V91.8 - Major Version Of Servers And Clients (Steam V91.6 - 07/09/2026)
DLC: Dragontopia Day One Content Update
New Tameable Dragon
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Lumina
- The shadow meets its light. Lumina awakens in Dragontopia.
Umbra / Dragontopia Fixes
- Fixed several issues on Umbra’s Dragonhorn
- Fixed cases where Umbra’s AI struggled to hit its target
- Fixed an issue that caused Umbra to use abilities when using the Spyglass/Tek Binoculars while mounted
- Fixed several Gamepad issues with Umbra
- Fixed Umbra’s Gamepad Sprint control on the HUD
- Fixed Umbra appearing too low when displayed in a Display Case
- Fixed Deep Diver milestone not progressing with Umbra
- Fixed mindwipe not refunding Dragon Skill Points invested
- Fixed Tracked Dragontopia Milestones all disappearing after completing one of them
General Fixes
- Fixed inability to craft Cryopods/Cryofridges in Genesis Mission Terminals
- Fixed creatures getting stuck in Cryopods after starting the Gauntlet missions
- Fixed rain on the Genesis Ocean biome not refilling water stat or containers
- Fixed an issue that could sometimes cause foliage interaction not to work correctly on Genesis
- Fixed inaccuracies of player location on the Genesis Map
- Fixed an issue on Xbox where audio could be lost
- Fixed an entitlement issue with paid Cosmetics
- Fixed some missing Mission icons in the Mission UI
- Adjusted various Genesis Outpost mission text
- Fixed issues with HLNA’s Ocean Teleports: NE, N, E, W teleporting to the same island
- Fixed some localization issues with HLNA’s reactions
- Added some missing HLNA sound cues
- Adjusted some of Tides of Fortune’s Skill descriptions to be clearer
- Adjusted scatter limits on dreadlocks hairstyle to make dye colors truer on dark hair
- Increased Hand Cannon’s damage by 300%
- Fixed Hand Cannon having no water interaction when hitting a water surface
- Adjusted Grapeshot ammo crafting requirements to be more reasonable
- Fixed Corrosive Ship Cannonball not having an icon/name/description
- Improved Bounty Board’s map-specific creature whitelisting/blacklisting
- Fixed Treasure Map Bottles being lumped with generic loot crates when using the Treasure Hunter skill
- Prevented Bio-Grinder from working on mission creatures
- Prevented Wisp of Industry skill being activated while seated
- Fixed not being able to equip the Shovel when owning Tides of Fortune
- Added the Tek Bunker to the Tek Replicator’s inventory
- Megachelon Shell can now be grinded for Chitin
- Fixed Astrocetus not force-landing when flying above the Lost King’s city in Lost Colony
Palaeoctopus
- Improved Palaeoctopus attacks on low-performing servers
- Increased melee swing radius on Palaeoctopus swipe attacks
- Fixed an issue where Palaeoctopus would have weird targeting after being unclaimed
Bloodstalker
- Fixed Bloodstalker not being cloneable
- Fixed issue where Bloodstalker would correct its climbing location due to the climbing location being stuck inside terrain
- Adjusted Gamepad controls for Bloodstalker's Submerge ability from LB + L3 → LB + RT
- More comfortable control to press, and no longer toggles voice as it did in ASE.
Tidepup
- Fixed Tidepup not retaining XP once evolving
- Fixed missing "Ready To Evolve" VFX on Tidepup if it was activated on your shoulder in first-person view
- Fixed shoulder-mounted dino HUD elements overlapping with shoulder-mounted Tidepup
- Genesis untameable ocean dino spawners will now not spawn close to shores or in playable underwater areas
- Untameable wild creatures are now named “Feral” instead of “Wild” on their floating name
- Fixed enemies sometimes spawning clipping the mesh during The Final Test Boss
Hover Skiff
- Fixed Hover Skiff’s ramp having no damage overlay
- Fixed Hover Skiff damage overlay not displaying correctly
- Fixed being unable to build on Hover Skiff sometimes
- Fixed Hoverskiff not having a destructible mesh when destroyed
- Fixed Ammo Box looking filled visually in some languages
- Fixed Hammock Skin being automatically awarded on Tides of Fortune ownership
- Fixed an issue with orbit cam rotation when tapping on the Aquarium structure
- Revised settings for Aquarium SFX
- Skill Tree Menu hotbar highlight will now appear in the appropriate color for that Skill Tree when dragging an active skill
- Fixed issues where Lost Colony Activatable skills would cause ghost items to fill the player inventory
- Fixed several exploits
- Fixed several crashes
Ship Fixes
- Optimized & improved ship physics
- Improved ship buoyancy
- Reduced Sloop’s max speed and steering forced by approximately 10%
- Fixed Shipyard not correctly checking for obstruction when placing
- Fixed an issue that could cause a docked ship to be destroyed too easily from the Shipyard
- Fixed an issue with the Shipyard where ships could teleport to previous dock teleport location when launching
- Fixed custom keybindings preventing Ship functionality
- Fixed Steam gamepad controls not working with custom KBM keybindings
- Fixed Ship Skill: Smokescreen not working against Outpost NPC Pirate Ships
- Fixed NPC Pirate Ship’s inventory being accessible
- Fixed an issue that caused newly crafted ships to not auto-collect floating cargo
- Fixed ships crafted at Shipyard anchored visually and don't unanchor after moving on Singleplayer
- Fixed desync that could occur while piloting a ship
- Fixed a rare issue that caused structures to appear invisible on ships
- Fixed an issue that could prevent snapping structures on top of each other on a ship
- Fixed damage overlay not displaying on the ship’s decks correctly
- Fixed an issue that could cause the ship’s steering wheel to take damage
- Fixed inability to use Soap on ships
- Fixed a location near the ladder of ships that could cause you to control the cannons instead of using the ladder
- Fixed various Vacuum Compartment incorrect snapping logic
- Fixed water post-process not being removed when entering a Vacuum compartment placed in the Genesis Ocean biome
- Fixed a jitter that would happen when a player observed a character with armor on an anchored or docked ship
- Fixed Ships Ladder Cover not being destroyed when ships go out of replication range
- Fixed other tribes being able to steal Outpost mission loot with ships on PVE
- Players can now fire the cannons while in first-person view on the ship wheel, for a more immersive experience
- Repair resources required are now displayed on the Shipyard’s repair MUW option
- The cannon selection pulse has been disabled; the glow indicating selected cannons on ships is now static.
- Fixed combat music during ship combat not advancing sometimes
- Removed Vehicle HUD tooltip from ships
- NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs
- Fixed custom-painted structure not displaying correctly with cosmetic mod attached
- Fixed Structure cosmetics displaying as black or flickering
- Fixed a crash related to mods on PlayStation
- Fixed an issue where vehicles could be healed by dino abilities
- Performed a one-time cleanup of Feroxes to address an exploit and remove any unintended advantage gained from it.
- Raised Brigantine structure limit to 200
- Raised Sloop structure limit to 75
