Version 2.1.20

23 days ago

Bugfixes

  • Fixed that un-checking the 'parameter' checkbox would forget the quality of the parameter. (135937)
  • Fixed improperly scaled technology sub-icons being drawn outside of widget bounds in research progress button. (129378)
  • Fixed main menu background simulation vignette not being visible. (133955)
  • Fixed '--report-quantities' command line parameter ignoring non-ore entities. (133592)
  • Fixed that hovering space connection lines didn't work nicely for some angled connections. (134992)
  • Fixed warning caused by icc profile on greyscale PNGs. (136038)
  • Fixed that undo/redo around fuel in entities did not work nicely. (132089)
  • Fixed that script changes to platform hub settings didn't show in the GUI until re-opened. (136163)
  • Fixed that it was no longer possible to walk between rocket silos that are horizontally next to each other. (136182)
  • Fixed that the vanilla binary would attempt to install space-age only mods. (136178)
  • Fixed rocket silo was launching too fast causing circuit network to miss something happened. (136185)
  • Fixed inventory slot filter menu showing on inventories that don't support filters. (136205)
  • Fixed unable to change building modes while dragging. (136180)
  • Fixed performance problems related to artillery reaction unit groups. (136211)
  • Fixed scripts for transport belt madness campaign were not updated when loading an old save file. (136206)
  • Fixed power switch gui did not disable toggle when entity is controlled by circuit network or frozen. (136136)
  • Fixed hub inventory sorting would not wake up inserters causing genuine stuck situations to appear as a deadlock. (136232)
  • Fixed transport belts marked as tall would not render as tall when hide tall entities is enabled. (136237)
  • Fixed science production was not reported to production statistics of corresponding surfaces. (136236)
  • Fixed a crash when construction robot brings empty stack of items to a tank in some cases. (136222)
  • Fixed that enabling light occlusion disabled light rendering for all blend modes except "normal" (premultiplied alpha) blending. (132555 and 135903)
  • Fixed a game freeze when mods kill tiles under entities actively dying on space platforms. (136245)
  • Fixed a crash when mods invalidate turrets while they kill things using beams. (136224)
  • Fixed that several environmental entities did not show in the signals list. (136240)
  • Fixed a crash when a space platform which didn't have enough inventory space requested more items which didn't fit into the rocket and the item had custom minimum payload equal to wanted count. (136213)

Modding

  • Removed utility constants zoom_to_world_can_use_nightvision, zoom_to_world_effect_strength and zoom_to_world_daytime_color_lookup.
  • Added SpaceConnectionPrototype::shape.
  • Added SpaceConnectionPrototype::origin.
  • Added SpaceLocationPrototype::origin.
  • Replaced ItemPrototype::fuel_category with ItemPrototype::fuel_categories.

Scripting

  • Removed LuaPlayer::spectator because it did nothing.
  • Replaced LuaItemPrototype::fuel_category read with fuel_categories read.
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