In the previous patch, we optimized the performance and stability of combat calculations. These optimizations also introduced some minor issues. This patch will fix these issues:
Fixed the issue where [Smart Marksman] and [Smart Arclight] were leveling up too fast.
Fixed the issue where units controlled by hackers would cause incorrect damage to players' HP.
Fixed the issue where Crawler with [Subterranean Blitz] would always emerge from the ground 10 seconds after the start of battle.
Update 1.8.1 will take place at 4:00 AM UTC on Thursday, October 30, and the server will then undergo approximately 2 hours of maintenance. The following are the contents of Update 1.8.1:
New Additions
New Unit Variant [Assault Raiden]: Increases Raiden's HP by 200% and movement speed by 3, but decreases range by 50
New Unit Variant [Strike Hound]: Increases Hound's ATK 270%, but increases ATK interval by 2.6s
Balance AdjustmentsUnit Variants
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Hello, Commanders! The long-awaited Public Test Server has finally arrived! Update 1.8.1 has been released on the Public Test Server. We welcome everyone to participate in the test and provide feedback to us!
How to access the Public Test Server
Locate Mechabellum in your Steam library, right-click on it, and select Properties...
In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.
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[Please restart the game client to get the correct patch] In the patch released earlier today, the anti-cheating system had the tendency to overreact, which caused a small number of players to incorrectly get suspended from the game. We are very sorry for this! We have reversed the update and will investigate the cause further. The players who were locked out of the game have been unbanned. Thank you very much for your patience! [Please restart the game client to get the correct patch]
This update is mainly about minor QOL improvement, building adjustments, and other balance adjustments. At the same time, we hope to take this opportunity to answer some questions about Casual Mode.
Interface and QoL
Now the game will remember the mode last selected by the player
Battle Victory and Defeat music no longer loops
Buildings
Added two new building layouts (different from the old layout in the position of defensive walls)
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