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BeamNG.drive

PatchBot will keep your Discord channel up-to-date on all the latest BeamNG.drive patch notes.

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Game details

  • Description Real-time soft-body vehicle physics simulate component-level behavior for visceral crashes and realistic handling. Deep vehicle customization, expansive environments, scenarios, and robust mod support enable wide sandbox experimentation.
  • Genre Simulation, Driving, Physics, Realistic, Destruction, Automobile Sim
  • Developer BeamNG
  • Publisher BeamNG
  • Release Date May 29, 2015

Latest updates

BeamNG.drive V0.40.5 Release Notes

  Vehicles

  • Cherrier Percheron
    • Changed direction and travel sweep of parking brake prop
    • Fixed some right-side fuel tank variables incorrectly being named left, and some configs’ PC-file fuel variables setting values higher than the fuel tanks could store
    • Added longer fifth-wheel rails and an option for low fender tops
    • Fixed frame taillight emitters continuing to work even if the taillights were broken off
  • Ibishu Miramar ...

BeamNG.drive V0.40.4 Release Notes

  Vehicles

  • Cherrier Percheron
    • Fixed missing splitter switch on the manual transmission
    • Fixed zero-length beams throwing console errors caused by roof sunshade holder beams
    • Fixed brake and clutch pedals clipping into the floor and slightly rotating on the wrong axis
    • Fixed mesh behavior on the front airbag suspension
  • Ibishu Pessima (1988)
    • Fixed an issue where breaking the rear door seals would create holes in the roof and strut towers
  • Ibishu BX-Series ...

BeamNG.drive V0.40.3 Release Notes

  User Interface

  • Fixed a memory leak in Vue subsystems
  • Photomode
    • Improved supersampling and upscaling information   Career Mode
  • Fixed an issue that could prevent Career Mode from saving further progress

BeamNG.drive V0.40.2 Release Notes

  Vehicles

  • Added some safety guards to occupant.jbeam in order to reduce the likelihood of leaking beam variables causing instabilities and crashes
  • Ibishu Covet: Fixed the splitting of low and high beam emissives on headlights
  • Cherrier Percheron: Fixed some non-collidable nodes falling through the world when broken
  • Wentward DT40L: Fixed unreadable next stop interior displays
  • ETK I-Series: Fixed clear front signals not fading properly ...

BeamNG.drive V0.40.1 Release Notes

  Vehicles

  • Fixed spiking of Vivace/Tograc front bumper bar in crashes
  • Fixed loaded FPU Box Trailer configs being severely heavier than advertised, and unified load amount of double pallet stack with single ones
  • Fixed literally unplayable typo on small flatbed flooor
  • Improved stability of generic tow hitches to reduce likelihood of vehicle physics instabilities
  • Fixed bug with AI missing signalsData under some circumstances   Gameplay ...

BeamNG.drive V0.40 Release Notes

 To check out the highlights of this release, please head over to this devblog.   Vehicles

  • NEW VEHICLE: Cherrier Percheron
  • Full-size European cab-over semi truck from the early 2000s
  • Our most interactable vehicle yet, featuring a full complement of internal and external features to play around with
  • Interior lighting, door lights, a night light, and a functional sunroof with a sunshade ...