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Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Improvements
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Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Changes
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Android: Added an option to Player Settings allowing to disable the automatic creation of a Presentation for rendering camera targeting Display 2 if a presentation display is detected.
Documentation: Added more details on the GPU occlusion culling algorithm.
Scene/Game View: Improved icon quality of the Edit Collider tool. (UUM-115187)
API Changes
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Editor: Prevented potential undefined behavior from accessing deleted GtkWidget references during window cleanup on Linux. (UUM-114419)
GI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore. (UUM-116318)
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