Hi all,
I decided to apply the fixes we tested in beta to the main branch.
As a reminder here are the most prominent changes:
-Fixed the bug where artisans stop working after upgrading the residential building
-Added different pickup zones that make storage buildings operate much smoother
-Since villagers often got stuck trying to pickup yields from vegetable extensions, the smallest vegetable patch was replaced by a storage shed
-Improved optimization
...
Hi all,
I've been working on fixing some issues that came up after the last main branch patch. Mostly improving storage building logistics, but there also was a pretty bad bug where the artisans would stop work after upgrading their residential plot if they already had the artisan workshop.
By the way, a lot of players had problems with crashes on launch cause their antivirus software is deleting the game exe. Nothing was changed in the code that could cause it and obviously there is no virus - AV...
Hi all,
A pre release version of the newest patch is now available in Betas.
Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version.
Mods: Please remove any mods, they will most likely crash the game.
To find your saves on Steam for Manor Lords.
Press Win + E
Paste %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames into the search bar.
Hi all,
A small patch with several bugfixes was published to the BETA branch (pre_release).
We decided to postpone the main branch patch longer than I ever wanted cause of several reports that the UE5 build either crashes or performs worse than UE4.
We spent a ton of effort trying to investigate those reports and tested the game on over 40 PCs with different configs, could not find any pattern and in fact couldn't find any proof that the new patches perform worse.
...
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