Implements Library.buffer.readvectorf32x2, Library.buffer.readvectorf32x3, Library.buffer.writevectorf32x2, and Library.buffer.writevectorf32x3, which can be used to read/write vectors from/to buffers in a single instruction. This can be 2-3× faster than reading/writing individual float32s.
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Adds "Enabled" as an alias for "Experimental" to prepare Workspace.FluidForces for a future option rename and new Disabled option; current dropdown names and behavior are unchanged.
Allows Open Cloud scripts to access and update SoundService.DefaultListenerLocation.
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Increases the range of Class.AudioFader.Volume from [0, 3] to [0, 10].
Class.StarterPlayer.CreateDefaultPlayerModule is now PluginOrOpenCloud security.
Adds Class.AssetService:GetLatestAssetVersionUriAsync(), returns a version pinned URI pinned to the latest version of the asset URI provided.
Studio no longer drops the viewport frame rate immediately when it loses focus, so quick app switches and window-picker captures stay at full frame rate.
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Adds {Collections} = CollectionService:GetCollections(Instance) to Class.CollectionService. This function returns all the collections an Class.Instance is a member of.
Adds HasField method to ControlState instance to query input schema.
When the user changes collision fidelity or collision precision, the computation is async instead of synchronous.
Creates async indicator when collision geometry is computing.
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Moved Class.Workspace.GlobalWind|GlobalWind from the Behavior category to the AirProperties category in the Properties window.
Adds Class.RunService:BindToSimulationParallel|BindToSimulationParallel and Class.RunService:BindToAnimationParallel|BindToAnimationParallel as parallel Luau equivalents to Class.RunService:BindToSimulation|BindToSimulation and Class.RunService:BindToAnimation|BindToAnimation.
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Collections returned by Class.CollectionService:CreateCollection() now provide GetCount() in place of GetSize(), and no longer expose the Id property. Root and Query are unchanged. This surface is behind FFlagCollectionTopLevelAccessors and is off by default, so there is no change in behavior for live experiences.
Adds import for .md and .txt files to TextDocument assets via the AssetManager import.
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