Hello everyone,
A new small patch has been released.
This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.
Sandbox servers and clients are recommended to update at their earliest convenience.
The change list is as follows:
Fixed decals not rendering in Hammer
Re-added model scale to prop_dynamic in Hammer
Limit physics rescaling to prop_physics and sent_anim
Fixed server Lua error when using "" for rope material
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The November 2025 Update is now live.
New water visuals
This update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison:
This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps.
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The biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content.
Hello everyone,
A new patch has been released. This one contains mostly stability and security fixes.
Servers and clients are recommended to update as soon as possible.
The change list is as follows:
Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit
Fixed a regression crash on Linux when almost finished loading a map
Prevent crashes with steamworks library when used too early on dedicated servers
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Hello everyone,
A new patch has been released. This one contains mostly fixes, some for regressions introduced by previous update, as well as some crash fixes, security improvements and a number of under the hood changes.
Servers and clients are recommended to update as soon as possible.
The entire changelist can be found on our website:
https://gmod.facepunch.com/news/april-2025-patch
Hello everyone,
We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes.
Servers and clients are recommended to update as soon as possible.
Change list
Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)
Fixed regression with TTT team colors while spectating
Fixed a regressive server crash to do with keyvalues
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