DescriptionLead heroes and build kingdoms on a strategic overworld, then resolve confrontations on hex-based tactical battlefields with faction-specific abilities, RPG progression, and a scenario editor for custom maps.
GenreStrategy, RPG, Multiplayer, Turn-Based Strategy, Simulation, Fantasy
A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.
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Greetings, Heroes!
We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior.
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Greetings, Heroes!
We have just deployed another update to address several technical issues and quality-of-life bugs reported by the community. This patch focuses on refining Multiplayer UI, and squashing persistent bugs within the Diplomacy and Recruitment skills. We’ve also tightened turn-timer logic in online play to ensure a fair experience for everyone.
Looking ahead, our next update will focus on futher rebalancing lower difficulty levels as well as improving the network stability.
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Greetings, Heroes!
Thank you for sticking with us and sharing your feedback on Discord, the Steam forums, and in reviews — we read every comment. Keep it coming!
We've seen a lot of reports about issues playing with multiple friends, so we're putting out a hotfix for this as quickly as possible. We're also aware of connection problems in certain regions and are actively working on a fix. AI balance remains on our radar as well.
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Greetings, heroes!
In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments.
Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected.
The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction...
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