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PatchBot will keep your Discord channel up-to-date on all the latest Godot patch notes.

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Latest Updates

Release candidate: Godot 4.1.2 RC 1

We have had quite a pause since Godot 4.1.1 — two months without a new patch release (blame the summer break!). So it’s long overdue we have one, starting of course with a release candidate to validate that everything is in order and no new changes introduce regressions. ...

Dev snapshot: Godot 4.2 dev 5

We are entering the final stretch of the feature development for this dev cycle. There is probably one more Godot 4.2 dev snapshot left before the project enters the feature freeze and all efforts turn towards fixing remaining bugs and stabilizing the release. In the past 2 months contributors have been shaping what Godot 4.2 is going to be, and we will soon pass the mark of 1000 changes. A...

Release candidate: Godot 3.5.3 RC 1

It’s been a while since our previous maintenance release for Godot 3! While the development focus is on the Godot 4 branches, we’re still making steady progress towards the Godot 3.6 feature release, currently in beta phase. But we also need occasional updates to the current 3.5 branch which is used in production by many. ...

Dev snapshot: Godot 4.2 dev 4

We’re making great progress in the development branch for Godot 4.2! The faster paced release cycle we started following after the 4.0 release seems to be working well, with pull requests being opened, reviewed, and merged at a steady rate. This fourth dev snapshot contains nearly 250 PRs merged in a little over 3 weeks since the dev 3 snapshot. ...

Dev snapshot: Godot 3.6 beta 3

The core of the Godot development focus is on the upcoming Godot 4.2, currently with a 3rd dev snapshot. But we haven’t forgotten about the 3.6 release, which has a slow but steady influx of important bug fixes, platform improvements, and rendering features. Godot 3 is still very important for a significant part of the ecosystem - notably people with released games, games close to being released, or who need to target OpenGL 2 / WebGL...