Small update on No Compromise, No Surrender | Patch 1.17.4. Very recently we started receiving reports of certain Tech Bonuses stacking too much. We quickly looked into this and discovered that this was clearly not working as Designed. Hence, this small Hotfix:
Bugfix
Fixed a bug where research bonuses were no longer claimed (and thus always active)
Generals!
Since the first open beta release we’ve focused on a few areas to continue to develop, before releasing the update full.
Naval AI
We continued to look at naval AI and making them perform better, we are happy to say that they are in a much better place compared to 1.17.3. That said, we have a few more things to work on, which we will do through future game updates. For example, the AI can run out of screens, which means there could be no patrols out, and without patrols a strikeforce...
Generals!
Batya here again.
We’ve gotten a lot of input on the beta patch and we really appreciate it, thank you. While reading all your comments we decided that there are a few things that we want to work on before going live with our next patch, especially the Germany VS Soviet balance and Naval AI. We’ve been testing internally and have made some additional changes to Germany’s AI so they produce the correct things and overall perform better as a result. Additionally we increased the Soviets’...
Hello everyone,
I am Batya, a game designer that recently joined the ranks to bolster the team working on Hearts of Iron IV. Before this I was already working at Paradox on another project though so I am no complete stranger.
With the nearing planned release for the 1.17.4 patch we decided it would be a good moment to release a beta version first. We have fixed a lot of issues with this patch and it’s always good to get some extra input before it goes live.
...
As this year quickly closes, this is the last patch of this year, and it has been a year! We will continue to work on patches in the new year, and part of the team will start on the next big thing, while another part of the team continues to work hard on Thunder at our Gates. I want to highlight the post that Arheo wrote earlier this year, where he discussed various high level topics...
Generals!
Our Allied Headquarters has been busy instituting a number of the changes that we’ve previously discussed during the last few Studio Gold Updates, and leading on from our NCNS Patch 1.17.1.1.
As usual, this has taken the form of Balance changes, Gameplay updates, Stability and Bug Fixes, and more.
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