DescriptionA voxel sandbox that fuses creative building and community-server tools with action-oriented RPG exploration and responsive combat across procedurally generated worlds, plus built-in modding and minigame creation tools.
Pre-Release (Update 6, Part 1)
May 28, 2026
Headline Features
Save and reuse Block Palettes with the new Block Palette Presets!
A new side tab has been added to the Quick Settings menu to manage your block palettes.
Save block palettes as presets and load them back at any time.
A new Palette Editor lets you create, save, delete, and restore block palettes, with a color picker and a block eyedropper for selecting palette colors.
World & Blocks
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Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration!
The changelog also has a long list of improvements, fixes, and quality-of-life changes. A lot of those came from feedback and bug reports we've been getting from our community, which has been hugely helpful!
Hi, everyone!
We are currently working hard on several parts of Hytale's fifth update! Below you will find the pre-release patch notes for Update 5, which will be updated weekly.
If you encounter any bugs, you can report them via the in-game bug reporter. Additionally, players can now submit feedback on our new Feedback Request website: please make sure to note 'pre-release' in your feedback.
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It's been 10 weeks since early access launched, and this is already our 4th update!
There's still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the flashiest stuff, but it's necessary. We're reworking major parts of the game, and that groundwork needs to be solid before we can build on top of it. We're really happy with the pace the team has been hitting, and once the foundations are in place, content will start rolling out fast.
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Hytale's 3rd update is here, four weeks into Early Access! Our release rhythm going forward: weekly pre-release patches for testing, bundled into a stable update every 2 to 6 weeks once things feel solid.
Beyond regular updates, we're building chapters, larger content drops that unfold the Cursebreaker arc in Exploration Mode. We won't spoil the story, but here's the shape of it: the Cursebreaker arc is how Hytale progresses through Early Access, chapter by chapter, until the final chapter puts Orbis...
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