Unity

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Unity 2021.1.11

2021.1.11f1 Release Notes

Improvements

  • 2D: Potentially improves performance when importing large number of textures.
  • iOS: Ignore plugins with wrong CPU type when creating xcode project, e.g. when building for run on device, libraries having CPU type "x64" (i.e. simulator libraries) will be ignored

Changes

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Unity 2021.1.10

2021.1.10f1 Release Notes

Improvements

  • IL2CPP: Corrected provide the source file hash so that a managed debugger can determine when a source file has changed and provide a proper warning.

API Changes

  • Services: Changed: On some platforms we strip out the Analytics modules completely. so any user code that references anything from Analytics will not compile on these platforms. this PR is to update the documentation informing users of the need to ...

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Unity 2019.4.28

2019.4.28f1 Release Notes

Improvements

  • 2D: Tilemap.GetSprite now returns the currently animated Sprite for an animated Tile instead of the initially set Sprite.
  • IL2CPP: Correctly provide the source file hash so that a managed debugger can determine when a source file has changed and provide a proper warning.
  • Package Manager: Corrected provide the source file hash so that a managed debugger can determine when a source file has changed and provide a proper warning.

Changes ...

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Unity 2020.3.11

2020.3.11f1 Release Notes

Improvements

  • Audio: Allow a user to specify whether DSPGraph sample providers should loop from the beginning of a clip or from a chosen start point. [1329351] ...

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Unity 2021.1.9

2021.1.9f1 Release Notes

Improvements

  • Burst: Added support for having [MarshalAs(UnmanagedType.U1)] or [MarshalAs(UnmanagedType.I1)] on a bool external function parameter.
  • Editor: Updated ASTC texture compressor for about 30% compression time speedup.
  • Profiler: Added missing memory labels sizes to the memory snapshot format, in order to give real value to the prexisting label list. Api for access this data will be found inside the memory profiler package. ...

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Unity 2020.3.10

2020.3.10f1 Release Notes

Improvements

  • Asset Import: Improved overall performance of FBX files import.
  • Asset Import: Improved performance of ASCII FBX files import.
  • Graphics: Optimized static batching process, e.g. entering play mode with 30k static batched objects in the editor is faster by two seconds. ...