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Latest Updates

Unity 2021.3.55f1 LTS

2021.3.55f1 Release Notes

Fixes

  • Android: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally. (UUM-111393)
  • Editor: Updated 7-Zip to 25.00. ...

Unity 6000.0.55f1 LTS

Improvements

  • 2D: Improved performance of instantiation of GameObjects from Tiles. (UUM-110584)
  • Android: Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present. (UUM-112242)
  • Audio: Improved timing accuracy of AudioRandomContainer. ...

Unity 2022.3.65f1 LTS

Improvements

  • Documentation: Added keyboard support for copying code examples.
  • DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282) Changes
  • XR: Updated com.unity.xr.openxr package version to 1.15.0. Fixes ...

Unity 6000.0.54f1 LTS

Improvements

  • QNX: Enabled shader caching. API Changes
  • Asset Pipeline: Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
  • Asset Pipeline: Added: Added LoadAssetByGUID method that accepts a GUID as an input argument. Changes
  • Documentation: Added link to relevant area of Discussions on the multiplayer landing page. ...

Unity 2021.3.54f1 LTS

Improvements

  • Documentation: Added keyboard support for copying code examples.
  • DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282) Changes
  • XR: Updated com.unity.xr.openxr package version to 1.15.0. Fixes ...

Unity 6000.0.53f1 LTS

Improvements

  • Documentation: Added keyboard support for copying code examples.
  • QNX: Multidisplay monitor commandline argument.
  • QNX: Window z-order index setting. API Changes
  • UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
    • visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor. ...