I released Version 65 which is a tiny update for Lethal Company's first birthday. You've been working around the clock for a whole year, you deserve a bonus!
Temporary changes for the anniversary:
Added birthday hats on each player, and the default suit is the original brown
There is an 8% chance for a hoarding bug infestation
Hello, I'm back with another smaller update. While working on this, I started losing steam, even though I was happy with the direction things are going. So I decided to switch to another project for a while (Welcome To The Dark Place) with the hopes of finishing it soon. Rather than holding onto this update I'm releasing it now as V64 since it has a couple nice features:
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The bestiary entry for the [spoiler]Maneater[/spoiler] should now be functional.
An additional 6 scrap now spawns within the mineshaft to reflect its high risk.
* There is also evidently some inconsistency with the amount of scrap spawning in the mineshaft, and I will look into that.
Coilheads will not move when looked at, under any circumstances, including if they cannot reach the player that is looking at them.
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Hello! I am happy to bring you Version 60. This update most prominently features a new interior which is common on Offense, Vow, Dine, and Artifice but can appear on any moon.
Patch notes:
Removed the Kidnapper Fox (for now)
Removed the Bog Crawler
Removed the Goopy Goblin
Made changes to the Dine entrance positions
Changes to coilheads:
* Coilheads now enter a recharge phase after chasing you for a certain distance.
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Hello, Version 55 is here! This update is mainly just the Company Cruiser, an epic luxury transportation vehicle, capable of transporting an unimaginable amount of scrap all at once.
There are also two new creatures and some fixes. Also, you can buy weed killer.
Fixes:
Fixed some desync problems with the position of nutcrackers and mechs
Fixed inconsistent damage numbers or just totally whiffing when attacking creatures with weapons.
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