DescriptionDrop from orbit onto a hostile, terraformed world to scavenge resources, craft gear and bases, and complete missions solo or with up to eight players while surviving dynamic environmental hazards and dangerous wildlife.
GenreSurvival, Open World Survival Craft, Multiplayer, Base Building, Online Co-Op, Crafting
Welcome to Week 258.
This week, we've added a new Inaris Lantern to the workshop, giving prospectors another lighting option to help brighten up their surroundings.
We're also offering a sneak peek at what's coming next week: the Powered Armour Stand! This handy new addition will automatically repair your armour while it's placed, making it a useful addition to any workshop or base.
Welcome to Week 257.
This week we're taking a fresh look at one of the earliest missions in the Olympus Region, giving it a major rework. We're revisiting the mission's content and overall experience, bringing it up to a better standard while retaining its place in the early Olympus progression.
We also have a sneak peek at what's coming next week, with a look at some of the new content and additions currently in development.
Welcome to Week 256.
This week focuses on a range of quality-of-life improvements, including search functionality in the Tech Tree, quick-access buttons in the Field Guide, and an important creature spawning fix.
We've also made adjustments to the Bestiary, reducing the number of kills required for some bosses, and cleaned up structures spawned as part of SMPL3 missions.
Finally, we'll take a quick look at next week's planned update: the Spelunking Mission.
Welcome to Week 255.
This week, we’re introducing a brand-new addition to the end of the Tier 4 tech tree: the Rifle Turret. Joining the existing Pistol and Flamethrower Turrets, it gives you another option for bolstering your base defenses.
We’ve also made some improvements to turrets across the board. They’ll no longer attempt to shoot through walls, and can now land critical hits, making them more effective defenders.
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Welcome to Week 254.
This week brings a major overhaul to fishing on Icarus, giving you more ways to make use of your catches. We’re introducing a range of new fish-based recipes, each with unique bonuses, alongside alternative crafting paths for several essential items.
We’ve also overhauled the Fishing UI, bringing it in line with the standard UI across Icarus. On top of this, you can now increase your Comfort level by displaying higher-quality fish in aquariums and on fish mounts, giving you...
Welcome to Week 253.
This week, we’re updating the radiation effects found in radioactive zones on Elysium, as well as those caused by radioactive items placed in chests or dropped on the ground, to provide a clearer and more consistent experience. These places will now look as fearsome as they actually are.
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