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[ MAPS ] Office
Adjusted the weight of the vending machine
Various fixes Ancient
Various clipping adjustments [ SOUND ]
Tuned the vertical audio occlusion of grenade sounds in Nuke and Vertigo
Adjusted ambient sounds in Office
Adjusted silenced weapon falloff [MISC]
Fixed a case where an AK47 headshot would not deal lethal damage
Adjusted nametag location for Shadow Daggers
[ MAPS ]
Anubis
Various clipping adjustments [ GAMEPLAY ]
Rebalanced lag compensation to favor lower-latency players
Fixed a bug where dropped grenades were invisible
Fixed a bug where dropped bombs and weapons would appear in the wrong location [ MISC ]
Various bug fixes and tweaks to weapon finishes
Various bug fixes and tweaks for all shipped maps [ GAMEPLAY ]
Various fixes for molotov/incendiary grenades
Various fixes for smoke grenades
Fixed damage indicators for fire damage
Adjusted first-person sniper contrails to reflect shot accuracy
Various adjustments to lag compensation
Replaced player elevation indicators on the radar with look directions [ PREMIER MATCHMAKING ]
Various bug fixes and tweaks to UI elements [ SOUND ]
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[ MAPS ] Mirage
Fixed a pixel boost on pillars in B bomb site Nuke
Fixed C4 falling out of the world in B bomb site
Updated props Italy
Fixes to prevent players boosting out of playable space [ MISC ]
Added a C4 loadout slot for users who have C4 items with a name tag applied
Audio mix tweaks and adjustments
Fixed a case where roasted chickens fell through the floor
Ancient
Various bug fixes and tweaks [ GAMEPLAY ]
Various bug fixes to molotov/incendiary explosions
Fixed ladders blocking bullet penetration [ MISC ]
Fixed missing USP-S description in the buy menu
Adjusted low health indication
Various animation bug fixes and tweaks
Various performance improvements
Overpass
Added current armor value to the buy menu
Fixed issues with ducking across round transitions
Fixed a case where smoke grenades wouldn't pop
Fixed a case where molotov/incendiary fire area was small in corners
Fixed a case where molotov/incendiary grenades would explode at the throwers feet
Fixed a case where the dropped bomb icon would appear on the radar incorrectly