The Vallis Undermind brought a change to our Screen Shake and Recoil system with accessibility in mind: toggling off Screen Shake removed Weapon Camera Movement and added a new diamond to the reticle that represented Weapon Recoil.
While many Tenno benefitted from certain aspects of this change, a large amount of feedback reflected something that is core to Warframe’s experience: customization. Many players requested the ability to only apply certain elements...
With our Damage Attenuation changes in The Vallis Undermind, our intention was to normalize the difficulty of boss-type enemies between groups of players. After gauging the community’s response, we recognize that our broad application of that term inadvertently made “objective-type” enemies (ex: Demolishers) harder to kill. We’re redefining our standardization of Damage Attenuation to only apply to True Bosses / HUD Health Bar enemies with our upcoming hotfix,...
The Vallis Undermind brought a wide array of content and changes, so we’re keeping a close eye on player feedback as you get your hands on this update. In the meantime, this hotfix is focused on fixing some critical bugs and shipping general polish that missed the release candidate build.
For an update on remaining issues on our radar, check our Known Issues thread.
Changes:
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UPDATE 40: THE VALLIS UNDERMINDDescend, Discover, Deepmines
The Narmer invasion of the Orb Vallis sent Nef Anyo scurrying deep below the surface, abandoning Fortuna to the veiled. With his pitiful pride wounded, he is hellbent on rebuilding his palace of prosperity in the Deepmines. But a thriving fungal colony has made his stay there less than desirable, and we all know mister big Credits pants won’t stand for it much longer. The mines are now riddled with an anti-fungal Corpus task...
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