DescriptionLead an AI-controlled squad through large-scale, combined-arms WWII battles—seamlessly switching between soldiers, tanks, and aircraft to carry out tactical, squad-based warfare in dynamic multiplayer modes.
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Weapons? Updated!
Machine guns and mobility. Two things that are hard to combine: partly because of the weight of these weapons and also because of their devastating power. Many of you have tried the Browning .303 (Japan, Battle Pass) and the Browning 1919A4 (USA, Research) and concluded that using their bipods or going prone...
Commanders, meet the "Off-road Patrol" update, which introduces a new type of vehicle that lets you capture points in style while bringing grenade supplies to the front lines, improved physics and visuals, new customization pieces for your soldiers, revamped melee animations, mission balancing and of course, bug fixes!
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Adjusted the destructibility of wooden fences, gates and posts, as well as stone fences in the Far East.
Updated the animations for the M1941 Johnson LMG.
The "Auto" Graphics API option now starts the game using DirectX 12 on AMD graphics cards with RDNA 4 architecture. The option to use DirectX 11 specifically is still available.
Additional changes that were added previously in a hotfix:
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Variable thickness armor now works against all damage types correctly. The armor analyzer in the hangar does not support it yet, so the values displayed there may differ.
Fixed the incorrect armor values on the stat card of the Skink (USA, Premium).
Fixed the missing shield icon for the body armor of the 1277th Infantry Regiment (USSR, Premium) in the "Battle of Moscow" and "Battle of Stalingrad / Rzhev" campaigns.
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