April showers bring a new Sins II update! This month we’re adding 3 new planet types that act as high population density worlds for each race. Additional balance changes, bug fixes, and art polish are also part of our April update for all users. For those who’ve purchased the Paths to Power DLC, we’ve added the ‘mad’ Vasari titan to the Seek & Destroy scenarios. If the Vasari manage to summon it, you’ll need to defeat it to win!
This month’s update contains some improvements to the AI, more sound effects for Advent, and a much-requested save system enhancement. No longer will save games be invalidated on every update; you will be able to continue games in progress starting with the January (v1.32) patch onwards.
Version 1.33 Change Log
Save Games
We’ve updated our save game system so it will no longer invalidate saves for most updates. Please note that Replays remain incompatible across versions.
Welcome to our first update of 2025! This is a fairly small update as we focus our attention on the major changes coming with our first DLC in a couple months. For January, we’ve added new gravity wells, more planet textures, a rebalance of Exotics and Surveying, AI improvements and a bit more.
This update is not compatible with previous versions! If you'd like to finish an old save game or replay, you can opt-into the previous version:
...
Welcome to ‘Ruins of War,' our November 2024 update for Sins of a Solar Empire II. As the name implies, this update includes new artwork that deals with the aftermath of major battles. Previously, you would see generic wreckage for large units in the game when they were destroyed. In this update you’ll find that every capital ship, titan and starbase features their own unique wreckage that can be collected by the victor for resources.
...
Looking for a different game?
Scroll through a list of games we support