Bugfixes
- Fixed that un-checking the 'parameter' checkbox would forget the quality of the parameter. (135937)
- Fixed improperly scaled technology sub-icons being drawn outside of widget bounds in research progress button. (129378)
- Fixed main menu background simulation vignette not being visible. (133955)
- Fixed '--report-quantities' command line parameter ignoring non-ore entities. (133592)
- Fixed that hovering space connection lines didn't work nicely for some angled connections. (134992)
- Fixed warning caused by icc profile on greyscale PNGs. (136038)
- Fixed that undo/redo around fuel in entities did not work nicely. (132089)
- Fixed that script changes to platform hub settings didn't show in the GUI until re-opened. (136163)
- Fixed that it was no longer possible to walk between rocket silos that are horizontally next to each other. (136182)
- Fixed that the vanilla binary would attempt to install space-age only mods. (136178)
- Fixed rocket silo was launching too fast causing circuit network to miss something happened. (136185)
- Fixed inventory slot filter menu showing on inventories that don't support filters. (136205)
- Fixed unable to change building modes while dragging. (136180)
- Fixed performance problems related to artillery reaction unit groups. (136211)
- Fixed scripts for transport belt madness campaign were not updated when loading an old save file. (136206)
- Fixed power switch gui did not disable toggle when entity is controlled by circuit network or frozen. (136136)
- Fixed hub inventory sorting would not wake up inserters causing genuine stuck situations to appear as a deadlock. (136232)
- Fixed transport belts marked as tall would not render as tall when hide tall entities is enabled. (136237)
- Fixed science production was not reported to production statistics of corresponding surfaces. (136236)
- Fixed a crash when construction robot brings empty stack of items to a tank in some cases. (136222)
- Fixed that enabling light occlusion disabled light rendering for all blend modes except "normal" (premultiplied alpha) blending. (132555 and 135903)
- Fixed a game freeze when mods kill tiles under entities actively dying on space platforms. (136245)
- Fixed a crash when mods invalidate turrets while they kill things using beams. (136224)
- Fixed that several environmental entities did not show in the signals list. (136240)
- Fixed a crash when a space platform which didn't have enough inventory space requested more items which didn't fit into the rocket and the item had custom minimum payload equal to wanted count. (136213)
Modding
- Removed utility constants zoom_to_world_can_use_nightvision, zoom_to_world_effect_strength and zoom_to_world_daytime_color_lookup.
- Added SpaceConnectionPrototype::shape.
- Added SpaceConnectionPrototype::origin.
- Added SpaceLocationPrototype::origin.
- Replaced ItemPrototype::fuel_category with ItemPrototype::fuel_categories.
Scripting
- Removed LuaPlayer::spectator because it did nothing.
- Replaced LuaItemPrototype::fuel_category read with fuel_categories read.
