Update 2.1

Update 2.1

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Commanders, welcome to Update 2.1! To ensure a smooth rollout, the 2.1 update will take place at 08:00 UTC (00:00 PST / 03:00 EST / 09:00 CET / 17:00 JST) on Friday, November 13th, with approximately 2 hours of server maintenance (subject to extension in case of unforeseen circumstances — please refer to official community channels or in-game announcements for updates).

One month has passed since the launch of Version 2.0, and Season 9 has entered a relatively stable phase. Over the past few weeks, we have focused on gathering and analyzing your feedback, bringing a targeted set of expansions and refinements in this update:

  • New Equipment Across Multiple Modes: Introduced new batches of equipment to Standard Versus, Dimensional Rift, Survival Mode, 4-Player Brawl, and Star Expedition, along with balance adjustments to units, high-tier unit reinforcements, and battlefield abilities in Standard Versus.
  • Star Expedition Experience Upgrades: Implemented the highly requested Solo Save & Load Anytime feature, added Difficulty Branches to the Star Map, and expanded the Round 7 Mass-Produced Equipment Reinforcements and new equipment pool.
  • New Elite Battle Contracts: Dieselpunk Fortress, Dieselpunk Scorpion, and Royal Raiden have officially arrived!
  • System Optimizations: Redesigned the main lobby UI layout and optimized network routing, significantly improving connection quality for players in certain regions.

In addition, Steam's Auto Battler Fest kicks off on November 16, and the officially sponsored, high-level community tournament Crucible Cup is entering its decisive playoff stage around the same time. We will share more details in the Community Highlights section below.

Standard Versus - New Equipment

1v1 / 2v2 Standard Versus & Dimensional Rift

This update experimentally introduces 3 new pieces of equipment to Standard Versus and Dimensional Rift:

  • Nullifier Armor: Increases ATK by 50%, increases HP by 50%, and grants immunity to all negative effects.
  • Anti-Air Radar: (Ranged units only) Enables the unit to attack air targets.
  • Regeneration Barrier: (Ground Giant units only) Deploys an 80,000-HP barrier that protects nearby allies. Reactivates 20 seconds after being destroyed.
Developer's Note: We generally take a conservative approach when adding new elements to 1v1 and 2v2 Standard Versus. Based on how these new pieces of equipment perform in other modes, we will consider bringing more new equipment into Standard Versus in the future.

Survival Mode (Solo / Duo) & 4-Player Brawl

In addition to Nullifier Armor, Anti-Air Radar, and Regeneration Barrier, Survival Mode and 4-Player Brawl also receive the following 10 new pieces of equipment:

  • Suppression Armor: Increases HP by 60%. When attacked, reduces the attacker's range by 30% for 5 seconds.
  • Siphon Armor: Increases HP by 60% and converts damage dealt into HP. Increases ATK by 3% each time the unit takes damage.
  • Kinetic Core: For every 10m moved, increases range by 1m, ATK by 2%, and HP by 10%.
  • Elite Core: Stats scale with unit level: each level grants +30% HP, +10% ATK, and +5m range.
  • Satellite Sight: Increases range by 60m.
  • Rapid Autoloader: Reduces attack interval by 50%.
  • Spread Ammo: Increases splash damage radius by 15m.
  • High-Incendiary Ammo: Attacks apply Ignite, causing targets to lose 6% HP per second and preventing HP recovery for 4 seconds.
  • Emergency Armor: Increases HP by 80%. When HP drops below 50% for the first time, activates Emergency Armor, granting immunity to all damage and making the unit untargetable for 4 seconds.
  • Optical Camouflage: Cloaks the unit, making it untargetable, though it becomes visible while attacking.

Standard Versus - Balance Adjustments

Unit Adjustments

Hound

  • Incendiary Bomb: Missile HP reduced by 30%; Cost 250 → 300
  • Chamber Compression: Cost 300 → 250
Developer's Note: We slightly nerfed the Hound's strongest tech while buffing its weakest one.

Sledgehammer

  • Armor-Piercing Bullets: Cost 100 → 150
Developer's Note: Following the buffs in the last patch, Sledgehammer's usage rate has noticeably improved. We are quite satisfied with its overall performance and only need a minor rollback on Armor-Piercing Bullets.

Centurion

  • Base ATK: 1569 → 1743 (+11%)
  • Attack Interval: 0.9s → 1.0s
  • Reactive Armor: Damage reduction charges 5 → 7

Crawler

  • Subterranean Blitz: Damage reduction 40% → 35%
  • Replicate: Cost 250 → 200
Developer's Note: Mechabellum's core countering mechanics make high-squad-count units a foundational part of most armies. We want to slightly tone down the Crawler's survivability so that Crawlers and Fangs — our two main swarm units — have more balanced pick rates.

Fang

  • Grenade Launcher: Cost 150 → 100
  • Ignite: Cost 150 → 100
Developer's Note: We want to create more opportunities for Fangs to shine. Cheaper Grenade Launcher and Ignite will open up richer tactical options around Fangs. We will continue to closely monitor Grenade Launcher's performance in live matches and adjust further if needed.

Tarantula

  • High-Explosive Ammo: Cost 300 → 350

Void Eye

  • Base ATK: 1144 → 1087 (-5%)
  • Energy Shield: Cost 250 → 200

Typhoon

  • Base ATK: 88 → 93 (+5%)
  • Field Entrenchment: Range modifier +20 → +30
  • Field Reassembly: Respawn time 5s → 3s
  • Reactive Armor: Cost 150 → 100
Developer's Note: After the nerf to Wreckage Detonation, Typhoon's overall pick rate has been on the low side, so we are giving compensatory buffs to its base stats and several techs.

Stormcaller

  • Incendiary Bomb: Cost 350 → 300; Range modifier -20 → -15
  • Launcher Overload: Range modifier -40 → -30
Developer's Note: After several rounds of nerfs, Stormcaller's current pick rate is rather low, so we have eased the range penalties on some of its techs.

Farseer

  • Burst Mode: Missile count 12 → 14
  • Electromagnetic Explosion: Cost 150 → 100
Developer's Note: By buffing Farseer's less popular techs, we hope to encourage more diverse tactical builds around the unit.

Sabertooth

  • Field Entrenchment: Range modifier +20 → +30
  • Anti-Air Missile: Damage 2500 → 2000; damage now scales with unit level (+2000 per level), and range matches the unit's own attack range.

Vortex

  • Accumulator Shield: Shield HP 2000 → 2500
  • Mobile Power Station: Cost 250 → 200

Battlefield Abilities, Equipment & Unit Reinforcements

Battlefield Abilities

  • Nuke: Cost 250 → 200
  • Electromagnetic Impact: Once a player on the field has selected Electromagnetic Impact, it will no longer appear in subsequent reinforcement cards.
  • Electromagnetic Blast: Research time +1 round; Damage to shields 20000 → 30000
  • Redeployment: Cooldown +1 round; Cost 50 → 0

Equipment

  • Dominion Core: Cost 100 → 50

Unit Reinforcements

  • Rhino, Scorpion, Sabertooth, and Centurion at Level 3 or higher will no longer appear in the unit reinforcement pool.
Developer's Note: Based on recent community feedback, we removed the possibility of these high-tier units appearing directly at Level 3 or higher in reinforcements to reduce the extreme swings a single random reinforcement can have on a match.

Star Expedition

These adjustments to Star Expedition focus on helping players build even stronger armies. We have added a wide array of powerful equipment and tweaked certain reinforcement effects to give you more variety and make it easier to assemble unstoppable compositions that sweep the battlefield.

New Features & Mechanics

Solo Save & Load Anytime

  • Players can now save and exit at any time during a Solo Star Expedition, and load their progress later to continue their unfinished run.

Star Map Difficulty Branches

  • Difficulty branches have been added to the Star Map, alongside faster ship travel speeds across the map. During an expedition, players can freely choose to chart a course toward more dangerous sectors (increasing Threat Level for higher Expedition Score and supply rewards upon victory) or safer sectors (lowering Threat Level for more relaxed battles).
Developer's Note: "Mid-run saving in Solo" and "more flexible difficulty options" have been the two most frequently requested features since Star Expedition launched. We will continue adding more features to the Star Map in the future.

Round 7 High-Tier Reinforcement Expansion

  • In addition to the 3 Titan unit reinforcements, Round 7 will now also feature the following 13 Mass-Produced Equipment Reinforcements:
    • Grants 3 copies: Mass-Produced Suppression Armor, Mass-Produced Siphon Armor, Mass-Produced Kinetic Core, Mass-Produced Charge Autoloader, Mass-Produced High-Incendiary Ammo, Mass-Produced Emergency Armor, Mass-Produced Nullifier Armor, Mass-Produced Anti-Air Radar
    • Grants 2 copies: Mass-Produced Spread Ammo, Mass-Produced Rapid Autoloader, Mass-Produced Satellite Sight, Mass-Produced Elite Core, Mass-Produced Regeneration Barrier

New Equipment Reinforcements

  • Suppression Armor: Increases HP by 60%. When attacked, reduces the attacker's range by 30% for 5 seconds.
  • Siphon Armor: Increases HP by 60% and converts damage dealt into HP. Increases ATK by 3% each time the unit takes damage.
  • Kinetic Core: For every 10m moved, increases range by 1m, ATK by 2%, and HP by 10%.
  • Charge Autoloader: Charges once every 3 seconds, causing the next attack to deal an extra 250% massive damage.
  • Elite Core: Stats scale with unit level: each level grants +30% HP, +10% ATK, and +5m range.
  • Nullifier Armor: Increases ATK by 50%, increases HP by 50%, and grants immunity to all negative effects.
  • Emergency Armor: Increases HP by 80%. When HP drops below 50% for the first time, activates Emergency Armor, granting immunity to all damage and making the unit untargetable for 4 seconds.
  • Satellite Sight: Increases range by 60m.
  • Rapid Autoloader: Reduces attack interval by 50%.
  • Spread Ammo: Increases splash damage radius by 15m.
  • Anti-Air Radar: (Ranged units only) Enables the unit to attack air targets.
  • Regeneration Barrier: (Ground Giant units only) Deploys a barrier that protects nearby allies. Barrier HP scales with unit level (+80,000 per level). Reactivates 20 seconds after being destroyed.

Star Expedition - Balance Adjustments

Centurion

  • Base ATK: 1840 → 2045 (+11%)
  • Attack Interval: 0.9s → 1.0s

Reinforcements & Equipment

  • Bulk Purchase: Cost 200 → 0
  • High-Incendiary Ammo: Ignite duration 2s → 4s

Battle Contracts

Your support for our previous 4 Battle Contracts has helped us tremendously and indirectly boosted Mechabellum's visibility on Steam. Our team also genuinely loves designing these distinctive mech styles, so we are introducing three whimsical new Elite Battle Contracts. Thank you for your continued support!

Elite Battle Contract Details: Purchasing unlocks 3 base skins immediately, and playing matches gradually unlocks variant skins, exclusive loading screen illustrations, avatars/avatar frames, and battle & chat emotes. All Elite Battle Contracts are permanently valid and never expire.

Dieselpunk - Fortress

Dieselpunk - Scorpion

Royal - Raiden

General Optimization

  • Consolidated Tournament Entry: Tournament and Community Tournament entries have been merged under the Multiplayer menu for easier browsing and participation.
  • Main Lobby UI Overhaul: Based on feedback following the 2.0 launch, we have redesigned and optimized the game's home screen (main lobby) UI layout.
  • Network & Online Experience: Further optimized network routing to improve online match smoothness for players in certain regions.

Bugfixes

  • Fixed an issue related to Death Knell.
  • Fixed multiple issues that could cause abnormal match or post-match settlement data.
  • Fixed animation display issues on several units.
  • Fixed multiple UI motion/animation display glitches.
  • Corrected and improved multilingual localization text in multiple places.

Community Highlights

Over the past few months, the global Mechabellum community has produced an incredible wave of high-level tournaments, data tools, coaching leagues, and hardcore physical crafts. In this update, we are spotlighting some of these standout community projects and recent highlights — be sure to check them out and show your support!

Community Tournament: Crucible Cup Playoffs Begin!

"32 players enter the crucible — only the last one standing is tempered into steel!"

Hosted by well-known community streamer Laofei_GODOG (老匪_GODOG) and officially sponsored by Mechabellum, the high-level global community tournament Crucible Cup is in full swing.

This edition brings together 32 top commanders from Asia, Europe, and the Americas (including Iron Elite champions, Weekend Tournament winners, and top Season 9 ladder contenders). After four intense weeks of group-stage battles, the tournament is heading into its thrilling double-elimination playoffs and Grand Finals! The Top 4 players will share a 4,000 RMB prize pool, and all participants will receive generous rewards including Elite Battle Contracts, physical commemorative gift boxes, or Credits.

Playoff Schedule (21:00 UTC+8 / 13:00 UTC / 05:00 PST / 08:00 EST / 14:00 CET)

  • Knockout Group 1: November 14
  • Knockout Group 2: November 15
  • Semifinals: November 21
  • Grand Finals: November 22

Where to Watch & Participate

  • Official Website & Pick'ems: https://crucible-cup.pages.dev/
  • (Visit the site for full brackets, group stage VODs, tournament rules, and match predictions on the Interactive page!)
  • Chinese Main Stream: Search @老匪_GODOG on Bilibili
  • English Main Stream: RoosterPB

Tune in to witness the crowning of the champion — community casters and streamers are also warmly invited to co-stream and commentate!

Community Wiki: Mechabellum Wiki

  • Website: https://mechabellum.wiki.gg/
  • Overview: An open Mechabellum community encyclopedia hosted on wiki.gg (now featuring 138+ articles). It systematically catalogs all units by tier and cost (including Star Expedition PvE units), Specialists/Commanders, round reinforcements and starting packs, game modes and glossaries, modding resources, and advanced strategy guides written by top players (such as Badger Phantom Ray, Arclight Sabertooth Aggro, and Mobile Beacon guides). Enthusiastic commanders are always welcome to contribute!

Tournament Data & Player Tracking: Mechabellum.org

  • Website: https://mechabellum.org/
  • Overview: An official tournament data archive and player tracking platform built around the motto "Every player. Every tournament. Every round." The site automatically syncs official tournament data every 6 hours and currently tracks 20,768+ players, 959+ tournaments, and 188,814+ rounds, binding player match history to unique account IDs (so name changes never erase your record). Supporting both English and Simplified Chinese, you can check live Season 9 leaderboards, MechaLeague circuit standings, Clan Wars records, and any player's career win rate and head-to-head history anytime.

Coaching League & Academy: Mechacademy

  • Website: https://mecha.academy/
  • Overview: A community coaching league focused on "mentorship + hands-on growth," currently running alongside Season 9. Veteran players serve as coaches during a 5-week Swiss regular season, helping rising commanders across Rookie, Intermediate, and Advanced divisions review replays and refine openings and counter-play (with strict bans on live mid-game coaching to test independent decision-making). The top 4 in each division advance to Divisional Finals, followed by an All-Star Draft where coaches form cross-division teams for a live-streamed Grand Finals! The site also features an open Replay Library and #mechacademy community video highlights.

Community Scale Models (Creator: u/simply_radoslav)

  • Vulcan Miniature with Illuminated Flame Effects: Crafted with 77 hours of 3D printing and 20 hours of detailed painting, this piece faithfully captures the mech's silhouette, heavy industrial weathering, and custom pilot markings (Mr. Spade), complete with a rotating red-lit base and LED-illuminated translucent flame and smoke effects! (Showcase:

https://www.reddit.com/r/Mechabellum/comments/1xgt2hb/final_vulcan_miniature_in_its_full_glory/)

  • Tarantula Scale Model: Built over 67 painstaking hours, featuring intricate multi-legged walker mechanisms, realistic RedScare battle-damaged paintwork, "504" decals, and ingenious antenna details made from salvaged electronic components — exuding pure heavy-mech industrial presence! (Showcase:

https://www.reddit.com/r/Mechabellum/comments/1x8834w/tarantula_scale_model_is_done/)


Steam Auto Battler Fest

On November 16, Valve will host the Steam Auto Battler Fest. As one of the most popular auto battlers on Steam, this is a major opportunity for Mechabellum to reach an even wider audience — more player activity will significantly boost the game's visibility throughout the event. If you enjoy Mechabellum, please consider recommending it to your strategy- and mech-loving friends! Every review and recommendation helps us gain greater exposure during the festival and fuels our drive to keep crafting new content. Thank you once again, Commanders, for being with us every step of the way — see you on the battlefield!

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

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