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Latest Updates

Unity 6000.3.10f1 LTS

API Changes

  • Scripting: Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2. (UUM-133714) Changes
  • Editor: Added Unity Hub page with installation link and link to Hub documentation site. Fixes
  • Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. (UUM-134142) -...

Unity 6000.0.68f1 LTS

Improvements

  • Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034) Changes
  • Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity...

Unity 6000.3.9f1 LTS

Changes

  • Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity. (UUM-113920) ...

Unity 2022.3.72f1 LTS

Improvements

  • Adaptive Performance: Upgraded Adaptive Performance from 4 to 5 to add 16KB support and more useful features and bug fixes from the 5.x line. (UUM-126684) Fixes
  • Android: Fixed instability in Android test "ExportGradleProjectForApk_WithSplitBinary_CreatesOBBAndShowsWarning". (UUM-122699) ...

Unity 6000.3.8f1 LTS

Improvements

  • Asset Pipeline: Improved performance for symlinks detection. (UUM-132708)
  • Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034) Changes ...

Unity 6000.3.7f1 LTS

Changes

  • uGUI: Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)". (UUM-132153) Fixes
  • 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937) ...