Update 2.0.0.5

yesterday

Greetings, Commanders! Following the launch of Update 2.0, we noticed a few issues related to server load. With the Steam Auto Battler Fest and a major update (featuring Expedition progress saving, many new items, and more) coming in November, we have decided to optimize our server architecture in advance to ensure server stability as we welcome more players in the future. This update includes balance adjustments, a new custom camera system, and extensive server architecture optimizations.

Update 2.0.0.5 will take place at 03:00 UTC (23:00 Eastern Daylight Time on October 22nd, 05:00 Central European Summer Time) on Friday, October 23rd, with approximately 3 hours of server maintenance.

Below is the content of Update 2.0.0.5:

Standard Versus - Balance Adjustments

Centurion

  • Attack Interval 0.8s → 0.9s
  • ATK 1395 → 1569 (+12.5%)
Developer's Note: This adjustment makes the Centurion stronger against medium-sized units while reducing its efficiency against small units. A more clearly defined role will help prevent pure Centurion-massing strategies from becoming overly dominant and make the Centurion more reliant on synergy with other units.

Vortex

  • ATK 1570 → 1633 (+4%)
  • [Electromagnetic Twin]: Cost 350 → 300
  • [Accumulator Shield]: Cost 300 → 250
Developer's Note: Following the adjustments in the previous patch, some of Vortex's Techs are a bit too weak.

Sledgehammer

  • [Mechanical Rage]: Cost 250 → 150
Developer's Note: Lowering the cost of [Mechanical Rage] will help expand the Sledgehammer's versatility and increase the usage rates of other Sledgehammer Techs.

Starter Packs

  • [Vortex & Tarantula] Player HP modifier +600 → +500
  • [Void Eye & Fire Badger] Player HP modifier 0 → -100
  • [Crawler & Fire Badger] Player HP modifier 0 → -100
  • [Hound & Steel Ball] Player HP modifier +200 → +100
Developer's Note: As always, we adjust the Player HP Modifiers for Starter Packs primarily based on their win rates and pick rates across different MMR brackets.

Reinforcement

  • Once a player has selected [Redeployment], no additional [Redeployment] cards will appear in the Reinforcement pool.

Star Expedition - Balance Adjustments

For Star Expedition, our goal is to give players more satisfying and fun tactical options. Therefore, aside from nerfing the Abyss — which has indeed been overly dominant — we have buffed a large number of units and replaced many units' Default Tech with more practical ones.

Shop

  • Appearance rate of an individual unit's Tech in the Shop: 5% → 10% (The maximum total appearance rate for all unit Techs in the Shop remains capped at 40%).
Developer's Note: After this adjustment, players who hold only a small variety of unit types will be able to roll Techs for their preferred units much more frequently.

Abyss

  • HP 93747 → 84372 (-10%)
  • ATK 5019 → 4517 (-10%)

Fang

  • Default Tech: [Mechanical Rage] → [Ignite]

Hound

  • Default Tech: [Chamber Compression] → [Incendiary Bomb]

Arclight

  • HP 4813 → 5294 (+10%)

Vortex

  • Added to the Starter Pack pool

Rhino

  • HP 29385 → 32323 (+10%)

Typhoon

  • Default Tech: [Wreckage Detonation] → [Air Defense Mark]
  • ATK 112 → 123 (+10%)

Farseer

  • ATK 1348 → 1483 (+10%)

Centurion

  • Attack Interval 0.8s → 0.9s
  • ATK 1635 → 1840 (+12.5%)

Fortress

  • Default Tech: [Barrier] → [Anti-Air Barrage]
  • ATK 9315 → 10433 (+12%)

Vulcan

  • ATK 107 → 117 (+10%)

War Factory

  • ATK 10765 → 11842 (+10%)
  • HP 159176 → 175093 (+10%)

Experimental Death Knell

  • Reduced the XP required for leveling up

Reinforcement

  • [Assault Tactics I]: Cost 0 → 50
  • [Defensive Tactics I]: Cost 0 → 50
  • [Ranged Tactics I]: Cost 0 → 50
  • [Mobile Tactics I]: Cost 0 → 50
  • [Assault Tactics II]: Cost 200 → 300
  • [Defensive Tactics II]: Cost 200 → 300
  • [Ranged Tactics II]: Cost 200 → 300
  • [Mobile Tactics II]: Cost 200 → 300
  • [Last Line of Defense]: ATK and HP bonus 50% → 60%
  • [Illegal Bargaining]: The first Shop refresh next round offers all items at a discount → Next round, the first 2 batches of items in the Shop are discounted
  • [Elite Customization]: Designate 1 unit; that unit's Level in the Shop +2 → Designate 1 unit; that unit's Level in the Shop +1
  • [Tech Order]: Designate 1 unit; the Shop offers 3 additional discounted Techs for that unit → 5 additional discounted Techs for that unit

Assets

  • [Platinum Trophy]: Payload 2 → 3
  • [Caravan Shopping Guide Sign]: Can only refresh 3 times per round; starting from Round 2, the Shop always contains at least 3 discounted items → Can only refresh 2 times per round; starting from Round 2, the Shop always contains at least 3 discounted items
  • [Vanguard - Death Knell]: Initial Supply -300 → -250
  • [Vanguard - Vulcan]: Initial Supply -500 → -450
  • [Vanguard - Melting Point]: Initial Supply -300 → -450

Custom Camera

Players can now save up to 3 custom camera views. Left-click the camera buttons to switch between the default camera view and your 3 custom camera views; right-click a custom camera button to delete that saved view.

Other Optimizations

  • Changed the background color of certain Loading Screens from white to gray
  • [Sentry Missile] now displays an indicator showing its potential targeting direction during the deployment phase
Developer's Note: Because enemy positions can change within the fog of war during the deployment phase, the targeting direction indicator shown during deployment is not always accurate.

Bug Fixes

  • Fixed several issues that could cause data errors
  • Fixed several UI animation issues
  • Fixed several localization issues

Feedback & Bug Reports

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels:

PatchBot
Mechabellum

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