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IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.
IL2CPP: Small performance improvement in generic variance type checks.
Physics: Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit > Project Settings > Physics > Settings within the GameObject tab. (PHYS-681)
Changes
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IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.
iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.
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iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.
Changes
iOS: Changed the way we present frame to make it more robust.
iOS: Pause/unpause displaylink when going background/foreground.
Fixes
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Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes
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