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Rainbow Six Siege

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Y10S1.1 PATCH NOTES

Here you can find the fixes for the Y10S1.1 patch.

BUG FIXES

GAMEPLAY

  • FIXED - End-of-match actions won't be recorded for players who disconnect then reconnect during the match.  
  • FIXED - Several operators' left hands clip through specific secondary weapons during the reload animation when the operator is in a prone position.  
  • FIXED - Rauora's D.O.M. Panel can't be deployed when the operator is facing the front side of the deployable shield.  

OPERATORS ...

Y10S1 Patch Notes Addendum

You can find here the updates and fixes made over the course of the Y10S1 Season Test Server. Find the full Operation Prep Phase Patch Notes here.

BUG FIXES

GAMEPLAY FIXED - Swapping to line of sight has no time limit, causing unintended bot behaviours.   FIXED - Blackbeard's look/aim direction in from Defender's point of view doesn't match first person view while in free rappel.   ...

Y10S1 Designer's Notes

In this latest edition of Designer's Notes, we are sharing details on the balancing changes process and why we will not be pushing additional changes this season.

YEAR 10 SEASON 1

We have decided to let the game stabilize for a bit longer than usual in preparation for everything coming and start the new Siege era with more stable data overall. Every patch we release, even though we are building towards a fixed direction, adds more entropy into the mix, making it harder to evaluate the impact...

Y9S4.3 PATCH NOTES

Here you can find the fixes for the Y9S4.3 patch. Improved boot time by reducing unnecessary reboots (PC Only)

  • Removed unnecessary reboots of RainbowSix.exe due to BattlEye relaunches
  • This streamlines the boot flow for users and reduces the time to get into the game by roughly 50%
    BUG FIXES

    USER EXPERIENCE

  • FIXED - Squad Menu matchmaking settings are not saved after rebooting the game.

Y9S4.2 PATCH NOTES

Here you can find the fixes for the Y9S4.2 patch.

OPERATOR BALANCING

ORYX

  • Reduced recovery time when dashing to 0.2 seconds (from 0.5).
  • Reduced recovery time when dashing against a wall to 0.3 seconds (from 0.5).
  • Reduced recovery time when dashing against an enemy to 0.1 seconds (from 0.5).

KAPKAN

  • Removed Nitro Cell.
  • Added Barbed Wire.

LESION

  • Mines' refill time increased to 30 seconds (from 25).
  • Reduced max. mines to 8 (from 9).

BUCK ...

Y9S4.2 Designer's Notes

In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y9S4.2 update and give you some insight into the reasons behind them.

BALANCING MATRIX AND TOP OPERATOR BANS

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

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