DescriptionDrop from orbit onto a hostile, terraformed world to scavenge resources, craft gear and bases, and complete missions solo or with up to eight players while surviving dynamic environmental hazards and dangerous wildlife.
GenreSurvival, Open World Survival Craft, Multiplayer, Base Building, Online Co-Op, Crafting
Fixed culling performance leak on Gas Flyer VFX by setting effects to Kill instead of Sleep, this was causing a lot of performance degradation in the swamp and volcanic biomes
Tweaks to Biolab pin positions on Timber Extraction Unit
Welcome to Week 233.
This week marks the launch of the Timber Extraction Unit, a brand-new Legendary item purchasable from the Biolab. Designed for high-efficiency harvesting, this powerful tool can rapidly decimate forests while also doubling as a dangerous weapon, launching spinning saw blades at unsuspecting creatures.
Elysium has also received a small map update in preparation for future content, with a new structure now appearing in the Western Volcanic Region.
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author Last week, we said we would be releasing a new legendary item this week - the Timber Extraction Unit. While testing it, we decided to make some additional changes to improve how it feels and to properly integrate it into Icarus. As a result, we’ve decided to push the release back to next week instead.
Welcome to Week 232.
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Welcome to Week 231.
This week brings four new unique fish subspecies to Icarus - one per map, plus a rare catch found only in the Mushroom Swamp on Elysium.
We have also performed a decent amount of texture and LOD optimizations on knives, guns, bows, spears ammo and fish to save more memory while playing.
We’re also teasing next week’s update with a brand-new legendary item you may have seen marked “coming soon” in the Biolab: the Timber Extraction Unit.
Welcome to Week 230.
This week brings Boar Breeding to Icarus with a new Juvenile version of the Boar, new Fertility Serum to craft and 7 new Phenotypes to explore.
Coincidentally, we've also added what we're calling the "Slaughtering Mechanic". The ability to quickly dispatch tames through the use of a new Butcher's Knife.
We also provide a small preview of what's coming next week - a new radioactive fish called 'Blinky'.
Welcome to Week 229.
In this week's "Atmospheric Update", we have improved several areas that help piece together the world of Icarus. First, we updated our Waterfall shader to give a more realistic and consistent visual whilst also improving performance thanks to tessellation LODing and shader optimization. Next, we re-enabled the "Storm Wall", an enormous visual object which can appear in various weather events and gives a daunting look at the impending storm, and finally, we've re-enabled landscape...
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