Hello, Version 80 is out of beta! This update has 3 new creatures for the forest moons (and a returning creature), the utility slot which is a spot dedicated to purchased tools, a few new rooms for the facility interior, a complete rework to March's exterior + foliage updates for Vow and Adamance, new graphics and accessibility settings, and numerous bugfixes, performance optimizations, and small improvements.
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Hello, long time no see! Version 80 is out in beta for you to test. You can access it by opting into the public beta branch for Lethal Company on Steam.
V80 brings a complete rework of March's exterior, a wide range of bugfixes, performance improvements, and other improvements, 3 new creatures (and a returning creature), a few new rooms for the factory interior, and the utility slot.
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Hello, I'm back with a minor security patch, so make sure to play on the newest version. I've also made adjustments to the scrap which can spawn on Dine, so you should check that out.
I am still working on my text-based adventure Welcome To The Dark Place, which will be released for free on October 24. After that I'll come back to Lethal Company. See you soon!
Fixed an issue preventing players from opening the buyable fridge
Fixed a lamp that was floating off the wall in Dine's exterior
Fixed weedkiller sounds being global
Fixed an issue where the small stairwell in the mansion interior could lead up to the greenhouse room, which made it impossible to fit through the doorway due to the railing.
Made the fog in Vow more gradual vertically, where before it used to cut off harshly at the top of the valley
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Long time no see. The Company has a new update for all you hard workers.
Patch Notes
- Overhauled the radar
- Added a face cam which allows you to see your fellow employees on the terminal.
- Reworked the radar's appearance, now using 2D sprites to display rooms.
- Added a compass to the HUD and to the terminal; pinging your scanner makes it more visible at the bottom of the screen.
- Added a line on the radar which shows the path from the currently viewed player to the exit.
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