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Starcraft II

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StarCraft II 5.0.14 PTR Patch Notes

Balance Council on 5.0.14

Greetings from the StarCraft II Community Balance Council! After around 7 months since the last patch, we are happy to present the next major multiplayer balance update, featuring changes for 14 units and 10 buildings, as well as two new abilities. We feel that the previous 5.0.13 patch has mostly achieved its goals, fixing community pain points around Widow Mines and Cyclone, and slightly helping Protoss players in early and midgame against Terrans. However, the...

StarCraft II 5.0.13 Patch Notes

We happy to push 5.0.13 to which features a variety of Map Pool Updates and Balance. We would like to thank our partners at ESL, Balance Community Council and Community Mapmakers for all your contributions that went into 5.0.13.


MAP POOL UPDATE

1v1

  • Goldenaura LE
  • Site Delta LE
  • Oceanborn LE
  • Post-Youth LE
  • Amphion LE
  • Crimson Court LE
  • Dynasty LE
  • Alcyone LE
  • Ghost River LE

2v2

  • Catalesque CE
  • Divergence CE
  • Nightscape CE
  • Emerald City CE
  • Heavy Artillery LE ...

StarCraft II 5.0.13 PTR Patch Notes

En Taro Adun, We are happy to push 5.0.13 to PTR which features a variety of Map Pool Updates and Balance. We would like to thank our partners at ESL, Balance Community Council and Community Mapmakers for all your contributions that went into 5.0.13.


MAP POOL UPDATE

1v1

  • Goldenaura LE
  • Site Delta LE
  • Oceanborn LE
  • Post-Youth LE
  • Amphion LE
  • Crimson Court LE
  • Dynasty LE
  • Alcyone LE
  • Ghost River LE

2v2

  • Catalesque CE
  • Divergence CE
  • Nightscape CE
  • Emerald City CE ...

StarCraft II 5.0.12 Patch Notes

En Taro Adun With the new Patch 5.0.12 released today, we've tried to the accomplish the following goals,

  • Make Protoss more stable on a professional level in the early game vs Raven pushes and more able to fight Terran mid-late game armies without solely relying on Disruptors.
  • Increase the variety in the mid game and late game army compositions by reducing the strength of massed Ghosts, Banelings, and Disruptors. ...

StarCraft II 5.0.11 Hotfix 2 PTR Patch Notes

BUG FIXES

GENERAL

  • Fixed killing enemy Creep Tumors or Stasis Wards resetting the stalemate timer.
  • Fixed an issue with right clicking some destructible rocks and collapsible towers triggering an attack command.
  • Fixed an issue with flying units and Colossus not always revealing what is on very high cliff levels.
  • Fixed an issue with landed Terran buildings knocking back Lurkers and Archons moving close to them. ...

StarCraft II 5.0.11 Hotfix Patch Notes

BUG FIXES


  • Fixed an issue where units following enemy units may only attack them within range 2 (e.g. Adept after Shading) instead of 6.
  • Fixed an issue where Reapers would not deal damage at max range in Bunker.
  • Fixed an issue where Colossus might not deal damage when picked up away from its target.
  • Fixed an issue where Colossus was unable to damage its own units.
  • Fixed an issue where the Lair has sight 11 instead of 12. ...