Update 1.2.4 is rolling out now! As we work toward some larger changes and new features, this update focuses on steady improvements: further improving Age Transitions, rebalancing Wonders, adding more quality-of-life touches, and tidying things up with a round of addressed issues.
Update 1.2.4 is rolling out now! As we work toward some larger changes and new features, this update focuses on steady improvements: further improving Age Transitions, rebalancing Wonders, adding more quality-of-life touches, and tidying things up with a round of addressed issues.
A few quick notes before you dive in:
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Hey Civ fans,
Update 1.2.3 is rolling out now! This update is smaller in size, especially following the hefty list of changes from 1.2.2, but it still introduces some meaningful additions: the first round of improvements to Age Transitions, the return of auto-explore, several UI and quality-of-life updates, and a new Commander to join Trung Trac on the battlefield.
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Hey Civ fans,
Update 1.2.2 is rolling out now!
We’ve been heads-down at Firaxis putting together a hefty update for you this June, packed with long-awaited features like Large and Huge Maps, expanded Advanced Game Options, and a community favorite: Steam Workshop support. This update also brings new Town Specializations, City-State Bonuses, Beliefs, balance changes, UI improvements, and yes – a very pettable Scout dog.
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We’re rolling out a small patch to address player-reported issues.
Patch Notes:
The Building breakdown will now correctly show Building Yields, and the Yield breakdown will now correctly display Building icons.
Resolved a reported issue where players could encounter a corrupted loading screen that prevented them from proceeding into gameplay.
If you’re still running into issues after this patch, please let us know through our support portal.
Hey, Civ fans!
We’re rolling out a bonus update for you ahead of our next one in June! This update adds the new Pangaea Plus Map Type, several balance passes to leaders and civs, an expanded human player limit in multiplayer, and addresses a number of player-reported issues. We’ve also continued work on improving the UI, refined AI behavior to make opponents more competitive, and tightened up overall game polish.
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