DescriptionTactical, team-based first-person shooter where attackers and defenders choose unique operators with specialized gadgets to breach, fortify, and outplay opponents across destructible, objective-focused multiplayer rounds.
See the upcoming changes to Rainbow Six Siege with the release of Y11S1.3.
BALANCING
These are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game consistently and constantly evolve and improve.
CAVEIRA
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See the upcoming changes with the release of Y11S1.1.
BALANCINGFLORES
A shorter delay allows Flores to follow up behind his drone more quickly, improving his pacing during pushes.
RCE-RATERO CHARGE
Reduced delay to exit the drone after triggering the explosion to 1 second (from 2).
IANA
Extending the duration gives Iana additional time to gather intel with her Gemini.
GEMINI REPLICATOR
See the upcoming changes with the release of Y10S4.2, releasing January 20th.
BALANCINGTHORN
Thorn has long struggled to secure her role as a reliable trapper. The current Razor Bloom setup often lacks impact during rounds as its effectiveness depends heavily on pre-planting and concealment. If Attackers choose alternate paths, the traps become irrelevant.
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In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes coming with Y11S2 and share insight into the reasons behind them.
WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS
[PC] WIN DELTA VS. PRESENCE[CONSOLE] WIN DELTA VS. PRESENCE[PC] TOP OPERATOR BANS[CONSOLE] TOP OPERATOR BANS
In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y10S4 update and give you some insight into the reasons behind them.
BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCEOPERATOR BAN RATEOPERATOR BALANCINGTHATCHER
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In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y10S3.3 update and give you some insight into the reasons behind them.
In this latest edition of Designer's Notes, we'll go into detail about the balancing changes that'll come with the Y10S2 update and give you some insight into the reasons behind them.
In this latest edition of Designer's Notes, we are sharing details on the balancing changes process and why we will not be pushing additional changes this season.
YEAR 10 SEASON 1
We have decided to let the game stabilize for a bit longer than usual in preparation for everything coming and start the new Siege era with more stable data overall. Every patch we release, even though we are building towards a fixed direction, adds more entropy into the mix, making it harder to evaluate the impact...
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