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2D: Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0. (UUM-130884)
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macOS: Added support for CAMetalDisplayLink on the Mac Player.
It is disabled by default and it can be enabled in the Player Settings by toggling "Use MetalDisplayLink (Mac Player only)". In alternative, you can also use the environment variable UNITY_USE_METAL_DISPLAY_LINK=1.
Using CAMetalDisplayLink decreases stuttering and improves frame pacing. It also makes Time.deltaTime more stable.
Improvements
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Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
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Installer: Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly. (UUM-133360)
Fixes
Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. (UUM-134142)
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Scripting: Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2. (UUM-133714)
Changes
Editor: Added Unity Hub page with installation link and link to Hub documentation site.
Fixes
Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. (UUM-134142)
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