DescriptionFast-paced, competitive base-building RTS where three asymmetric factions (Terran, Zerg, Protoss) clash using precise unit micro and strategic macro, offering ranked multiplayer, cooperative commanders, and narrative-driven single-player missions.
Developer's Note:Following the release of the last major patch, we have been collecting and closely reviewing your feedback. Our intention was to try something new, particularly with workers, and needed time to let the meta develop in order to ensure the most accurate feedback was being considered. Based on that feedback, we have rolled back most balance changes to the live release of StarCraft II from patch 5.0.16 to 5.0.15.
Developer’s Note: *Following the release of the last major patch, we have been collecting and closely reviewing your feedback. Our intention was to try something new, particularly with workers, and needed time to let the meta develop in order to ensure the most accurate feedback was being considered. Based on that feedback, for patch 5.0.17 we are rolling back most balance changes to the live release of StarCraft 2 from patch 5.0.16 to 5.0.15. This will be on PTR for the next few days while...
We are making changes based on player data and feedback. We are calibrating both Protoss and Terran to help deal with Zerg. We will continue to monitor and make changes if necessary.
Protoss
Colossus damaged increased from 10(+5 vs Light) to 12(+3 vs Light).
Adept damage modifier per attack upgrade increased from 1(+1 vs Light) to 2(+2 vs Light).
Gateway unit train time reduction bonus from researching Warp Gate increased from 40% to 50%.
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We have made some adjustment based on feedback and player data over the last week. We will continue to monitor the patch and make further changes if necessary.
Economy
Default Geyser reduced from 2,500 vespene gas to 2,000.
Zerg
Larva Rate increased from 9.5 to 9.9.
Terran
Widow Mine Lock on time reduced from 1.07 seconds to 0.85 seconds.
Reaper build time increased from 30 to 32 seconds.
Protoss
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Patch 5.0.16 has been released with map pool and economy updates, balance changes with expanding strategic variety across all three races, and overall quality of life improvements.
Map Pool UpdateThe map pool has been updated for 1v1,2v2,3v3, and 4v4.1v1
We've tried to make this PTR focus on extending the early and mid-game experience, allowing players to remain competitive on one to three bases for longer periods. We’ve introduced changes to make non-warped Gateway play a more viable path, while also increasing overall strategic diversity across all three races.
In addition, a range of quality-of-life improvements has been implemented to enhance the overall player experience.
Economy
Starting workers reduced from 12 to 8.
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