Since humans first hopped, some among them thought they should not. Others consider jumping the most profound expression of skill. Both sorts will find something to argue about in this array of new jump-spamming mitigations.
Let's start with a tweak to the sway penalty, which shimmies a player's aim on subsequent rapid jumps (defined as those triggered within 1.25 seconds of a previous jump). The first three jumps remain sway free, as before, except now the maximum penalty applies...
Dive deeper into the upcoming changes we're bringing with the Y1S1.3 patch tomorrow! Featuring ranked updates, shotgun balancing, and some ability tweaks.
##### Gameplay
XP Boosters will no longer count down when you're killing time in the Practice Zone.
Increased vertical ADS sensitivity for controllers so that aiming up and down is more consistent with aiming left and right.
Fixed a delay in reloading, swapping weapons, or deploying devices caused by players rapidly tapping the Fire and Ability buttons.
Players who took advantage of a speed hack will now find themselves locked in place, which is the opposite of what they were going for.
##### Factions
After coming to an agreement with pharmaceutical company GSK, the Team Rainbow faction will hereafter be known as GS-Kommando. Feel free to continue calling them Grenzschutzkommando as a handy time saver.
###### Gameplay - Changed the expiration timing of activated Boosters so their lifespan counts down only during match time, when you're actually playing, rather than all the time, like when you're folding laundry or whatever. - Lowered the XP threshold for each Battle Pass tier to give Battle Pass progression a little more pep. - Tuned Match Bonus XP rewards: MVP and Victory went from 2,000 to 1,000 XP. Draw went from 1,000 to 500. Completion doubled from 2,000 to 4,000 to encourage player stick-to-itiveness....
If you thought we wouldn't do another patch in Preseason, you thought wrong! Read more of what is changing in today's Y1S0.4 update.
##### Gameplay
Sped up the process of unlocking weapon attachments by lowering the amount of XP needed to level up your primary weapon, from 3,500 to 3,000, and your secondary weapon, from 1,500 to 1,000. This change is retroactive, meaning your existing weapon levels will likely be even higher now. Pause for polite applause.
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