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Counter-Strike 2

PatchBot will keep your Discord channel up-to-date on all the latest Counter-Strike 2 patch notes.

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Latest Updates

Counter-Strike 2 Update

Damage Prediction

  • Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of). ...

Counter-Strike 2 Update

Network

  • Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting.
  • Improved clock synchronization to better handle downstream jitter bursts. Telemetry Hud
  • Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter. ...

Counter-Strike 2 Update

Gameplay

  • Various adjustments to bullet hit feedback.
  • Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
  • Jumping in place on a sloped surface will no longer result in players sliding a short distance.
  • Fixed a bug where C4 could be defused from any height. Animation
  • Fixes for IK logic to improve third-person feet posing, especially on slopes. ...

Release Notes for 10/29/2024

Misc

  • Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office.
  • Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.

Release Notes for 10/29/2024

Misc

  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."