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Graphics: Added guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode. (UUM-135891)
Changes
Android: Updated JDK to 17.0.18+8. (UUM-141159)
Fixes
2D: Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets. (UUM-132388)
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Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
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Adaptive Performance: Upgraded Adaptive Performance from 4 to 5 to add 16KB support and more useful features and bug fixes from the 5.x line. (UUM-126684)
Fixes
Android: Fixed instability in Android test "ExportGradleProjectForApk_WithSplitBinary_CreatesOBBAndShowsWarning". (UUM-122699)
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iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.
Changes
iOS: Changed the way we present frame to make it more robust.
iOS: Pause/unpause displaylink when going background/foreground.
Fixes
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Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
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Adaptive Performance: Upgraded Adaptive Performance from 4 to 5 to add 16KB support and more useful features and bug fixes from the 5.x line. (UUM-126684)
Fixes
Android: Fixed instability in Android test "ExportGradleProjectForApk_WithSplitBinary_CreatesOBBAndShowsWarning". (UUM-122699)
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iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.
Changes
iOS: Changed the way we present frame to make it more robust.
iOS: Pause/unpause displaylink when going background/foreground.
Fixes
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Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Changes
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Documentation: Added keyboard support for copying code examples.
DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282)
Changes
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes
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Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Changes
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Documentation: Added keyboard support for copying code examples.
DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282)
Changes
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes
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Please note that the 2020.3 LTS stream has reached End-of-Support and 2020.3.48 is the final patch version. Please consider upgrading to a more recent LTS. (See Long Term Support) The 2020.3 LTS stream will remain available for installation on the Unity Hub until August 2023.
Please note that the end of support for the 2020.3 LTS stream is approaching. 2020.3 will reach the end of support in May 2023 when the last patch release of the stream will be published. We expect the final version to be 2020.3.48. The 2020.3 LTS stream will remain available for installation on the Unity Hub until August 2023.
Package Manager: Added Web3 as a Filter Category in My Assets.
Improvements
Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.
Changes
Version Control: Updated branding from "Plastic SCM" to "Unity Version Control"
Improved offline experience by disabling the plugin when there is no internet connection.
iOS: minimum version incremented to 10.0 (from 9.0).
Fixes
Build Pipeline: Fixed such that SerializeReference instance types are now preserved when setting Player.Optimization.Managed Stripping Level to Medium or High. [1232785]
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Please note that the 2020.3 LTS stream has reached End-of-Support and 2020.3.48 is the final patch version. Please consider upgrading to a more recent LTS. (See Long Term Support) The 2020.3 LTS stream will remain available for installation on the Unity Hub until August 2023.
Please note that the end of support for the 2020.3 LTS stream is approaching. 2020.3 will reach the end of support in May 2023 when the last patch release of the stream will be published. We expect the final version to be 2020.3.48. The 2020.3 LTS stream will remain available for installation on the Unity Hub until August 2023.
Package Manager: Added Web3 as a Filter Category in My Assets.
Improvements
Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.
Changes
Version Control: Updated branding from "Plastic SCM" to "Unity Version Control"
Improved offline experience by disabling the plugin when there is no internet connection.
iOS: Allow picking up a background scene if no foreground scenes were found.
Particles: Added texel size and mask interaction shader properties to particle system renderer.
Scripting: Optimized searching for scripts when the assembly name is not supplied, can significantly improve performance entering PlayMode amongst other areas.
2D: SpriteAtlasManager late binding crash (1265427)
2D: [Sprite Atlas] atlasRequested callback does not trigger after unloading and loading sprite atlas (1261547)
AI: Fixed an issue where OffMeshLinks didn't reconnect properly to the NavMesh after it has been carved nearby and the agent radius or step height are higher than the values with which the NavMesh has been built originally. [1249726]
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Build System: Removed requirements over ILRepack when building Unity source code.
Removed requirements over ILRepack when building Unity source code.
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