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Sins of a Solar Empire II

PatchBot will keep your Discord channel up-to-date on all the latest Sins of a Solar Empire II patch notes.

Servers
290
Gamers
200,060

Game details

  • Description Command sprawling empires across orbiting planets, seamlessly zooming between empire-level management and precise fleet engagements—deploy titans, influence rivals, and exploit orbital mechanics to outmaneuver opponents.
  • Genre Space, Strategy, RTS, 4X, Singleplayer, Sci-fi
  • Developer Ironclad Games Corporation, Stardock Entertainment
  • Publisher Stardock Entertainment
  • Release Date Aug 15, 2024

Latest Updates

Hotfix Notes for May 11, 2026

Version 1.60.3 (Hotfix) Notes
  • Fixed bug that would cause the game to display multiple languages at the same time, if you changed your language setting repeatedly within the same session. This should also resolve a rare hang bug.
  • Fixed bug that would have some tooltips display “inf” instead of their true value.
  • Fixed bug that would sometimes cause point-defense weapons to overkill missiles. ...

'UI Horizons' Update Now Available

UI overhaul, in-game map editor, new defense platform abilities, and more arrive in the v1.6 update View the full changelog

[Part 2 coming soon!]

Front-End UI Overhaul The entire front-end UI has been rebuilt from the ground up. The new layout surfaces more information at a glance, cuts dead space, and brings a cleaner visual style throughout. A new Faction Selection screen gives you a breakdown of each...

Hotfix Update Notes for April 16, 2026

  • Fixed unit momentum bug where unit velocity wasn’t being maintained in between orders. This would cause units to stop and then re-accelerate.
  • Fixed loot collection AI bug where AI units would get ‘stuck’ trying to collect loot. Enemy AI units should now properly try to destroy units near loot so they can collect it.
  • Fixed issue where units would not gain XP when collecting loot.
  • Improved cursor selection behavior when selecting units in dense formations. ...

Update Notes for April 7, 2026

Fixed audio engine crash that could be caused when unloading a mod.

  • Fixed a crash in the GUI system when quitting the game.
  • Fixed mod.io unlisted mod and mod mismatch issues that could occur.
  • Fixed crash when loading old scenario (v1.50) save games.

Update Note for March 18, 2026

Hotfix to fix AI 'hang' caused by Pirate Galleon incursion bug.

March 12, 2025 - v1.51.14 Hotfix

  • Fixed crash caused by using wide characters in modding file path (e.g., Chinese, Korean, Japanese). This was preventing the game from starting up.
  • Fixed issue where existing mod directory wouldn’t migrate as expected. When you change your Mod.io directory now, the game will bring up a dialog to display progress and ask you to restart the game when finished. ...