Update 2.0.0.3

24 days ago

This update primarily focuses on Centurion and the Star Expedition mode. We are taking a more cautious approach to the balance of Standard Versus, so further Standard Versus-related changes will be gradually implemented after we have collected and analyzed sufficient data.

Standard Versus - Balance Adjustments

Centurion

  • HP: 15000 → 16500 (+10%)
  • ATK: 1500 → 1395 (-7%)

[Homing Missile] Adjustments:

  • Missile count: 4 → 2
  • Missile damage: 800 → 2000
  • Splash Radius: 7 → 5
  • Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
  • Minimum Attack Range: 60 → 45
  • Attack targets: Can now attack Aerial Units
  • Cost: 200 → 250
Developer's Note: After the buff in the previous patch, the Centurion's pick rate increased significantly, and its overall performance has slightly exceeded our expectations. In this update, we tweaked its stats — slightly sacrificing its base attack in exchange for further improving its survivability, allowing it to occasionally serve as a frontline tank. Furthermore, we reworked [Homing Missile]. The adjusted missiles have a reduced Splash Radius and significantly increased single-target damage, which means its efficiency in clearing clustered units will decrease, thereby limiting the viablility of mass Centurion strategy. As compensation, this Tech has now gained anti-air capabilities, allowing the Centurion to retain some anti-air presence even in Melee Mode.

Sandworm

  • [Anti-Air]: Range modifier +20 → ATK modifier +30%

Star Expedition - Balance Adjustments

The adjustments in Star Expedition mainly focus on buffing underused units and Techs.

Centurion

[Homing Missile] Adjustments:

  • Missile count: 4 → 2
  • Missile damage: 800 → 2000
  • Splash Radius: 7 → 5
  • Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
  • Minimum Attack Range: 60 → 45
  • Attack targets: Can now attack Aerial Units
  • Cost: 200 → 250

Fortress

  • [Anti-Air Barrage]: Barrage damage 1080 → 1620 (+50%)

Wraith

  • [Land Cruiser]: Cost 300 → 200

Rhino

  • [Photon Coating]: Cost 200 → 100

Stormcaller

  • [Incendiary Bomb]: Cost 200 → 100

Typhoon

  • ATK: 102 → 112 (+10%)

Sledgehammer

  • Default Tech: [Armor Enhancement] → [Armor-Piercing Bullets]
  • [Armor-Piercing Bullets]: ATK modifier +250% → +300%

Tarantula

  • [High-Explosive Ammo]: Cost 200 → 150

Sabertooth

  • [Anti-Air Missile]: Cost 200 → 150

Crawler

  • [Acidic Explosion]: Cost 150 → 50

Vortex

  • [Grid Integration]: Cost 200 → 150
  • HP: 8839 → 9723 (+10%)

Hound

  • HP: 1213 → 1455 (+20%)

Fang

  • [Grenade Launcher]: Range modifier +10 → +20

Star Expedition - Matchmaking Rules

Reduced the probability of consecutively matching against the same opponent player's lineup.

Bugfixes

  • Fixed an issue where the Sandworm would sometimes fail to attack normally.
  • Fixed an issue where the Reinforcement History was not visible in Star Expedition.
  • Fixed an issue where the entrance SFX volume of the Dieselpunk - Overlord skin was too loud.
  • Fixed an issue where Mountain might occasionally fail to play its movement animation.
  • Fixed multiple UI display issues.
  • Fixed multiple localization issues.

Feedback & Bug Reports

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