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ICARUS

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Latest Updates

Icarus Week 217 Update | Project Clinic

Welcome to Week 217.

Last week we mentioned releasing the new Workshop Sickles this week, featuring effects from the Miasmic, Obsidian and Super Cooled Ice Tools. We’ve decided to hold off for now so the team can focus on Project Clinic and the foliage respawning issue. The Workshop Sickles will be added at a later date. ...

Hotfix 2.3.27.147716-rel-GreatHunt

Contains the Following Fixes
  • Fixing issue with Workshop Calf's the where feature locked when they where not supposed to be resulting in them not spawning as intended, this was due to some new work on creature husbandry.

Icarus Week 216 Update | Lights Update

Welcome to Week 216. This week, we added a few more electric light variants and completed a consolidation pass on some existing lighting items. Several lights have been combined to streamline crafting, reduce redundancy, and make it easier to manage and illuminate your base without the need to juggle multiple similar recipes. ...

Icarus Week 215 Update | Quality of Life & Fixes

Welcome to Week 215. This week, the team is back in the office after a well-deserved holiday break and has hit the ground running, returning to our regular weekly patches while continuing work on the upcoming expansion. Also, the Second Chance bundle is still available for a limited time. ...

Icarus Week 214 Update | Explorer Backpack

Welcome to Week 214. This week introduces the Explorer’s Backpack, a specialised backpack available in the Workshop that’s designed to improve traversal around Icarus. This update also marks the end of our holiday releases, along with the conclusion of the double experience event. We hope you’ve enjoyed spending time jumping in with your friends. ...

Icarus Week 213 Update | Tag Based Fish Crafting

Welcome to Week 213. This week we’re rolling out our new tag-based crafting system and walking through the related changes to fish recipes and crafting. These updates are aimed at making crafting more intuitive and reducing recipe clutter. We also make some changes based on feedback from last week to do with the new mount UI - where the cargo slots where not as easily accessed as before. Also based on feedback we have made adjustments to the mammoth mounts attacks so they pack more of a punch....