Dead By Daylight

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Release information | 4.1.1

RELEASE SCHEDULE

STEAM   Planned: 11 AM EDT

WINDOWS STORE   Planned: 11 AM EDT

PS4   Planned: 11 AM EDT

XBOX   Planned: 11 AM EDT

SWITCH   Coming next week

PATCH NOTEShttps://forum.deadbydaylight.com/en/kb/patchnotes

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RELEASE INFORMATION | 4.1.0

RELEASE SCHEDULE

STEAM

Planned: 11 AM EDT

WINDOWS STORE

Planned: 11 AM EDT

PS4

Planned: 11 AM EDT

XBOX

Planned: 11 AM EDT

SWITCH

Planned: 11 AM EDT

CONTENT

JULY DEVELOPER UPDATE: Click here[forum.deadbydaylight.com]

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Patch Notes 4.0.2 | Hotfix

Balance

  • Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them
  • Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location.

Bug Fixes

  • Fixed an issue that caused the Healthy Obsession achievement to not earn any progress when healing a Survivor marked as the Obsession, ...

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3.7.1 Hotfix | Patch Notes

The 3.7.1 hotfix is out now!

Patch Notes

Bug Fixes

  • Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen.
  • Fixed an issue that allowed Survivors to vault while staggered after falling.
  • The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fuiry mode.
  • The Huntress: Fixed an issue that caused the camera to reset incorrectly when putting away a hatchet. ...

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Patch Notes 3.7.0 | Mid-Chapter

Features & Content

  • When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
  • The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
  • Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
  • Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
  • Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge. ...

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Patch Notes 3.6.2 | Hotfix

Bug Fixes

  • Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting.
  • The Trapper: Fixed an issue that wouldn't award any score event when resetting a bear trap.

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