DescriptionA voxel sandbox that fuses creative building and community-server tools with action-oriented RPG exploration and responsive combat across procedurally generated worlds, plus built-in modding and minigame creation tools.
Hello, everyone!
Below you will find the pre-release patch notes for Update 8, which we will update weekly!
Please report any bugs via the in-game bug reporter, and submit any feedback/suggestions via the Feedback Request page. Be sure to note 'pre-release' in your feedback!
To access Pre-Release version: Enable via Launcher → Settings → Pre-Release
Thank you for your continued support!
Fixed a crash when the game received a bad packet from a server, or ran out of memory while reading from it. You now see the "Failed to connect to server" screen instead.
Joining & Connecting Fixes
Joining a server no longer hangs for 20 seconds and then fails when a packet is lost while connecting.
Fixed a rare failed join when the game renewed its connection certificate at the same moment you joined a server.
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Fixed a world crash that disconnected every player in the world. It happened when a cave chunk loaded with an old goblin spawn beacon from Update 6 and goblins it had spawned.
Fixed a crash on Linux in worlds that use RocksDB chunk storage.
Item & Crafting Fixes
Backpack Upgrade II now crafts at the Goblin Tinkerer's Workbench after you repair the Compressor. It costs 150 Scraps, 10 Spider Silk and 1 Voidtaken Grizzly Hide.
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Switching avatar presets no longer drops you into offline mode until you restart the game.
Joining a world hosted on Windows should no longer time out after 30 seconds just as you enter the world. This affected both LAN joins and joins over the internet.
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Updated the public HytaleGenerator documentation, which can be found here.
World-Gen V2 now manages the Context Size dynamically, isolating the performance impact of adding new Biomes and POIs from the rest of the world. This feature can be configured in the Runtime node’s new ContextPrecision setting.
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