Quality of life improvements
• The professions tab has been reordered so related professions are grouped together.
Balancing fixes
• Adjusted the price of sage to better reflect how far it is from a shop or bank.
Bug fixes
• If your premium pass had expired before the combat rework and you purchase a new premium pass, you will now receive the default premium pass striping, instead of personalized striping.
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Quality of Life
• You may now reach combat level 100 before being required to choose a faction.
• Clicking on a tile you cannot walk to will no longer cancel your existing route. This is particularly useful when you are running up to the gates into Crenopolis.
• If you have a level boost potion active, the professions interface now shows as unlocked any activities which you can do by virtue of that potion.
Report Abuse Improvements
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Quality of Life
• Change the 'past action' option to not reset your choice when you change room. It currently still resets when you logout or level up.
Balancing fixes
• Change the levels of passive monsters to be less bunched together at low levels. This is so you don't need to get so much KP early on to do passive combat. This also means fewer players will find they are many KP behind after the combat merge.
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The combat professions have been merged into a single global combat profession!
• There is now a single combat profession. The Guard, Scout, Minefighter and Watchperson combat professions have been merged together. Your existing episodical combat levels have been combined into a single combat level.
• Combat items no longer need to be tuned to a particular episode. This means you can carry on using the same weapons and armor even when you change episode.
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BETA branch support
• Add support for a BETA branch, which will allow players to get involved in testing the upcoming single global combat profession update. Details on how to access the BETA branch will be released soon.
Bug fixes
• Fix various typos.
Quality of life improvements
• When you click to walk on the map, the route finding is now allowed to go slightly outside the displayed circle. The destination must still be within the circle. This should make it behave more consistently.
Music
• Improve violins in two pieces of music.
Bug fixes
• Move femur shard in Wolves' Den so wolves engaged in passive combat do not have to walk over it.
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