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Latest Updates

Unity 6000.0.43f1 LTS

6000.0.43f1 Release Notes Improvements

  • Build System: Try to avoid false "read the full binlog without getting a BuildFinishedMessage" build error messages. Changes
  • Scripting: Removed old ApiUpdater configurations that were causing issues. (UUM-77628) Fixes ...

Unity 2021.3.50f1 LTS

2021.3.50f1 Release Notes Features

  • Version Control: You can now create a code review from the list of branches (or changesets) opening either the Desktop App or the Unity Cloud website.
  • Version Control: You can now Shelve your Pending Changes when switching to another branch (or changeset) and decide if you want to apply them automatically after the switch. ...

Unity 6000.0.42f1 LTS

6000.0.42f1 Release Notes Improvements

  • 2D: Improve the performance of setting of the SpriteRenderer.sprite property. (UUM-97467)
  • TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed. API Changes ...

Unity 2022.3.60f1 LTS

2022.3.60f1 Release Notes Improvements

  • 2D: Improved the performance of setting of the SpriteRenderer.sprite property. (UUM-97467)
  • Build System: Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
  • TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols...

Unity 6000.0.41f1 LTS

6000.0.41f1 Release Notes Fixes

  • 2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. (UUM-97863)
  • 2D: Fixed sprite instancing with 2d shaders. (UUM-87636) ...

Unity 2022.3.59f1 LTS

2022.3.59f1 Release Notes Features

  • Version Control: You can now create a code review from the list of branches (or changesets) opening either the Desktop App or the Unity Cloud website.
  • Version Control: You can now Shelve your Pending Changes when switching to another branch (or changeset) and decide if you want to apply them automatically after the switch. ...