DescriptionLead mech armies in an auto-battler that rewards drafting, unit customization, and formation tactics—plan counters and watch tactical 3D battles where positioning and upgrades decide victory.
GenreStrategy, Auto Battler, Mechs, Robots, Wargame, Tactical
Greetings, commanders!
The brand new Season 9 is about to launch on the Public Test Server on May 21st and will take place on the Live Server on June 9th.
However, before that, we still need to make a few balancing and system adjustments to prepare for the new season. Update 1.10.2 will take place at 08:30 UTC (4:30 Eastern Daylight Time, 10:30 Central European Summer Time) on May 14th, during which the server will undergo approximately 2 hours of maintenance.
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[Smoke Bomb] Cost 250 → 350, number of smoke bombs launched 10 → 8
Developer's note: Last year, we buffed some niche Techs of Mountain. Recently, as players explore different Mountain tactics more, the high cost-effectiveness of these niche Techs has become a problem. The goal of this adjustment is to make the cost-effectiveness of these Techs similar to that of other Techs.
As we mentioned before, our recent development focus has been on performance optimization. We expect this patch to significantly improve the experience for players with older computers.
Balance Adjustments
Tarantula
[Spider Mine] movement speed 21 → 24, HP 500 → 750
Developer's Note: Currently, [Spider Mine] is still relatively weak. This adjustment primarily aims to help Spider Mine approach its targets more easily.
This patch aims to nerf the currently overly popular Void Eye and buff some niche units and techs.
Void Eye
[Charged Shot] ATK modifier +175% → +120%
Sabertooth
Attack Interval 3.4s → 3.2s
ATK 7858 → 7243 (-8%)
HP 15541 → 14886 (-4%)
Developer's Note: The adjusted Sabertooth will be a bit less effective against high-HP targets, while slightly more effective against medium-sized units.
Tarantula
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