DescriptionTake command of a nation in a deep World War II–era grand strategy, managing politics, production, diplomacy, and custom military division templates while pursuing alternate historical outcomes through strategic planning and warfare.
GenreStrategy, World War II, Grand Strategy, War, Historical, Military
Generals!
Before we head out on our 4-Day LOA we wanted to give you another OB update. Give it a try, leave us a lot of feedback here, and we'll be back soon to take it all in and make potential adjustments.
How to join this Open Beta:
This beta client is Case Green v1.18.1.0.9197 (01c8)
To install Open Beta client, follow the instruction below:
Generals!
Today we have an update to the open beta, including a sneak preview of the anniversary patch we have planned. This update includes quality of life improvements, bugfixes, gameplay and balance changes, naval AI improvements, and a sizable amount of performance work. It also includes the balance changes from the previous balance open beta.
Early next week we will be back with more news on Thunder at our Gates.
NAVAL AI
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Generals!
Here’s your first update since we released Peace for our Time last week. Fire up HOI, annihilate your enemies, get your puppets under control and connect with your allies. Then, let us know your thoughts, and, should you find any more bugs, remember to drop them in the HOI IV Bug Reports forum.Gameplay
Generals!
Now that you’ve watched your entertainment; the first order of business: The 1.18 Patch Notes that we posted yesterday, read them. Want to roll back a version? You’ll find those instructions there as well.
It’s time then to roll back the date to 1936, and experience the dark days leading up to the Second World War; welcome to Czechoslovakia!
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Generals!
Tomorrow we’ll be releasing Peace for our Time and you know what that means, not just Patch 1.18 but a whole bunch of Patch Notes. Additionally, keep reading to find out how to roll back in case you have a save you want to finish first.
Balance
Changed faction contribution from war score from 0.125 to 0.1
Balanced warscore from ships, halved the contribution from sunk IC, which should bring it more in line with land combat warscore gain.