Squad and the introduction of Self Propelled Artillery vehicles that bring an entirely new layer of strategy to the battlefield. We cannot wait for you to jump in and experience everything first-hand.
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Hello everyone,
Welcome to our final Developer Briefing of the year. This edition will focus on 2024, showcasing a glimpse of our plans for the year ahead. Thank you for your continued, valuable feedback throughout the past twelve months — your insights helped us shape Hell Let Loose, and we believe we’re now heading in the right direction. Patch 14.6 is behind us, with work underway on 14.7, which will be the first update of 2024.
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Hey everyone,
With Patch 14.3 now behind us, we know you’ll be keen to learn more about what will be coming to Hell Let Loose as we head into October!
Your feedback has been invaluable to us over these last few months, and we’ve been able to focus our efforts into tackling some of the game’s most prevalent issues.
As of today, we can confirm a fix for the loadout bug has been submitted, and will be available for you to stress-test in a PTE session this Friday, on the 29th of September.
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Hey everyone,
We hope you enjoyed the last Developer Briefing! We wanted to round up some of the main topics from the AMA and our Dev Interview in one place, so if you haven’t caught up on Dev Brief
#194 yet, we highly recommend taking a read here, plus, you’ll be able to check out progress on the British rework!
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Hey everyone,
If you haven’t had chance to read the AMA last month or tune into the recent Dev Interview, we’ll be summarising both in this week’s dev brief, as well as sharing a sneak peek at progress with the British forces rework.
But first, we want to thank everyone who took part in the PTE this weekend and joined us for a few games! Your feedback is much appreciated, and we’ll now be looking at what we can consider for Patch 14.3, as well as for future development.
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Hey everyone,
Thanks for joining us for the dev interview that premiered on Saturday!
RazBora and The Fresh Baked Goods did a fantastic job of capturing some more of your questions so we could go into depth around topics like the British rework, meta considerations, and future content.
If you haven’t checked out the video yet, you can tune in here.
In this week’s developer briefing, we’re going to take a closer look at the upcoming Practice Range!
Hey everyone,
Thank you all for taking the time to ask your questions in the AMA last week!
The team has been really eager to respond to as many as possible and will be looking to elaborate further during the dev podcast with RazBora and The Fresh Baked Goods, which will premiere over on Twitch, and on YouTube at 6pm BST on Saturday, 5th of August.
Patch 14.2 PTE Session
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