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Latest Updates

Unity 2022.3.62f1 LTS

2022.3.62f1 Release Notes Improvements

  • Core: Don't sync job chains early.
  • Input: Added support of F13-F24 (F20 on mac) for the new input system package. Changes
  • Android: Added Android SDK 36 support.
  • Android: Predictive Back Support is now enabled by default on new projects.
  • XR: The Unity XR SDK is no longer available as we have focused our investments towards OpenXR.
  • XR: Updated com.unity.xr.openxr pacakge version to 1.15.0 pre.1. ...

Unity 6000.0.48f1 LTS

6000.0.48f1 Release Notes Improvements

  • HDRP: Add a more descriptive failure message when reflection probe has the wrong format (UUM-102339) Changes
  • Asset Import: Improve error message when the editor loses connection to an asset import worker process ...

Unity 6000.0.47f1 LTS

6000.0.47f1 Release Notes Improvements

  • 2D: Allow users to set an alpha tolerance value when generating a custom physics shape from the Sprite Editor (UUM-101609) ...

Unity 2021.3.51f1 LTS

2021.3.51f1 Release Notes Improvements

  • Shadergraph: Removed duplicate LIGHTMAP_ON and DIRLIGHTMAP_COMBINED variants when generating shaders for builtin-deferred.
  • TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed. Changes ...

Unity 6000.0.46f1 LTS

6000.0.46f1 Release Notes Improvements

  • Android: -androidChainedSignalHandlerBehavior legacy never worked for GameActivity, which is expected. It's now explicitly mentioned in the documentation.
  • Build System: Improved logging for the "Read the full binlog without getting a BuildFinishedMessage" internal build error, so we can see if the build was cancelled from the editor process. Changes
  • Android: Add Android SDK 36 support. ...

Unity 2022.3.61f1 LTS

2022.3.61f1 Release Notes Improvements

  • Build System: Improved logging for the "Read the full binlog without getting a BuildFinishedMessage" internal build error, so we can see if the build was cancelled from the editor process.
  • Documentation: Added a fixed width to the body of the user manual so that the text doesn't overrun on large screens.
  • Shadergraph: Removed duplicate LIGHTMAP_ON and DIRLIGHTMAP_COMBINED variants when generating shaders for builtin-deferred. Changes ...