Fixed mixed resolution rendering from erroneously resetting during map changes.
Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
Fixed detail normal UV scaling.
Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
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Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
Improved lighting artifacts in various interior places when compiling maps.
Misc
Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
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