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The Age of War is truly upon us. Blood stains the earth in the name of gold as Stygian war camps sprout like barbed weeds.
Join our lead designer, Dennis Douthett, as he walks you through the new content now available in Age of War - Chapter 2.
### Purge Revamp
With today's ground-up revamp of the purge system, purges have become an immersive and replayable challenge with worthwhile rewards. You now also have full control over when and whether to start a purge, as well as its difficulty....
Fixed an issue where the client would crash when attempting to use emotes while in Avatar form.
Fixed an issue where the server would crash when breaking ownership of the Abyssal Mount (Horse).
Fixed an exploit wherein players could cast sorcery without consuming resources when becoming over-encumbered during the ritual.
Fixed several issues affecting the connectivity and function of upcoming Aesir building pieces.
• Fixed a crash related to editing a clan emblem
• Logging for DWLogString is now available in shipping config builds
• Added an optimization for dedicated servers
• Added a memory optimization for Xbox to reduce Out-Of-Memory crashes
• Fixed an exploit in regards to resources.
• Golden Derketo Cat heroic treasure now looks the correct size at all levels of detail
• Gilded Harp and Gilded Jade Warhorn treasure can now be stolen
“... but not all men seek rest and peace; some are born with the spirit of the storm in their blood, restless harbingers of violence and bloodshed, knowing no other path...”
The land trembles beneath boots of war. Stygia has come!
The first Chapter of the Age of War is here, with combat improvements, clan hoards and clan emblems!
Fixed an issue that caused Weathered Skulls to become Magi Skulls under certain circumstances.
Fixed an issue with the new boss fight that could cause one of the bosses to become unkillable and halt the progression of the fight.
Reduced the XP provided by the Golems in the Kurak boss fight and increased the XP provided when defeating Kurak.
The Voidforge Mace should no longer deal unintendedly high amounts of damage.
Optimized memory performance regarding the Golem shaping system.
Addressed an exploit regarding rotating in combat with a controller.
The Blood Moon Beast should now kill with one hit as intended, despite the Steel Thewed perk.
Fixed an issue that could block control when summoning an avatar.
Fixed an issue that would make it not possible to buy items from vendors in dedicated servers.