Fixed crash caused by using wide characters in modding file path (e.g., Chinese, Korean, Japanese). This was preventing the game from starting up.
Fixed issue where existing mod directory wouldn’t migrate as expected. When you change your Mod.io directory now, the game will bring up a dialog to display progress and ask you to restart the game when finished.
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New pirate capital ship, bounty system, minor faction raids, and more arrive in the v1.51 updateView the full changelogNew Unit: Pirate Galleon Capital Ship The Pirates have a new flagship. The Galleon is a playable capital ship with four unique abilities, bringing some new tactical options to the table.
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We've released a minor hotfix to address issues that have been reported since the initial v1.50 release. Change notes are below:
GameplayTECExtractors are somewhat over performing for all factions, so have been reduced in income. The TEC meanwhile, struggle a little with both Credit costs and the relative value of Trade in the middle stages of the game. Increasing the Credit income from Trade should help smooth the economic progression for the faction. With the Javelis now somewhat more...
Sins of a Solar Empire II v1.5 Free Update Releases TodayNew Update features revamped Diplomacy System, new Quick Start options, AI improvements and more for all who own Sins of a Solar Empire IIView the full changelog
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