This update brings many animation fixes for the Half-LIfe 2 campaigns playable through Garry's Mod if you own the games on Steam.
There are also a few quality of life improvements - a search bar for addon presets and spawnicon editor menus, as well as a date of last visit for each server in the server browser.
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Hello everyone,
We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.
Servers and clients are recommended to update as soon as possible.
The changelog is as follows:
• Fixed performance degradation with lots of static props
• Fixed crash with threaded addon file access
• Fixed changelevel crash to do with ragdolls
• Fixed crashes when trying to draw invalid sprite textures
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The Faceposer tool got some upgrades with this update, the model flexes can now be grouped into convenient, collapsible groups, making it easier to find what you are looking for at a glance.
These groups are loaded from the models themselves, so the support for this feature is up to model makers.
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Hello everyone,
We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.
Servers and clients are recommended to update as soon as possible.
The changelog is as follows:
Fixed lua_refresh_file not working with gamemode or addon files
Fixed autorefresh not working on symlinked folders and subfolders
Allowed physgun_wheelspeed to go negative again
Fixed async model loading system trying to load already loaded models
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Artwork showcased: "Job"
The March 2024 Update is now live.
New Crosshairs
This update brings a new default crosshair for the base game, as well as ability to customize your crosshair.
This is usually fulfilled by using addons, but the default crosshair had a long standing issue of being impossible to see on bright backgrounds, so a new one was well overdue.
You can now customize the crosshair in the Options menu:
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Hello everyone,
We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible.
The changelog is as follows:
Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input
Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll
Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit
Made the BSP whitelist case insensitive
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Looking for a different game?
here is a list of games we support.