Hello everyone,
Sorry for taking so long this time. I am rethinking what went wrong to ensure it won’t happen again. I focused on expanding the developer team and tackled way too many issues at once.
Right now, on the left of my screen in the engine window, is a graveyard full of perks that didn’t work out and were all eventually discarded. I needed to align visions with the new designers, and the new programmers learning the codebase (that was basically a giant solo dev spaghetti) also led to...
Hi all,
I decided to apply the fixes we tested in beta to the main branch.
As a reminder here are the most prominent changes:
-Fixed the bug where artisans stop working after upgrading the residential building
-Added different pickup zones that make storage buildings operate much smoother
-Since villagers often got stuck trying to pickup yields from vegetable extensions, the smallest vegetable patch was replaced by a storage shed
-Improved optimization
...
Hi all,
I've been working on fixing some issues that came up after the last main branch patch. Mostly improving storage building logistics, but there also was a pretty bad bug where the artisans would stop work after upgrading their residential plot if they already had the artisan workshop.
By the way, a lot of players had problems with crashes on launch cause their antivirus software is deleting the game exe. Nothing was changed in the code that could cause it and obviously there is no virus - AV...
Hi all,
A pre release version of the newest patch is now available in Betas.
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
Mods: Please remove any mods, they will most likely crash the game.
To find your saves on Steam for Manor Lords.
Press Win + E
Paste %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames into the search bar.
...
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