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Mechabellum

PatchBot will keep your Discord channel up-to-date on all the latest Mechabellum patch notes.

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Latest Updates

Update 1.8.0.2 Casual Mode Q&A

This update is mainly about minor QOL improvement, building adjustments, and other balance adjustments. At the same time, we hope to take this opportunity to answer some questions about Casual Mode.

Interface and QoL
  • Now the game will remember the mode last selected by the player
  • Battle Victory and Defeat music no longer loops
    Buildings
  • Added two new building layouts (different from the old layout in the position of defensive walls) ...

Update 1.8.0.1 Hotfix

Fixed the issue where many European players' Fire Badgers would immediately charge at the start of the game.

Developer's Note: This is a bit of a silly accident. Our developers accidentally used the player's local number format when parsing Fire Badger data. Since many European countries outside the United Kingdom use , instead of . as the decimal separator, 0.5 was parsed as 5. Therefore, most European Fire Badgers become extra aggressive and charge when their HP is less than 500%. We are very...

Update 1.8.0: Season 5, Casual Mode And Fire Badger Remake

Hello, commanders! It may be hard to believe, but Friday (September 26) marks the one-year anniversary of the release of Mechabellum 1.0! We have gathered some interesting statistics for you. Over the past year:

  • All players have played a total of 34,399,855 hours worth of games, which, if converted to years, is nearly 4,000 years.
  • We have released a total of 56 patches, carried out 10 major updates, including 4 season updates. ...

Update 1.7.4

Update 1.8 and Season 5 are coming soon. And before the new season, we still need to make some minor balance adjustments.

Balance Adjustments

Sledgehammer

  • EXP required for rank-up: 1000 → 1300
  • \[Electromagnetic Shot] Price 300 → 400
  • If any player in a match already has a Sledgehammer, the \[Extended Range Sledgehammer] variant will not appear in reinforcements cards. ...

Update 1.7.3.1

Fixed multiple new issues caused by the new math library.

Update 1.7.3

After collecting feedback, we found that, compared with getting new units and new systems at a faster pace, most players value better balance quality and QoL features more. Therefore, in the next few months, we will avoid making disruptive changes and focus on making small adjustments to balance, adding new Tech to existing units, and adding small QoL improvement features. Balance Adjustments Crawler

  • [Loose Formation] Unit spacing 3.7m → 3.4m ...