Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance “patch” release (3.6.x). As well as bug fixes, this release also contains some cherry-picks from 4.x to update libraries. Let us know if you spot any regressions.
The first beta release for the 4.5 release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. Contributors are encouraged to focus exclusively on fixing regressions, as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple pre-approved exceptions scheduled for beta 2).
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Brrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.
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To everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited web support for .NET—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our YouTube channel...
If the past snapshot was any indication, you might think that development updates aren’t slowing down anytime soon. And… You’d be right! Indeed, progress has been booming, and the amount of new features added even compared to the previous release is staggering; curating this selection was especially difficult. As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible.
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With the 4.4 release a little over a month ago, one might’ve expected content updates to trickle out slowly for our initial 4.5 development snapshots. …Well, maybe not after seeing the 4.5 dev 1 snapshot, but surely they couldn’t follow that up with another flood of anticipated changes, right?
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