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Heroes of Might and Magic: Olden Era

PatchBot will keep your Discord channel up-to-date on all the latest Heroes of Might and Magic: Olden Era patch notes.

Servers
41
Gamers
29,034

Game details

  • Description Lead heroes and build kingdoms on a strategic overworld, then resolve confrontations on hex-based tactical battlefields with faction-specific abilities, RPG progression, and a scenario editor for custom maps.
  • Genre Strategy, RPG, Multiplayer, Turn-Based Strategy, Simulation, Fantasy
  • Developer Unfrozen
  • Publisher Hooded Horse
  • Release Date Apr 30, 2026

Latest Updates

Patch #7: Removing Abuses and Improving Campaign

Greetings, Heroes!

A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone. ...

AI Building Construction HotFix

Greetings, Heroes! We're releasing a small hotfix addressing two annoying bugs that affected AI behavior and multiplayer stability. Changelog

v. 0.80.15

  • Fixed a bug where AI was not constructing buildings in its cities.
  • Fixed a bug where a player would sometimes not appear in the "Connection Problem" window for kicking.

Thanks for your reports — keep sending in bug reports, it helps us make the game better! With love, 💙 Unfrozen Team

Patch #6: Network Stability, Balance Tweaks & Campaign Fixes

Greetings, Heroes! We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior. ...

Patch #5: Gameplay Optimizations and UI Fixes

Greetings, Heroes! We have just deployed another update to address several technical issues and quality-of-life bugs reported by the community. This patch focuses on refining Multiplayer UI, and squashing persistent bugs within the Diplomacy and Recruitment skills. We’ve also tightened turn-timer logic in online play to ensure a fair experience for everyone. Looking ahead, our next update will focus on futher rebalancing lower difficulty levels as well as improving the network stability. ...

Patch #4: Network Crash Hotfix for 3+ Players

Greetings, Heroes! Thank you for sticking with us and sharing your feedback on Discord, the Steam forums, and in reviews — we read every comment. Keep it coming! We've seen a lot of reports about issues playing with multiple friends, so we're putting out a hotfix for this as quickly as possible. We're also aware of connection problems in certain regions and are actively working on a fix. AI balance remains on our radar as well. ...

Patch #3: Bug fixes and Network stability improvements

Greetings, heroes! In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments. Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected. The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction...