Today we're shipping a beta build that updates CS2's animation system to Animgraph 2, which reduces the CPU and networking costs associated with animation. Along with the technical work involved in switching to the new system, all third person animations have been re-authored and, in many cases, adjusted in response to player feedback.
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here.
To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
Animgraph 2
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From reloading to custom games, today's update will give you plenty to think about.
Reload
When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply. And so the decision to reload has never offered significant trade-offs—in a safe position with enough time, you might reload after firing a single bullet, or half a mag, or after firing down to empty, and the rest of the round would be unaffected.
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Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.
Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
The fill-level of the current weapon is now displayed below the ammo count.
Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-Ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.
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