DescriptionPlay as prehistoric creatures that grow through life stages with realistic senses and instincts, foraging, nesting, and evading threats across a vast, hostile island; player-formed packs, territory and ecosystem-driven AI create emergent, community-driven
GenreDinosaurs, Survival, Open World, Multiplayer, Simulation, Hunting
Hey Islanders,
Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available.
0.21.772 Highlights
Added Austroraptor
RMB - Pounce
Spacebar - Water jump. Allows austroraptor to jump from swimming on the surface of the water.
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Hey Islanders,
We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download.
Hey Islanders,
Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available.
0.21.720 Highlights
Added Kentrosaurus
Hold RMB - Charge Power Swing
Hold RMB + LMB - Perform Power Swing
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Added Tyrannosaurus
RMB - Muzzle Swing
A light attack capable of knocking down smaller targets
Hold RMB - Heavy Muzzle Swing
A heavy attack capable of knocking down or killing smaller targets and staggering similar sized animals
Hold LMB - Crush
A powerful attack that sends the tyrannosaurus lunging forward with a powerful bite and fracture damage. This can pin and execute smaller or wounded targets, or stagger similar sized animals
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Foliage interaction audio should now be properly playing based on size and speed (Due to a falloff range inconsistency, these will temporarily be quieter than intended)
Stegosaurus power swing can no longer hit abnormal locations in front of its body
AI no longer have a culling inconsistency that resulted in both failures to spawn properly and jumpscaring players that get too close
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