DescriptionControl mythological gods in ability-driven combat centered on strategic objectives and mechanical skill; offers cross-play and cross-progression, accessible auto-build/auto-level systems, and customizable playstyles through Aspects.
GenreMOBA, Action, Third Person, Strategy, Mythology, Competitive
Each ability you cast lights a candle. Each lit candle increases your Intelligence
Ability 1: Shadow Lock
Send your shadow forward through walls, dealing magical damage to minions and jungle monsters it passes. If it hits an enemy god, it stops and you channel, Rooting and Crippling them and dealing magical damage over time.
Passive: Water Bowl - Each time you take a portion of your maximum Health as damage (before mitigation), gain a stack of Water Bowl as your head fills with water, granting Damage Mitigation. Stacks last a duration and refresh when you gain another.
- Hard Crowd Control removes half of your stacks. This effect has a short cooldown.
Passive: Hitting an enemy with an ability grants a Laurel to you and allied gods within 10m.
- Laurels have a maximum of 3
- An ally consumes a Laurel with an Attack; you Heal them for a small amount scaling with intelligence
- When you attack an enemy, you consume a Laurel, Heal yourself and deal bonus physical damage scaling with strength
Passive: Master of Arms
- Hit enemies with your attacks to gain a stack of Attack Speed and Mana Regen for 6s.
Ability 1: Eagle Eye
Toggle on to replace your attacks with empowered arrows that travel further and deal bonus physical damage based on your attack damage. The attacks can Critically Strike and trigger item effects
Passive Chain of Blows
- Successful attacks and abilities against enemies add to your combo. Each time combo reaches 8, you gain a shield based on your Max Health as well as Movement Speed and Strength. This may stack up to 3 times.
Ability 1: Prana Onslaught
Throw a powerful punch, projecting your prana to deal Physical Damage and slow enemies in front of you.
Ability 2: Overhead Kick
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