The second balance patch for version 1.7 is here! As we mentioned in previous balance patches, in the coming weeks, we will continue to make frequent and fast balance adjustments based on the collected data and feedback. In addition to this balance adjustment, we have also stated some of our thoughts on future updates at the end of this post. We welcome you to leave your opinions and suggestions in the comments section of this post, Reddit, Discord, or the Steam Discussion Forum!
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As we anticipated, the 1.7.0 Building Layouts have had a significant impact on the overall balance of Mechabellum, and this makes fast balance adjustments necessary. In the past 24 hours, we have received a bunch of feedback and collected a relatively limited amount of data. After some internal discussion, we have decided to release a balance patch based on current data and feedback. And we are very likely to release multiple balance adjustment patches in the near future.
Greetings, commanders!
Update 1.7.0 is finally here. This update will be carried out at 08:30 AM on August 28, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours.
Now let me introduce the main content of this update to you:
Building Layouts
The building layout consists of a series of buildings on the map. In version 1.7.0, there are 8 different building layouts, and currently, all building layouts are composed of the following 3 types of buildings:
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This update will be carried out at 03:00 AM on August 1, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 30 minutes.
Unit HP Bar Visual Change
Optimized the visual of Units' HP bar, it now highlights the most recent damage the unit has taken.
Discord Friend
Now you can connect your Discord account to find your Discord friends in the game.
Balance Adjustments
Damage to Player HP
Scorpion's damage to Player HP 300 → 250
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