Counter-Strike: GO

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Release Notes for 12/11/2018

[MISC]   – Fixed precache error when loading Blacksite map on clients with default settings.   – Fixed Danger Zone exploration money progress HUD indicator from jittering when switching tablets or spectator targets.   – Fixed viewmodel animation interpolation error observed on some high-latency clients.   – Adjusted first-person rappel animation to accommodate widescreen aspect ratios.   – Fixed a regression in weapons equipped by certain community training maps logic.   ...

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Release Notes for Late 12/7/2018

[ DANGER ZONE ]   – Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.   – Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.   – Fixed a regression with motion blur graphics settings.   – Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]   ...

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Release Notes for 12/7/2018

[ RENDERING ]   – Fixed graphics regression that caused smoke and molotov particle effects to appear fully transparent.   – Fixed client crash on startup on Intel GPUs.   – New users now default to Borderless Windowed mode.

[ GAMEPLAY ]   – Fixed ‘self-boost’ movement regression.   – Fixed players not respawning on round restart if they were in the middle of jumping up onto a platform that would force them to duck.   ...

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Release Notes for 12/6/2018

[CSGO – Danger Zone]   – Introducing Danger Zone, a fast-paced battle royale game mode built on CS:GO’s tactical gameplay. For more details, visit: www.counter-strike.net/dangerzone   – Danger Zone can be played solo, or in squads of two or three players.

[FREE TO PLAY]   – CS:GO is now free to play. For more details, visit the F2P FAQ.   ...

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Release Notes for 11/28/2018

[MAPS]

Biome:   -Fixed boost with visibility glitch on A long.   -Added more crates at B boost.   -Widened mid.   -CT side of mid now splits into upper and lower.   -Redesigned connector at top of mid – now “vent”.   -Opened a window above mid, allowing nades.   -Lowered skybox and added visual cues for nading.   -Removed path between T spawn and catwalk.   -Cut the sightline between A short and outside.   -New crate on B allows jumping from site to heaven.   ...

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Release Notes for 11/14/2018

[Skill Groups Sticker Capsule]   – Introducing Skill Groups Sticker Capsule featuring 9 designs from community artist daniDem.

[Misc]   – Ammo panel hides burst and bullet icons in “simplified” mode.   – Game icons hud (bomb / hostage icons) respects cl_drawhud and cl_draw_only_deathnotices.

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