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Latest updates

Unity 6000.0.82f1 LTS

Fixes

  • AI: Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move. (UUM-136684)
  • Asset Pipeline: Asset Pipeline: Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode. (UUM-112617) -...

Unity 6000.3.22f1 LTS

Improvements

  • Editor: Terrain: Detail atlas textures are now shared across terrain tiles that use identical non-instanced detail prototypes, significantly reducing memory usage in multi-tile terrain setups. (UUM-148356) API Changes
  • Android: Added: Add support for SDK Platform 37 Fixes ...

Unity 6000.0.81f1 LTS

API Changes

  • Android: Added: Add support for SDK Platform 37 Fixes
  • Android: Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed. (UUM-147435)
  • Android: Negative values for Screen.brightness now restore the device's preferred screen brightness. (UUM-145925) ...

Unity 6000.3.21f1 LTS

Improvements

  • Accessibility: Added support for AccessibilityState.Expanded on Android.
  • Asset Pipeline: Added clarification detail to Fixes
  • 2D: Fixed Install 2D Package button is disabled when it should not be. (UUM-143583) ...

Unity 6000.0.80f1 LTS

Improvements

  • Asset Pipeline: Added clarification detail to Fixes
  • 2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger. (UUM-136214) ...

Unity 6000.3.20f1 LTS

Improvements

  • Build System: Updated the bundled 7-Zip to version 26.02.
  • Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a Texture2D.requestedMipmapLevel code example. (UUM-131691) -...