This update is mainly about minor QOL improvement, building adjustments, and other balance adjustments. At the same time, we hope to take this opportunity to answer some questions about Casual Mode.
Interface and QoL
Now the game will remember the mode last selected by the player
Battle Victory and Defeat music no longer loops
Buildings
Added two new building layouts (different from the old layout in the position of defensive walls)
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Fixed the issue where many European players' Fire Badgers would immediately charge at the start of the game.
Developer's Note: This is a bit of a silly accident. Our developers accidentally used the player's local number format when parsing Fire Badger data. Since many European countries outside the United Kingdom use , instead of . as the decimal separator, 0.5 was parsed as 5. Therefore, most European Fire Badgers become extra aggressive and charge when their HP is less than 500%. We are very...
Hello, commanders!
It may be hard to believe, but Friday (September 26) marks the one-year anniversary of the release of Mechabellum 1.0! We have gathered some interesting statistics for you. Over the past year:
All players have played a total of 34,399,855 hours worth of games, which, if converted to years, is nearly 4,000 years.
We have released a total of 56 patches, carried out 10 major updates, including 4 season updates.
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After collecting feedback, we found that, compared with getting new units and new systems at a faster pace, most players value better balance quality and QoL features more. Therefore, in the next few months, we will avoid making disruptive changes and focus on making small adjustments to balance, adding new Tech to existing units, and adding small QoL improvement features.
Balance AdjustmentsCrawler
[Loose Formation] Unit spacing 3.7m → 3.4m
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