Changes
Added technology prerequisite to "Transport belt capacity 2": it now requires "Inserter capacity bonus 7" to be researched.
Bugfixes
- Fixed that go-to-mod didn't work when searching hid the mod-to-go-to in the manage mods GUI. (134687)
- Fixed that many machines with passthrough ports would continue to produce and consume fluid from overextended pipelines.
- Fixed upgrading lamps would not preserve color. (135519)
- Fixed a crash when rendering linked belt without structure sprites.
- Fixed technology effect tooltips were showing incorrect values. (116018)
- Fixed that equipping armor with the shift-click shortcut would also send the next item in your inventory to a logistic trash slot. (135497)
- Fixed that nuclear ground was not counted as unlocked in Factoriopedia when unlocking atomic bombs. (135604)
- Fixed that the map preview GUI did not scale with GUI scale. (135623)
- Fixed that shift-click to select-and-confirm in the lab technology selection GUI did not work correctly. (135527)
- Fixed that rich-text recipe-with-quality tooltips did not work correctly. (135450)
- Fixed that changing fluid prototype temperature limits would not apply the new temperature limits to existing in-game fluids.
- Fixed asteroid collectors with filters set by control behavior could fail to track asteroid chunks when signals changed during tracking update cooldown. (135678)
- Fixed character legs were moving wrong way when walking and shooting. (132780)
- Fixed issues with the surface list GUI and scrolling. (135683)
- Fixed that space platform trash could over-fill landing pads. (135336)
- Fixed that the entity preview for the tesla turret was too small. (135570)
- Fixed that the capture robot rocket was shown in the technology bonus tooltip. (135628)
- Fixed that reordering shortcuts did not work correctly when some were hidden. (135658)
- Fixed tile buildability rules would not check all rules for rule overlaps when building entities in some cases. (135178)
- Fixed blueprint library quickbar interaction when the player inventory is 100% full. (131285)
- Fixed that confirming the maximum value field in orbital requests did not always work. (132071)
- Fixed that Factoriopedia wouldn't show fluid recycling recipes if not merged with a recipe. (135491)
- Fixed that chart rendering did not render all layers. (135368)
- Fixed that underground belt contents would get counted twice in deconstruction planner tooltips. (135587)
- Fixed a crash when mods replace cargo bays during cargo bay fast-replace. (135586)
- Fixed a soft-lock when dying while the undo-confirmation GUI is open. (135665)
- Fixed that multiplayer latency would think your main inventory had items from your ammo/weapons/armor. (134278)
- Fixed a crash when crafting machine with burner energy source is deactivated by script during update. (135736)
- Fixed recipe crafting speed prediction was not accounting for quality upgrades. (135764)
- Fixed that the graph widget did not handle negative values. (135583)
- Fixed remotely driven car in latency colliding with character with mecharmer causing a crash. (134544)
- Fixed a crash when super force building modded enemy spawners using blueprints. (135804)
Modding
- Added EntityPrototype::ghost_build_sound.
- RocketSiloPrototype::rocket_parts_storage_cap accepts all values down to 0. This can be used to disable crafting of second rocket.
- Added CircuitConnectorSprites::render_layer and secondary_draw_order.
- Circuit connector for inserter no longer defaults to drawing on "floor" render layer.
- Circuit connector for train stops no longer defaults to drawing on "train-stop-top" render layer.
- Circuit connector for asteroid collector no longer defaults to drawing on "higher-object-under" render layer.
- Circuit connector for rocket silo no longer defaults to drawing with secondary draw order of 70.
- Removed LoaderPrototype::circuit_connector_layer. Use CircuitConnectorSprites::render_layer instead.
- Removed RailSignalPictureSet::circuit_connector_render_layer. Use CircuitConnectorSprites::render_layer instead.
- Removed CraftingMachineGraphicsSet::circuit_connector_layer and circuit_connector_secondary_draw_order. Use CircuitConnectorSprites::render_layer and secondary_draw_order instead.
- Removed MiningDrillGraphicsSet::circuit_connector_layer and circuit_connector_secondary_draw_order. Use CircuitConnectorSprites::render_layer and secondary_draw_order instead.
Scripting
- Changed LuaControl::opened to support reading/writing the opened tile when in the map editor.
- Changed LuaControl::opened to support opening the permissions GUI, and server config GUI, and player management GUI when allowed.
- Changed LuaControl::opened to support opening the alerts GUI.
- Added LuaEntity::potential_effects read.
- Added LuaSpacePlatform::completed_trips read/write.
- Reworked LuaSimulation::get_widget_position() - it no longer accepts data/data2 strings and now uses 1-based indexing.
- Added "simple-item-with-quality-slot" to SimulationWidgetType.
- Replaced LuaGroup with LuaItemGroup and LuaItemSubGroup.
- Added on_next_day_started event.
