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2D: Improved performance of instantiation of GameObjects from Tiles. (UUM-110584)
Android: Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present. (UUM-112242)
Audio: Improved timing accuracy of AudioRandomContainer.
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Documentation: Added keyboard support for copying code examples.
DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282)
Changes
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes
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Documentation: Added keyboard support for copying code examples.
DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282)
Changes
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes
...
Documentation: Added keyboard support for copying code examples.
QNX: Multidisplay monitor commandline argument.
QNX: Window z-order index setting.
API Changes
UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
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