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Android: Added app category support - Allows users to retain Android 15 orientation and rotation behavior on Android 16.
Improvements
iOS: Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes)...
2D: Improved performance of instantiation of GameObjects from Tiles. (UUM-110584)
Android: Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present. (UUM-112242)
Audio: Improved timing accuracy of AudioRandomContainer.
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Documentation: Added keyboard support for copying code examples.
DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282)
Changes
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes
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