Week 193 is here, and this week we’re adding new backpack-specific functionality to the Armor stands, to make using the ‘hot-swap’ feature more simple.
Notable Improvements:
Added Great Hunts boss respawn time to C0NT4CT device's 'Bosses' tab
Fixed Heavy Flamethrower unintentionally consuming large amounts of biofuel for Alt attacks
Added interaction prompt to collect all dead player inventories inside of empty boss arenas
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Welcome to week 192.
This week, we are adding a new higher-tier saddle specifically for use in the Arctic regions, as well as a few smaller fixes to achievements and great hunt content.
We also give a preview of a requested feature that we have added, thanks to feature upvote.
Jump in and have a read.
Notable Improvements:
Fixed Biomore backpack as it was granting aura to bosses & enemies (not just friendly)
Lowered survival Stats on Carbonweave backpack (they were very unbalanced)
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Fixing the Widgets in the Habitat so they correctly show the Legendary Biomass Currency on various locations in the Main Menu and Workshop Screens as it was accidently hidden in a previous commit this week.
Week 191 brings the new Electric Fireplace, a Tier 4 alternative to the existing Biofuel and Standard options.
With more slots, faster cooking and better comfort boosts, it’s the ideal piece for the almost-perfect base.
This Week: Electric Fireplace
This week we’re adding the Electric Fireplace - a Tier 4 upgrade on the Biofuel and Standard Fireplaces already in-game.
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Week 190 brings our customary ‘week one patch’ after a major expansion.
The reception to Great Hunts has been awesome, so we’re happy to bring you an array of tweaks and improvements and catch a few bugs that slipped through the cracks.
We also have some details on the two hotfixes that went out last weekend if you missed them.
Finally, we’ve got details on next week's update, as we keep moving towards the week-200 milestone.
Fixing issue where the Garganutan Boss would not take the appropriate amount of physical damage after players had completed the mission BLOOD THIRST making the fight require fire/explosive damage instead of just regular ammo and melee, this has now been corrected
Fixes allowing for the client to properly communicate with steam to check off achievements in steam, any existing achievements that players have gained will sync up and be granted on steam on login
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