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Mechabellum

PatchBot will keep your Discord channel up-to-date on all the latest Mechabellum patch notes.

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Latest Updates

Update 1.6.0.1

Balance Adjustments

Lowered the strength of neutral formations in 4-Player Brawl.

Bug Fixes
  • Fixed an community tournament display bug.
  • Fixed the issue where the Underground Threat would incorrectly appear in the 2nd round.
  • Fixed some Avatar Frame display errors.
  • Fixed an issue where collecting challenge level data caused game freezes for high MMR players.

Update 1.6.0.1

Balance Adjustments

Lowered the strength of neutral formations in 4-Player Brawl.

Bug Fixes
  • Fixed the issue where the Underground Threat would incorrectly appear in the 2nd round.
  • Fixed some Avatar Frame display errors.
  • Fixed an issue where collecting challenge level data caused game freezes for high MMR players.

Update 1.6.0 - Season 4

Greetings, commanders! Update 1.5.0 is the first of the two major updates of Season 4. This update will be carried out at 08:00 AM on July 3, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours. Now let me introduce the main content of this update to you:

Season 4 Rewards

In Season 4, we have prepared many new rewards for you, including many avatars, avatar frames, emoticons, and unit skins. New Unit Skins New Avatars ...

Update 1.5.4

Our testers are testing the brand new Update 1.6, which is expected to be officially released in early July. And before the arrival of Update 1.6, we would like to make some minor adjustments to Void Eye.

Balance Adjustments

Void Eye

  • [Electromagnetic Armor] EMP duration 5s → 4s
  • When the enemy's EMP attacks hit Void with [Electromagnetic armor], [Electromagnetic armor] will be disabled by the attacker's EMP effect first, which means the attacking unit will not suffer EMP effects from [Electromagnetic...

Update 1.5.3

Balance Adjustments

Void Eye

  • Attack interval 3.5s → 3.2s
  • Attack 917 → 1008 (+10%) Developer's note: Last patch improved Void Eye's survivability a lot, and this time we would like to make it easier for Void Eye to destroy enemy units.

Phoenix

  • Attack interval 3.2s→ 3.4s Developer's note: The nerf to Phoenix will give other early-game damage dealers like Sabertooth and Void Eye more room to shine.

Tarantula

  • Health point 14404 → 13683 (-5%) ...

Update 1.5.2

Balance Adjustments

Void Eye

  • HP 1097 → 1371 (+25%)
  • Range 90 → 100
  • ATK 1412 → 917 (-35%)
  • [Energy Absorption] price 100 → 0, HP bonus 60% → 40%
  • [Aerial Mode] price 200 → 250

Developer's note: The adjusted Void Eye has a longer range and higher HP, making it easier to synergize with other units by default.

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