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7 Days to Die

PatchBot will keep your Discord channel up-to-date on all the latest 7 Days to Die patch notes.

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Latest Updates

V1.2 Crossplay Patch

Added

  • Cross platform block lists
  • Implemented console Performance/Quality graphics modes, selectable through the video options UI.
  • New vulture model
  • New rabbit model
  • New chicken model
  • Biome spawner delays have a 10% random variation
  • CRT TV emergency broadcast sound (*enables with light)
  • Sleeper volumes reset the available spawn points when finding one if they have all been used
  • Deco manager tree grouping with async loading and work spread out more evenly ...

V1.2 Stable is out!

Hello Survivors! Today we are making our V1.2 Crossplay patch available to every platform.   Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay. Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon! ...

V1.2 b27 EXP

Hey Survivors! Quick update to the Experimental again.   Here's what changed since b25:

V 1.2 b27 Changelog

Changes

  • Re-enabled Game Version display in server browser for console clients

Fixes

  • Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  • HUD markers flickering positions ...

V1.2 b26 EXP

Hello Survivors! Here we have a small patch for you for our existing V1.2 EXP. TFP wishes all a great weekend! Added

  • Blood moon party maximum active enemy count with increased game stage scaling based on the full count

Changed

  • Optimized vehicles to not use a container object
  • Increased blood moon party distance to add players

Fixed

  • Invisible character when being transported out of trader on vehicle
  • Vehicle camera position glitches when origin shift happens ...

V1.2 EXP

Hello Survivors! Here is V1.2 b22 EXP for you all.   While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later.   With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans.   ...

V1.1 b14 Stable

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay. Check out the full change log below! b1-b14 Changelog Added

  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  • Stealth is less affected by player movement and ramps up over time ...