Client v91.6 (Updated: 07/09/2026)

4 months ago

V91.8 - Major Version Of Servers And Clients (Steam V91.6 - 07/09/2026)

DLC: Dragontopia Day One Content Update

New Tameable Dragon

  • Lumina
    • The shadow meets its light. Lumina awakens in Dragontopia.

Umbra / Dragontopia Fixes

  • Fixed several issues on Umbra’s Dragonhorn
  • Fixed cases where Umbra’s AI struggled to hit its target
  • Fixed an issue that caused Umbra to use abilities when using the Spyglass/Tek Binoculars while mounted
  • Fixed several Gamepad issues with Umbra
  • Fixed Umbra’s Gamepad Sprint control on the HUD
  • Fixed Umbra appearing too low when displayed in a Display Case
  • Fixed Deep Diver milestone not progressing with Umbra
  • Fixed mindwipe not refunding Dragon Skill Points invested
  • Fixed Tracked Dragontopia Milestones all disappearing after completing one of them

General Fixes

  • Fixed inability to craft Cryopods/Cryofridges in Genesis Mission Terminals
  • Fixed creatures getting stuck in Cryopods after starting the Gauntlet missions
  • Fixed rain on the Genesis Ocean biome not refilling water stat or containers
  • Fixed an issue that could sometimes cause foliage interaction not to work correctly on Genesis
  • Fixed inaccuracies of player location on the Genesis Map
  • Fixed an issue on Xbox where audio could be lost
  • Fixed an entitlement issue with paid Cosmetics
  • Fixed some missing Mission icons in the Mission UI
  • Adjusted various Genesis Outpost mission text
  • Fixed issues with HLNA’s Ocean Teleports: NE, N, E, W teleporting to the same island
  • Fixed some localization issues with HLNA’s reactions
  • Added some missing HLNA sound cues
  • Adjusted some of Tides of Fortune’s Skill descriptions to be clearer
  • Adjusted scatter limits on dreadlocks hairstyle to make dye colors truer on dark hair
  • Increased Hand Cannon’s damage by 300%
  • Fixed Hand Cannon having no water interaction when hitting a water surface
  • Adjusted Grapeshot ammo crafting requirements to be more reasonable
  • Fixed Corrosive Ship Cannonball not having an icon/name/description
  • Improved Bounty Board’s map-specific creature whitelisting/blacklisting
  • Fixed Treasure Map Bottles being lumped with generic loot crates when using the Treasure Hunter skill
  • Prevented Bio-Grinder from working on mission creatures
  • Prevented Wisp of Industry skill being activated while seated
  • Fixed not being able to equip the Shovel when owning Tides of Fortune
  • Added the Tek Bunker to the Tek Replicator’s inventory
  • Megachelon Shell can now be grinded for Chitin
  • Fixed Astrocetus not force-landing when flying above the Lost King’s city in Lost Colony

Palaeoctopus

  • Improved Palaeoctopus attacks on low-performing servers
  • Increased melee swing radius on Palaeoctopus swipe attacks
  • Fixed an issue where Palaeoctopus would have weird targeting after being unclaimed

Bloodstalker

  • Fixed Bloodstalker not being cloneable
  • Fixed issue where Bloodstalker would correct its climbing location due to the climbing location being stuck inside terrain
  • Adjusted Gamepad controls for Bloodstalker's Submerge ability from LB + L3 → LB + RT
    • More comfortable control to press, and no longer toggles voice as it did in ASE.

Tidepup

  • Fixed Tidepup not retaining XP once evolving
  • Fixed missing "Ready To Evolve" VFX on Tidepup if it was activated on your shoulder in first-person view
  • Fixed shoulder-mounted dino HUD elements overlapping with shoulder-mounted Tidepup
  • Genesis untameable ocean dino spawners will now not spawn close to shores or in playable underwater areas
  • Untameable wild creatures are now named “Feral” instead of “Wild” on their floating name
  • Fixed enemies sometimes spawning clipping the mesh during The Final Test Boss

Hover Skiff

  • Fixed Hover Skiff’s ramp having no damage overlay
  • Fixed Hover Skiff damage overlay not displaying correctly
  • Fixed being unable to build on Hover Skiff sometimes
  • Fixed Hoverskiff not having a destructible mesh when destroyed
  • Fixed Ammo Box looking filled visually in some languages
  • Fixed Hammock Skin being automatically awarded on Tides of Fortune ownership
  • Fixed an issue with orbit cam rotation when tapping on the Aquarium structure
  • Revised settings for Aquarium SFX
  • Skill Tree Menu hotbar highlight will now appear in the appropriate color for that Skill Tree when dragging an active skill
  • Fixed issues where Lost Colony Activatable skills would cause ghost items to fill the player inventory
  • Fixed several exploits
  • Fixed several crashes

Ship Fixes

  • Optimized & improved ship physics
  • Improved ship buoyancy
  • Reduced Sloop’s max speed and steering forced by approximately 10%
  • Fixed Shipyard not correctly checking for obstruction when placing
  • Fixed an issue that could cause a docked ship to be destroyed too easily from the Shipyard
  • Fixed an issue with the Shipyard where ships could teleport to previous dock teleport location when launching
  • Fixed custom keybindings preventing Ship functionality
  • Fixed Steam gamepad controls not working with custom KBM keybindings
  • Fixed Ship Skill: Smokescreen not working against Outpost NPC Pirate Ships
  • Fixed NPC Pirate Ship’s inventory being accessible
  • Fixed an issue that caused newly crafted ships to not auto-collect floating cargo
  • Fixed ships crafted at Shipyard anchored visually and don't unanchor after moving on Singleplayer
  • Fixed desync that could occur while piloting a ship
  • Fixed a rare issue that caused structures to appear invisible on ships
  • Fixed an issue that could prevent snapping structures on top of each other on a ship
  • Fixed damage overlay not displaying on the ship’s decks correctly
  • Fixed an issue that could cause the ship’s steering wheel to take damage
  • Fixed inability to use Soap on ships
  • Fixed a location near the ladder of ships that could cause you to control the cannons instead of using the ladder
  • Fixed various Vacuum Compartment incorrect snapping logic
  • Fixed water post-process not being removed when entering a Vacuum compartment placed in the Genesis Ocean biome
  • Fixed a jitter that would happen when a player observed a character with armor on an anchored or docked ship
  • Fixed Ships Ladder Cover not being destroyed when ships go out of replication range
  • Fixed other tribes being able to steal Outpost mission loot with ships on PVE
  • Players can now fire the cannons while in first-person view on the ship wheel, for a more immersive experience
  • Repair resources required are now displayed on the Shipyard’s repair MUW option
  • The cannon selection pulse has been disabled; the glow indicating selected cannons on ships is now static.
  • Fixed combat music during ship combat not advancing sometimes
  • Removed Vehicle HUD tooltip from ships
  • NPC Pirate Ships and Outpost Towers now target Rafts and can be damaged by player-built Cannons using Regular Cannonballs
  • Fixed custom-painted structure not displaying correctly with cosmetic mod attached
  • Fixed Structure cosmetics displaying as black or flickering
  • Fixed a crash related to mods on PlayStation
  • Fixed an issue where vehicles could be healed by dino abilities
  • Performed a one-time cleanup of Feroxes to address an exploit and remove any unintended advantage gained from it.
  • Raised Brigantine structure limit to 200
  • Raised Sloop structure limit to 75
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