`Welcome to Week 154.
Cows, Milk, and Dairy products have arrived on Icarus, opening up new recipes and farming systems to use.
With new animals also come new trophies that can be crafted and placed in your base.
Lastly, we’ve got a preview of a new weapon type that is coming to Icarus next week.
If you are using an NVIDA GPU and have updated your drivers recently to NVIDIA Driver 565.90 or newer you may be experiencing more frequent crashes with Icarus and other games. We have contacted NVIDIA...
Welcome to Week 153.
This update comes a little early this week as its timed with a free weekend, a Double XP event and a reddit AMA.
This we are adding a brand new weapon type - a flamethrower. The first in a series of new weapons that will be introduced prior to some new creatures and bosses.
We provide a breakdown of some building optimizations and speak about Frozen wood veins we decided to add based on player feedback.
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Welcome to Week 152.
This week, we’re completing the Tier 3 tech tree project of having a T3 upgrade for every available T2 bench, with the addition of the Windmill.
This sits between the Tier 2 Mortar & Pestle and the Tier 4 Material Processor.
We’ve also got some hot news on next week’s new item and what it means for some upcoming additions in the weapon and creature categories.
Jump in and have a read.
Fixed snap actors not loading on SMPL3 quests and Styx expeditions, this prevented deployments of radars and some other quest objects not allowing the missions to progress.
Welcome to Week 151.
This week, we’re giving Reinforced Wood a makeover and a new name - Beeswax Wood. This will have the same stats, but a new look and design.
We’ve also added static boss health bars, something we discussed a while back and was important in preparation for some exciting, upcoming content.
Jump in and have a read.
Notable Improvements:
Fixed a timeout issue when hosting prospects if the loading took over 60 seconds
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Welcome to Week 150 - another milestone we’re proud to achieve with you all.
We released the Null Sector last Friday and, as we mentioned in the post, spent the start of this week at our company ‘Re-Orientation’. This has meant we’ve had less than three days this week to spend on the patch, so we have focused on fixes for the Null Sector and improvements from your feedback.
If you missed the post last week we do a full breakdown of the Null Sector here.
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