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iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.
Changes
iOS: Changed the way we present frame to make it more robust.
iOS: Pause/unpause displaylink when going background/foreground.
Fixes
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Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes
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AI: Improved the performance of sampling the nearest position on the NavMesh. (UUM-117415)
Editor: Added a New Nodes Preview button to the Shader Graph preferences to add nodes with an expanded preview.
Editor: Fixed an issue where the progress bar was unresponsive when selecting the Compile and show code dropdown menu in the Shader Inspector window. (UUM-97524)
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AI: Improved performance of sampling the nearest position on the navmesh. (UUM-117415)
Documentation: Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change. (UUM-119638)
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Editor: Added the Nintendo Switch 2 icon to the Build Profile and Platform Browser windows.
Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. (UUM-79798)
Changes
URP: Renamed samples to be more cohesive.
Fixes
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