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Sins of a Solar Empire II

PatchBot will keep your Discord channel up-to-date on all the latest Sins of a Solar Empire II patch notes.

Servers
307
Gamers
191,482

Game details

  • Description Command sprawling empires across orbiting planets, seamlessly zooming between empire-level management and precise fleet engagements—deploy titans, influence rivals, and exploit orbital mechanics to outmaneuver opponents.
  • Genre Space, Strategy, RTS, 4X, Singleplayer, Sci-fi
  • Developer Ironclad Games Corporation, Stardock Entertainment
  • Publisher Stardock Entertainment
  • Release Date Aug 15, 2024

Latest updates

v2.1 "Harbinger Reinforcements" Update Now Available

ARES AI, alliance transfers, and the Eidolon's Dark Star victory arrive in the v2.1 update View the full changelog

ARES AI Is Live

The AI has been rebuilt on the ARES decision model, and it's now on for every AI player by default. ARES opponents expand harder, defend their important worlds, keep research moving, and commit to a war instead of drifting between targets. They hold a besieged home world instead of retreating...

Update Note for October 6, 2026

  • Fix (we hope) for rare instances where the game refuses to launch on Steam with an Epic ownership error. This was caused by having the Epic launcher running and not owning the game there.

Change Notes for September 22, 2026

V2.01.1 Change List

Gameplay Eidolon Planet Development The Eidolon get more out of the worlds they take, and colonizing one no longer runs into conflict with shroud limitations.

  • Colonizing with the Izharien Demiurge now grants its free Logistics, Defense and Population track levels in full. The grants were being clipped by the shroud development cap on the planet the Eidolon had just shrouded.
  • City worlds: population growth at the top population track from 0.025 to 0.03. ...

Hotfix Update Notes for September 4, 2026

  • Corruption Decay delay value changed to 60 seconds.
  • Corruption Decay value changed to 0.001 (1 Corruption decays every 10 seconds)
  • Azithel Mote Void Missile cooldown increased from 15s to 20s.
  • Azithel Mote Corrupt Recursion Phase Echo duration reduced from 30s to 15s.
  • Eidolon Very Light Void Missile (Azithel Mote, Amalgam Bomber) Armor Points removed, Hull reduced from 5 to 1. ...

Change Notes for July 10, 2026 (v1.61.4)

A small update today to add a quality-of-life improvement, balance adjustments for missiles and point-defense and other items.

  • Added visual range circles for defense structures during placement.
  • Fixed bug that prevented missiles from retargeting (still requires requisite tech unlock).
TEC

...

Update Notes for June 19, 2026 (v1.61.3)

More than a hotfix, but we’re calling it one anyway!

  • NEW - Texture Quality Setting
  • We’ve added a new setting to Settings → Graphics → Rendering Device to adjust the texture quality of units in the game.
  • Adjust this if you’re on a laptop or on Steam Deck, as those systems use Shared Memory for graphics and will crash if you run out of it. This is the #1 cause of crashes for players on these systems.
  • Custom Portraits ...