Personalized striping changes
We have been gathering feedback on personalized striping since the launch of the combat rework update. We have identified a couple of areas where we think it is not working as well as we would like, so we have made some changes. If you find the combat level of various foes has changed for you, this is why!
• Players who played episode 3, but let their premium pass expire before the combat rework update, will now receive the default striping.
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Quality of life improvements
• The professions tab has been reordered so related professions are grouped together.
Balancing fixes
• Adjusted the price of sage to better reflect how far it is from a shop or bank.
Bug fixes
• If your premium pass had expired before the combat rework and you purchase a new premium pass, you will now receive the default premium pass striping, instead of personalized striping.
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Quality of Life
• You may now reach combat level 100 before being required to choose a faction.
• Clicking on a tile you cannot walk to will no longer cancel your existing route. This is particularly useful when you are running up to the gates into Crenopolis.
• If you have a level boost potion active, the professions interface now shows as unlocked any activities which you can do by virtue of that potion.
Report Abuse Improvements
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Quality of Life
• Change the 'past action' option to not reset your choice when you change room. It currently still resets when you logout or level up.
Balancing fixes
• Change the levels of passive monsters to be less bunched together at low levels. This is so you don't need to get so much KP early on to do passive combat. This also means fewer players will find they are many KP behind after the combat merge.
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