Progress on Godot 4.7 has continued without a hitch, but the need for more 4.6 maintenance releases remains ever-present. Our commitment to active support brings us to today’s release of Godot 4.6.3.
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While the majority of our team continues to focus on development snapshots for Godot 4.7, we still have a commitment to maintenance releases for the latest stable version. Specifically, our release support policy promises active support until the successor’s first patch release, so there’s still room for yet more maintenance releases in...
While most users have upgraded their projects to Godot 4.6 by now, some have to stay on the previous 4.5 branch for various reasons, so we do our best to provide them with important fixes.
Our release support policy is that we support a given stable branch actively until its successor has had its first patch release, which happened a month ago with 4.6.1....
It’s been three weeks since the release of Godot 4.6, and we’re blown away by everything the community has already showcased in such a short time. And while Godot 4.7 is already well underway, a maintenance release for 4.6 was always set to release soon after. This release, Godot 4.6.1, addresses all the known show-stopping regressions and issues new to the Godot 4.6 release. We’d like...
With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization.
We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first snapshot), and ensuring that any new regressions/bugs reported after the release of 4.5 are dealt with swiftly. The community has done an absolutely fantastic...
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