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Hytale

PatchBot will keep your Discord channel up-to-date on all the latest Hytale patch notes.

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Gamers
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Latest Updates

January 28, 2026

Performance

  • Fixed shadow display issues
  • Reduced stuttering and input lag on NVIDIA graphics cards

Stability

  • Fixed several crashes, including ones related to weather, armor equipping, and disconnecting
  • Improved login reliability and server stability

Gameplay

  • Fixed compass not pointing to the correct location
  • Improved block placing in creative
  • Improved teleporter logic to prevent infinitely teleporting
  • Fixed crossbow misfires and other interaction

Hytale Patch Notes - Update 2

Cosmetics & Customization

  • New Avatar customization options have been added for everyone.
  • Bandit Mask + Side Knot (Variant)
  • Blindfold + Thick (Variant)
  • Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)
  • Vampire Mouth
  • Cute Mouth
  • Orc Mouth
  • Added white color to fantasy cotton cosmetic colors
  • Updated visuals for the following haircuts:
  • Single Side Pigtail
  • Hair Stick Bun
  • Simple Bobcut
  • Fighter Buns
  • Smart Elven
  • Windswept ...

Hytale Patch Notes - Update 1

Welcome to the first Hytale update! Today, we are releasing new content alongside a range of fixes and quality-of-life improvements. We are committed to maintaining a rapid patching cadence to address issues and improve the game as quickly as possible. World & Environment

  • Added dinosaurs and other NPCs to populate the underground jungles. They currently use placeholder behaviours and are a work in progress.

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Hotfixes: January 2026

Hotfixes

January 15, 2026 Connectivity

  • General server stability and network improvements
  • The game will now switch to offline mode if authentication fails, instead of getting stuck
  • Fixed "invalid token" errors that could occur when your system clock was slightly out of sync

Stability

  • Improved client performance by optimizing background task scheduling
  • Fixed an issue where dropped items could get stuck inside blocks ...