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Counter-Strike 2

PatchBot will keep your Discord channel up-to-date on all the latest Counter-Strike 2 patch notes.

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Latest Updates

Counter-Strike 2 Update

Maps

  • Updated Palacio to the latest Community Workshop version. [Update Notes]
  • Removed Transit from official matchmaking. Map Scripting
  • Fixed Instance.OnPlayerPing not sending position.

Counter-Strike 2 Update

Maps

  • Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions. Misc
  • Adjusted AUG and SG 553 scope dot sizes.
  • Added game options for dot scale and sniper rifle scope thickness.
  • Added letterbox for camera path transitions.
  • Fixed a regression in certain bullet penetration scenarios.
  • Stability improvements. Map Scripting
  • Fixed a bug where old callbacks could be invoked after a script reload. ...

Counter-Strike 2 Update

Armory

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
  • Added Dr. Boom Charms collection featuring 22 new charms.
  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme. ...

Counter-Strike 2 Update

Misc

  • Updated collision around Mirage top of ladder hole.
  • Updated R8 Revolver geometry and animation scale.
  • sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
  • Enabled Vulkan defragmentation to help alleviate texture streaming overhead.

Counter-Strike 2 Update

Map Scripting

  • Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
  • Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
  • Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode. ...