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Mechabellum

PatchBot will keep your Discord channel up-to-date on all the latest Mechabellum patch notes.

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Latest Updates

Update 1.5.3

Balance Adjustments

Void Eye

  • Attack interval 3.5s → 3.2s
  • Attack 917 → 1008 (+10%) Developer's note: Last patch improved Void Eye's survivability a lot, and this time we would like to make it easier for Void Eye to destroy enemy units.

Phoenix

  • Attack interval 3.2s→ 3.4s Developer's note: The nerf to Phoenix will give other early-game damage dealers like Sabertooth and Void Eye more room to shine.

Tarantula

  • Health point 14404 → 13683 (-5%) ...

Update 1.5.2

Balance Adjustments

Void Eye

  • HP 1097 → 1371 (+25%)
  • Range 90 → 100
  • ATK 1412 → 917 (-35%)
  • [Energy Absorption] price 100 → 0, HP bonus 60% → 40%
  • [Aerial Mode] price 200 → 250

Developer's note: The adjusted Void Eye has a longer range and higher HP, making it easier to synergize with other units by default.

...

Update 1.5.1

Balance Adjustments Void Eye

  • HP 844 → 1097 (+30%)
  • 【Suppression Shots】now also increases Void Eye's range by 15
  • 【Aerial Mode】Price 150 → 200 Developer's note: Data shows that the Void Eye is relatively weak. These changes aim to give the Void Eye more tactical options. In the next few weeks, we will likely continue to adjust the tweak with Void Eye more. Tarantula
  • HP 15162 → 14404 (-5%) ...

Update 1.5.0.2

Fixed multiple issues caused by the undo button.

Update 1.5.0.1

Fixed another issue where shields sometimes failed to block oil bomb.

Update 1.5.0 Void Eye

Commanders, Void Eye and the long-awaited Undo button are here! Update 1.5.0 will be carried out at 1:00 PM on May 22 UTC Time, and the server will be updated and maintained for about 1 hour.

New Unit: Void Eye

As a light ground unit, Void Eye can effectively strike heavy units at medium range, and has unique Techs such as [Aerial Mode], [Electromagnetic Armor], and [Suppression Shots]. ...