PatchBot will keep your Discord channel up-to-date on all the latest SCUM changes.
Thought we were done didn't ya? Nope, as always we got to work and got you a hotfix. Here it is:
Hello everyone, happy Monday!
First of all, as you may have noticed, this is not the 0.5 update you have been waiting for. The major features for 0.5, the ones you've been waiting for a long time now, are not quite in release steady state so we have decided to push the update a bit. Don't worry, it is still coming and quite soon. In the meantime, we are not coming empty handed for this holiday season. We gathered some of the release ready content and much requested balancing tweaks and are releasing...
Hello everyone happy Friday! Hope you all enjoy the patch, we are dropping a little hotfix/balanse fix to address some of the issues. Hope you enjoy and have a great weekend!
Hello everyone happy Thursday!
We have another update for you and this one is a big one. So prepare your lockpicks and sharpen your screwdrives, let's dive into it!
*No video update from us for this one but we have shared the info with some of the content creators you may know. This is experimental as we wanted to provide some content to people that supported us through the years and gave exposure to the game. It also lightens the load from our dev team so we have more manpower on the patch itself....
Hello everyone and happy Halloween!!!
Yeah, we know you've been waiting for a while now for an update, we kept ourselves busy. So what were we doing that you had to wait for so long? Well check it out:
And as always you can check out the update in video format right here:
First of all we have brought SCUM into 4.25 of Unreal Engine!! Wooopieeee!
But what does that mean for you, the average Joe?
Happy Monday folks, we got some quick fixes to drop on you. So here we go: