DescriptionLead mech armies in an auto-battler that rewards drafting, unit customization, and formation tactics—plan counters and watch tactical 3D battles where positioning and upgrades decide victory.
GenreStrategy, Auto Battler, Mechs, Robots, Wargame, Tactical
Greetings, Commanders!
Following yesterday's launch of Update 2.1, we have received a lot of positive feedback, and today we are rolling out several optimizations based on your reports.
Update 2.1.0a will take place at 09:30 UTC (04:30 Eastern Standard Time, 10:30 Central European Time) on Saturday, November 14th, with approximately 30 minutes of server maintenance. Below are the details of Update 2.1.0a:
Commanders, welcome to Update 2.1! To ensure a smooth rollout, the 2.1 update will take place at 08:00 UTC (00:00 PST / 03:00 EST / 09:00 CET / 17:00 JST) on Friday, November 13th, with approximately 2 hours of server maintenance (subject to extension in case of unforeseen circumstances — please refer to official community channels or in-game announcements for updates).
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Greetings, Commanders! Following the launch of Update 2.0, we noticed a few issues related to server load. With the Steam Auto Battler Fest and a major update (featuring Expedition progress saving, many new items, and more) coming in November, we have decided to optimize our server architecture in advance to ensure server stability as we welcome more players in the future. This update includes balance adjustments, a new custom camera system, and extensive server architecture optimizations.
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Greetings, Commanders!
Following the release of Mechabellum 2.0, we’ve gathered a lot of incredibly useful feedback. The development of our next major update is currently in full swing. However, before rolling out our next major update, we need to make a few minor adjustments. This update primarily focuses on balance for the [Standard Versus] mode. We expect to roll out a balance patch for [Star Expedition] very soon as well.
Commanders,
In yesterday's 2.0.0.3 patch, an incorrect configuration related to the Star Expedition difficulty was accidentally pushed live. As a result, many players encountered extremely difficult enemy lineups that were originally intended only for the top 20 players on the ladder.
This issue persisted for about 19 hours, meaning many of you experienced a massive and unintended spike in Star Expedition difficulty during this period.
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This update primarily focuses on Centurion and the Star Expedition mode. We are taking a more cautious approach to the balance of Standard Versus, so further Standard Versus-related changes will be gradually implemented after we have collected and analyzed sufficient data.
Standard Versus - Balance Adjustments
Centurion
HP: 15000 → 16500 (+10%)
ATK: 1500 → 1395 (-7%)
[Homing Missile] Adjustments:
Missile count: 4 → 2
Missile damage: 800 → 2000
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