Hello Survivors!
We hope everyone is having a great weekend so far!
Today we are releasing V2.3 b9 Experimental.
Barring any issues, this will be our release candidate for Stable.
We hope to get this out later this week.
Here is what changed since V2.3 b8: Added
Hello Survivors!
On this wonderful Labor Day Weekend we have another EXP update for you.
Please note that we are waiting on some localization translation changes before we can go stable on all platforms.
Enjoy some extra time off with your favorite trader(s)! Cheers! Highlights this EXP:
Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)
Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
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Hey Survivors!
Today we have V2.3 experimental for you all.
We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date.
Disclaimer:
While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3
We've also added a runtime function that will automatically convert the old badges to the new survival gear.
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Hello Survivors!
Today we have V2.2 Stable for you.
We have added lockable slots to drones, containers and vehicles, removed the loot cap, adjusted some biome zombie spawns and much more.
Stay tuned for even more good stuff in V2.3 EXP soon.
We wish you plenty of fun!
Here's what changed since V2.1: Added
Instantiated XUi templates will inherit parent template parameters
Howdy Survivors!
Today we have b3 EXP available. Among other things we removed the "Loot Stage Cap" and adjusted the kill challenges for the biome progression.
Have a fun weekend!
Here's what changed since b1: V2.2 b3 Changelog:
Added
Allow unlinking Discord account directly from the game
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Sprint Mode Autorun
AI activity map sets a long delay on neighbors if a screamer spawns