DescriptionBrutal open-world survival emphasizing a hyper-detailed metabolism, weapon maintenance, and inventory systems that force realistic choices as you scavenge, craft, and PvP across a huge island with deep character progression and customization.
GenreOpen World Survival Craft, Open World, Survival, Massively Multiplayer, Nudity, Zombies
Hey Prisoners,Free-roaming land animals are back!
June’s Into the Wild update returns wildlife to the Island, along with a limited-time SCUM 1.0 Anniversary quest, trophy fish wall mounts, improvised cooking recipes, customizable tombstones, new custom server settings, fixes, and more improvements based on player feedback.
Watch the Free-Roaming Animals Dev Diary
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Hey there prisoners!
We have another hotfix incoming featuring some very welcome quality of life improvements and bugfixes so make sure to check out what we have in store for you!
Performance and bug fixes
Fixed an issue where performance would drop and disconnects could occur when opening chest full of guns with attachments
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Hey there prisoners!
Hot on the heels of the latest update, we’re releasing a hotfix for the most pressing issues you’ve encountered over the past week. You can view the full list of resolved issues and adjustments below.
Connectivity & Server Access
Fixed an issue where the max lag check was too aggressive, preventing some players from accessing servers.
Fixed an issue where SteamID mismatches could cause connectivity issues for players.
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Last week, we shared more on where SCUM is heading and introduced Into the Wild, our first focused run of updates.
Across May, June and July, Into the Wild is about improving hunting, fishing, cooking, farming, wilderness survival, and the systems connected to them. Some features will arrive sooner than others, because bigger systems take time to build, test and balance, but each monthly update is designed to make that side of SCUM better.
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Hey there prisoners!
We’ve seen your feedback about mods breaking after the latest patch, so we’re putting out a quick hotfix to get them working again. Due to certain security measures, unofficial .pak files can currently only be placed in subfolders of SCUM\Content\Paks\
There is also a fix for some puppet spawning issues.
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Hey there prisoners!
We're coming in hot with a fresh new hotfix to iron out some of the issues that popped up with the latest patch!
Check it out!
First up - DLSS now works properly, and you can now see appropriate visual and performance changes when shifting through different modes. One related issue that was also fixed is the weapon blur that would detach from weapons when aiming down the sights.
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