DescriptionExperience intense close-quarters firefights through a body-camera perspective that removes crosshairs and HUD, demanding precise aim and coordinated play. Features physics-driven movement, True Body animations, deep weapon customization, and deployableFP
GenreFPS, Realistic, Tactical, Multiplayer, Shooter, Military
What the team is focused onOur main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to re-enable: the party system is being rebuilt on top of a new connectivity layer, and that rework also has implications for the anti-cheat. It takes time, but the team is fully focused on it and we will keep you updated as it progresses. In the meantime, part of the team keeps working on the fixes and improvements we...
Reworked keybinding conflict handling to make input rebinding more reliable.
Split perk inputs and character inputs into clearer dedicated keybinds.
Fixed several incorrect keybinding conflicts.
Cleared outdated saved keybinding data to prevent stale input issues after the input changes.
Note: Some modified keys may need to be rebound.
Match Flow & Game Modes
Hi everyone,
Earlier today, we identified a way for a session host to remote crash other players’ games by spawning hundreds of entities. We have banned the players identified as abusing it and released a patch addressing the issue in this latest update.
Why Didn’t We Communicate Immediately?
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