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Latest Updates

Unity 2022.3.71f1 LTS

Features

  • Version Control: Added a cset by cset diff panel in the branches view.
  • Version Control: Added a properties panel for the selected changeset/shelveset.
  • Version Control: Added branch name(s) to the branch deletion dialog.
  • Version Control: Added empty state in the history view.
  • Version Control: Added specific empty states for Pending/Incoming Changes with filters. Improvements ...

Unity 6000.3.4f1 LTS

Features

  • Version Control: Added a cset by cset diff panel in the branches view.
  • Version Control: Added a properties panel for the selected changeset/shelveset.
  • Version Control: Added branch name(s) to the branch deletion dialog.
  • Version Control: Added empty state in the history view.
  • Version Control: Added specific empty states for Pending/Incoming Changes with filters.
  • VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings. Improvements ...

Unity 6000.3.3f1 LTS

Improvements

  • IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.
  • IL2CPP: Small performance improvement in generic variance type checks.
  • Physics: Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit > Project Settings > Physics > Settings within the GameObject tab. (PHYS-681) Changes ...

Unity 6000.0.65f1 LTS

Improvements

  • IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.
  • iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop. ...

Unity 2022.3.70f1 LTS

Improvements

  • iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop. Changes
  • iOS: Changed the way we present frame to make it more robust.
  • iOS: Pause/unpause displaylink when going background/foreground. Fixes ...

Unity 6000.3.2f1 LTS

Improvements

  • Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808) Changes ...