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Hey guys, we made a hotfix for yesterdays mess, so what did we do.
The patch was NOT reverted, so you keep all the features we added in it.
All icons were resized to be as close as possible to the sizes they were before, but with an exception where we still kept the proportions.
Here is an example of the old and new item size.
A hiking backpack has 10x20 size so you can see how it directly would look in the inventory.
Hey guys, here to let you know that we are aware of the issues that the latest patch caused.
We will try to get a hotfix out tomorrow if not possible we may revert the patch to the previous version. In the name of the whole team we deeply apologize, and please leave us as much feedback as possible on all the issues you have encountered.
Hello to you amazing people (even the people who eat pineapples with pizza). New week, new patch, new awesomeness, new bugs, new frustrations, we all know how it goes here.
So lets get into it!
We did some changes on items, inventory and icons.
Good Fri...no wait, it's Thursday?
So, we decided to move the patch day a bit. After over 60 patches that most were timed on Friday, we kinda think it maybe doesn't work the best.....yea.
Thursday will be the go to day for patches, in case the patch is broken and not ready for a Thursday release we will use Friday and Monday to fix it up and test, and it should be live on a Tuesday.
TLDR; Tuesday and Thursday are new patch days!
We reworked puppet stats for more variation and dynamic.
Hello everyone, hope you all had a good Christmas and jolly holidays! This week we mostly have bugfixes QoL, and optimization stuff. And at the end of the post we will talk a bit about whats coming in the next few weeks!
Now you will be able to encounter military and police puppets.
Right now there is no big difference between normal puppets and the military police ones. By default they drop better clothing, and the puppets with body armour are bit harder to kill, due to the body armour.
It's us again, coming back again with a small hotfix. We heard your feedback so we have reverted to a version of the old inventory system.
All items have the same sized icons as before, but with the inventory split as it was in the 0.3 update. Also rotation stays as well!
Your characters and base building elements are where they were before, and you have been given the starter prisoner clothes. All chests, cars and anything that can contain items have been wiped.