Removed enemy spawns at the top of the ramp before the Aim Glide section in the Awakening Quest to allow new players to focus on the tutorial message instead of fighting them off.
Saya’s Vigil Quest Changes & Fixes:
The pop-up that occurs during Saya’s Vigil Quest instructing players to equip Codex Scanners to their Gear Wheel will now linger on screen until they’ve been equipped.
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We’ve made the following changes to the Spy missions in the Vor’s Prize Quest to help alleviate some of the progress pain points that new players hit.
Added objective markers to the Vault consoles that unlock the doors, once opened, the objective marker will properly update to the next console needing to be hacked to access the Vault.
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Lowering the security level is now based on kills dealt by players that are within the marked zone, instead of the enemies killed within the marked zone.
Players often shared the experience of squadmates killing enemies that are outside of the marked zone. As a way to address this common occurrence, kills now count as long as players are within the zone (even if the enemy dies outside of it).
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For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:
The Lotus Eaters Quest Changes & Fixes:
Improved the VFX during the quick time events.
Fixed being unable to progress in the Quest after spamming Transference.
Fixed Warframe disappearing and player being stuck in broken state when opening the Arsenal after closing the Quest Completed screen.
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