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Roblox

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Release notes for 741

Improvements

  • Setting Bone.Transform is approximately 30% faster.
  • Fixes the reset button on the Animation Graph Editor such that clicking it resets the state of the graph to before playing and sets the pose of the rig to the starting frame, instead of setting the rig to rest pose.
  • Improved voice chat resiliency so participants can automatically reconnect when a Voice Server room is unexpectedly lost. ...

Release notes for 740

Improvements  

  • Adds Class.InputAction.DisplayName to provide a localized display name for Input Actions to be used in UI.
  • Adds a Trigger-type parameter to the Animation Graph Editor that, when set to true, auto-resets at the start of the next frame to false. Useful for setting the Trigger property on Enum.AnimationNodeType.OneShotNode.
  • Adds spatial query in-radius filter to Datatype.Instance:QueryDescendants(). ...

Release notes for 739

Improvements

  • Fixes mouse jitter when dragging in studio, camera pan speed is also configurable in Studio Settings.
  • Adds air buoyancy, water buoyancy, and water drag forces to visualization of mechanism fluid forces.
  • Adds MapTVRemoteToGamepadKeycodes rollout state property under Workspace for enabling whether the experience should automatically map TV remote keycodes to legacy gamepad keycodes, enabled by default.
  • Enables in-experience publishing through Opaque Content. ...

Release notes for 720

Improvements

  • Adds Enum.KeyCode.TouchPosition to the Input Action System.
  • Fixes an issue in script debugging so that when a debugger breakpoint is hit, all other Luau threads immediately stop executing to keep the experience's state consistent. All threads resume normal execution when the debugger continues.
  • In the New Luau Type Solver, improves type checking table literals against unions of tables and anonymous functions against unions of functions. ...

Release notes for 719

Improvements  

  • Implements constant propagation for properties of eligible tables of constants.
  • Adds KeyCode TouchDelta to be usable under a Direction2D Class.InputAction as a transformed velocity under the Input Action System.
  • Adds Enum.KeyCode.TouchPosition to the Input Action System. ...

Release notes for 718

Improvements

  • Fixes a crash with SetResolutionAsync.
  • Input Action System: TouchPosition keycode can now be used in InputBinding to trigger InputAction of type bool.
  • Adds Enum.KeyCode.TouchPosition for the Input Action System.
  • Scaling an avatar with layered clothing no longer retriggers layered clothing fitting, resulting in significantly improved performance.
  • Adds a new Class.SurfaceAppearance.ResampleMode|ResampleMode for Class.SurfaceAppearance. ...