Dev Blog | Radiance Update, Identity Indicators Rework & Expansion

yesterday

Dear Metas,

Since the radiance system launched, it has been the identity mark of every Meta in this wasteland—it records your pursuit of beauty across Nalcott and preserves each Meta's unique accumulation. We have continued to notice that, because past cosmetics and radiance-related content were released in batches, the radiance presentation of some special cosmetics does not match the current latest standards. At the same time, the visual presentation of identity indicators and nickname displays makes it difficult to reflect the value of radiance, and there is still significant room for improvement in high-frequency scenes such as team play and dungeons.

Therefore, we plan a comprehensive update to the Radiance Benefits experience: unify radiance values, rework identity indicators, add new Radiance Shop content, and extend nickname color changes to more scenes, so that identity indicators truly follow you everywhere.

This update will go live after the November 18 (PT) version update. If you have any thoughts or suggestions, Metas, please feel free to share them with us via the Feedback Platform (Once Human Feedback Platform). Below is a detailed introduction.

1. Unified Update Of "Team Name Decor" And "Personalized Badges"

"Team Name Decor" and "Personalized Badges" are the iconic representations of different radiance levels. In the previous design, the designs of "Team Name Decor" and "Personalized Badges" were not sufficiently unified with the radiance system, the hierarchy was not clear enough, and recognizability was low. This update will apply a unified update to all "Team Name Decor" and "Personalized Badges" effects, improving both recognizability and presentation:

Improved Recognizability: much easier to identify in the team list and at close camera angles.

Enhanced Visuals: motion effect layers and radiance texture are enhanced together for a more striking display.

More Unified Style: consistent visual style with the new radiance system for a more cohesive overall presentation.

2. More Scenes For Exclusive Nickname Color Display

Previously, nickname color changes only took effect in certain scenes. With this update, nickname color changes will now also be supported in more scenes, including the Team interface, Dungeons interface, (RaidZone and other) Defeated interfaces, and the Wilderness, allowing Metas to maintain a more consistent nickname color during team play, challenges, and exploration, and giving exclusive nickname colors more actual display scenarios.

III. New Arrivals In The Radiance Shop

With this update, the Radiance Shop will be synchronized with new redeemable content, giving Metas more ways to showcase their accumulated radiance.

New Exclusive Settlement Animations Added

Settlement Animations are a new appearance scene for Metas when completing dungeons. This update adds multiple exclusive settlement animations. Metas who reach the corresponding radiance level threshold can redeem them with [Colorful Badges] as needed. Specific redemption prices can be viewed in the Radiance Shop after the version update.

Character Standing Action Redemption Threshold Lowered

We have noticed that the redemption threshold for Character Standing Actions is too high for Metas in the mid-accumulation stage, resulting in a lack of clear redemption objectives during the intermediate phase. Therefore, this update will lower the radiance level required to redeem each Character's Standing Action, allowing more Metas to unlock exclusive poses earlier and showcase their own style.

You can view this in the Radiance Shop after the version update. In the future, we will continue to pay attention to everyone's feedback and keep optimizing the benefits and display experience of the Radiance Shop.

IV. Explanation Of Past Issues With Special Cosmetic Radiance

This time, in accordance with the final radiance value standards, we reviewed the radiance values of existing cosmetics and found 2 obvious issues:

  1. Some Material Skin expansion packs were configured with the same radiance as the original Material Skin pack, resulting in them providing twice the amount of radiance compared to the design expectations.
  2. There was a design error in the radiance for upgradable vehicles, where each phase individually added the radiance of its current total value.

After discussion, we believe that Metas should not bear the consequences of the above work errors, so we have decided to maintain the radiance values of these cosmetics. Future new cosmetics will be configured according to the standard radiance calculation method.

We are hereby announcing the cosmetics with obvious issues in radiance for your reference:

Cosmetics

Category

How to Obtain

Standard Radiance

Current Radiance (Maintained)

Windspeak Realm

Legendary Material Skin

Lightforge Gem ×10

400

800

Luminous Realm

Legendary Material Skin

Lightforge Gem ×10

400

800

Rift Racer - Ultimate

Mythic Hype Vehicle Skin

Lightforge Gem ×6

320

800

Rift Racer - Overclock

Mythic Vehicle Skin

Lightforge Gem ×4

240

600

Rift Racer - Burst

Legendary Hype Vehicle Skin

Lightforge Gem ×3

120

480

Rift Racer

Legendary Vehicle Skin

Lightforge Gem ×8

320

400

Steel Frame Glass

Epic Hype Material Skin

Crystgin ×3280

62

124

Romantic Misty Purple

Epic Hype Material Skin

Crystgin ×3280

62

124

Springtime Terraced House

Epic Hype Material Skin

Crystgin ×3280

62

124

Courtyard Elegance

Epic Hype Material Skin

Crystgin ×3280

62

124

Shadowlit Densewood

Epic Hype Material Skin

Crystgin ×3280

62

124

Florivox Cabin

Epic Hype Material Skin

Crystgin ×1980

38

76

Artistic Doors & Windows Collection

Epic Material Skin

Crystgin ×980

18

38

That's the end of this Dev Blog. If you have any suggestions or questions, please contact us via the Feedback Platform (Once Human Feedback Platform) or leave a message in our Official community. Thank you for your understanding and support.

Once Human Development Team

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