After collecting feedback, we found that, compared with getting new units and new systems at a faster pace, most players value better balance quality and QoL features more. Therefore, in the next few months, we will avoid making disruptive changes and focus on making small adjustments to balance, adding new Tech to existing units, and adding small QoL improvement features.
Balance AdjustmentsCrawler
The second balance patch for version 1.7 is here! As we mentioned in previous balance patches, in the coming weeks, we will continue to make frequent and fast balance adjustments based on the collected data and feedback. In addition to this balance adjustment, we have also stated some of our thoughts on future updates at the end of this post. We welcome you to leave your opinions and suggestions in the comments section of this post, Reddit, Discord, or the Steam Discussion Forum!
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As we anticipated, the 1.7.0 Building Layouts have had a significant impact on the overall balance of Mechabellum, and this makes fast balance adjustments necessary. In the past 24 hours, we have received a bunch of feedback and collected a relatively limited amount of data. After some internal discussion, we have decided to release a balance patch based on current data and feedback. And we are very likely to release multiple balance adjustment patches in the near future.
Greetings, commanders!
Update 1.7.0 is finally here. This update will be carried out at 08:30 AM on August 28, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 4 hours.
Now let me introduce the main content of this update to you:
Building Layouts
The building layout consists of a series of buildings on the map. In version 1.7.0, there are 8 different building layouts, and currently, all building layouts are composed of the following 3 types of buildings:
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