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Godot 4.5, making dreams accessible

Making dreams accessible From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are proud to present to you Godot 4.5. With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone. ...

Release candidate: Godot 4.5 RC 2

On Friday of last week, we dropped our first Release Candidate build. As a reminder, we release RC builds once we think the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version. Now, not even a full week later, we’re ready with our second snapshot. This RC2 fixes the last of the critical regressions that we are aware of. Unless someone...

Release candidate: Godot 4.5 RC 1

The final stage of development for Godot 4.5 has arrived: the Release Candidate. This means that all of our planned features are in place and the most critical regressions have been tackled, so we’re confident that it’s now ready for production use. ...

Dev snapshot: Godot 4.5 beta 7

While we initially anticipated our next snapshot to begin release candidate phase, we left open the possibility of another beta pass if any significant blockers persisted. And while the overwhelming majority have since been handled, this extra pass is to ensure debug symbols are supported for Android platforms. While this was always something that could be done when building from source, a long-term goal is official access to debug symbols, making this something we want to get right out of the gate....

Dev snapshot: Godot 4.5 beta 6

It’s been a long journey, but we’re at the tail-end of 4.5’s beta cycle at last; thank you to everyone who contributed during this stage! As such, you can expect this to be our final beta release for 4.5 (probably), with release candidates just around the corner. Should this indeed be our final beta snapshot, all further changes will be strictly regression fixes; the content available here will be largely reflective of the 4.5 release. As always, users are strongly encouraged to test this...

Dev snapshot: Godot 4.5 beta 5

The weekly pace of beta snapshots returns with a bang! While the overall number of changes might be smaller, that’s simply a logical consequence of a much tighter scope on what can be integrated at this stage, with even generic bugfixes given a higher scrutiny. Regression fixes are our number one priority as we grow closer to the end of the beta period, and our contributors have been putting in the work to make that happen; shoutouts to everyone who’s lent a hand!


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