DescriptionDrop from orbit onto a hostile, terraformed world to scavenge resources, craft gear and bases, and complete missions solo or with up to eight players while surviving dynamic environmental hazards and dangerous wildlife.
GenreSurvival, Open World Survival Craft, Multiplayer, Base Building, Online Co-Op, Crafting
We've released a number of hotfixes this weekend to address important issues and get improvements into players' hands as quickly as possible, rather than waiting for the next scheduled update. Thanks for your patience and continued support while we continue working to improve the game.
Contains the Following Fixes
Fix for OFFENDER not spawning cave worms as intended
Preventing Double Calling of Prebuilt Complete following the older flow
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This hotfix address issues encountered in the following missions.
These will fix both new missions and missions in progress once updated.
Contains The Following Fixes
Livewire
Fixing issue if you kill the wolf pack before triggering the travel event the mission cannot be progressed. Upon Updating Wolves will spawn and be counted before travelling. Will fix existing prospects.
Fixed issue where new wolf dens would duplicate on reload
Fixes for many missions involving prebuilt structures, where the structures would not spawn preventing mission start
Fixes for many missions involving prebuilt structures, where the structures would not cleanup on mission complete (this abides by the server settings)
Fixes for prebuilt structure name collisions with existing structures from other missions, preventing new structures from spawning when they should have
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Welcome to Week 243.
This week we're revamping one of the very first missions ever created for the game: Livewire on Olympus. Our goal is to continue revisiting older missions like this, bringing them in line with the quality and design standards of our more recent content.
We're also giving you a small preview of what's coming next week: in-world fish and a new fishing rod. These additions are designed to make the world feel more alive, with fish of that location now naturally inhabiting rivers...
Icarus is free to play this weekend and to celebrate we are enabling a double experience weekend! Not only this but all of our DLC is on sale with a special 'Free Weekend Bundle' which packs the base game and all our major expansions into a single bundle with a additional discount.
https://store.steampowered.com/bundle/81998/Icarus_Free_Weekend_Bundle/
Welcome to Week 241.
This week, we take a look back at some of the standout patches and updates from the past year.
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Welcome to Week 241,
This week we're introducing a brand new weapon archetype: the Launcher.
The first weapon in this category is the Single Barrel Launcher, allowing you to load and fire grenades with far greater precision than throwing them by hand.
We also discuss the community feedback surrounding last week's screw recipe changes and the adjustments we're making in response.
Finally, we give a sneak peek at what's coming next week with the reveal of a brand new Workshop item.
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