Hey folks,
We’ve just rolled out Patch 9.0.4 to Total War: WARHAMMER III, with a particular focus on optimising Nagash’s campaign experience, alongside various other fixes and adjustments across the board. You can read the full Patch Notes below, with Nagash-related items detailed in their own section, followed by all other changes.
As always, if you run into any new issues after updating the 9.0.4, please raise them over in our dedication bug reporting sub-forum. Please include as much information as you’re able to within your report, including screenshots and save files (mod-free if possible, or let us know in the report if you use mods), as this greatly helps us in our investigations.
Our intention is to have a 9.0.5 release within the next few weeks which, alongside various fixes and adjustments, should include some improvements to Victory Objectives with the goal of making them more relevant and impactful.
Until then, we’ll see you on the battlefield!
— The Total War Team
Nagash
Campaign
General/Gameplay
- Expanded the search functionality in The Black Pyramid to now also match the names of specific units contained within unit sets and other hover-over text.
- Fixed an issue when playing as Nagash where a fort settlement obtained via confederation or diplomacy had the wrong settlement type and main building.
- Fixed an issue where the ‘Sun-Scorched, Sand-Blistered’ node on the Black Pyramid was not applying flaming attacks to Ushabti (Great Bows), Horse Archers & Horse Chariots.
- Fixed a Grave Call unlocking node in the Black Pyramid which was incorrectly giving access to the wrong units.
- Fixed an issue where the Lahmian Halls and Halls of Glories Past would lock again for Nagash after loading a save, even if Neferata and Walach had previously been subjugated.
- When playing as Nagash, fighting battles in a region that is not part of Land of the Dead now shows a warning icon that no Necromantic Energy is granted from battles in that region.
- Fixed an issue where Necromantic Energy from battles was not being awarded if the battle was fought in a region with an abandoned settlement.
- Nagash's building effects that are enabled by devastation now take effect immediately instead of in the next turn.
- Fixed an issue where Nagash's gold resource buildings weren't granting their Lord recruit rank bonus when replacing an existing Lord.
- Fixed an issue where Nagash's landmark in the Black Pyramid of Nagash was granting 1 additional Lord recruit rank than it should when replacing Lords rather than recruiting new Lords.
- Fixed an issue where the Nameless would remain on the Campaign map after their death during Crisis Mode events.
- Fixed an issue where Nagash was able to recruit Regiments of Renown outside of his owned territories.
- Fixed an issue where some of Luthor Harkon's ship buildings were not working after being confederated by Nagash.
- Fixed an issue where Nagash’s Necropolis tutorial could function incorrectly when Hotkeys are pressed.
- Fixed an issue where transferring a Book of Nagash could not work correctly in some sea regions and open seas.
Skills, Abilities & Traits
- Adjusted Pinnacle of Servitude skill for Nagash, reducing its Recruit Rank bonus to 1, but allowing it to also apply to units recruited via Grave Call.
- Fixed an issue where the Black Pyramid Sigil "Named to Protect" could cause Heroes to gain multiple stacks of the Guardian ability.
Items & Ancillaries
- Fixed an issue where Isabella was unable to reequip the Blood Chalice of Bathori if unequipped after confederating Sylvania as Nagash.
UI
- Fixed an issue where The Great Blades Unsheathed node in the Black Pyramid was displaying the wrong effect icon.
- Fixed an issue where the available sigils UI in the Black Pyramid was not returning to the correct position after spending or refunding a sigil, resulting in it being positioned slightly off-screen.
- Nagash’s Grave Call Recruitment button is now greyed-out when unavailable. Additionally, we have added a tooltip explaining that it is only available in Land of the Dead.
- Fixed an issue when playing as Nagash where some buildings could show as Ruined in landmark building chains.
- Fixed an issue where Subjugating the Nameless or some of the other Legendary Hero Mortarchs could show the wrong text.
- Fixed an issue when playing as Nagash where the Encamp army stance incorrectly mentioned Global recruitment.
- Fixed an issue where some tooltips that grant extra ability uses in the Black Pyramid panel were missing details of that ability.
- Attempting to Occupy, Colonise or Resettle a region as a Necropolis now indicates if the Necropolis limit will be exceeded as a result.
- Fixed an issue where some mission objectives in the Mortarchs panel were lacking a button to zoom to the relevant location for that objective.
- Fixed an issue where Dieter Helsnicht's "The Silent Legion" requirement text exceeded the dimensions of the text box.
- Fixed an issue where the Sigil Browser in The Black Pyramid would overlap the Shambling Hordes cluster of nodes when fully zoomed out at some resolutions and UI scaling options.
- Fixed an issue where an empty tooltip would show for some factions when hovering over a Book of Nagash that another army was carrying.
- Clicking on the Land of the Dead panel name now opens a help page about the Land of the Dead within the Province panel, as with other settlements.
- The settlement requirements text for the Ritual of Undeath no longer appears after the Ritual of Undeath has been enacted.
- Fixed an issue where the "Disempower Sigils" button in The Black Pyramid would be active even when no Sigils are currently Empowered.
- Fixed an issue where spells granted to Nagash by Awakening the power of a Book of Nagash showed a different number of uses in his character details panel than in the Books of Nagash panel.
- Removed progress bars from the Mortarch mission objectives to make the panel UI more consistent.
VFX
- Fixed an issue where Nagash’s persistent VFX would linger in another character’s ‘Character Detail’ view when clicking between two characters.
- Fixed an issue where the VFX could flicker in some character details portholes, including Nagash.
Battle
Maps
- The Khemri siege battle map now features the Black Pyramid of Nagash looming over the city.
Spells & Abilities
- Fixed an issue where the Book of Nagash spell ‘Incantation of the Skullstorm’ would incorrectly target the area behind the unit that needs to be targeted.
- Reduced the trigger time for Screaming Skull Catapults' homing ability, granted by the Black Pyramid ‘Seeker of Kindred Skulls’ node, from 3s to 2s.
VFX
- Fixed an issue where moving Nagash to a new position during the deployment phase would leave lingering VFX in his previous location.
Multiplayer
- Nagash buildings locked behind subjugations will now be unlocked if Neferata or Walach start or become owned by a co-op partner in multiplayer campaigns.
- Fixed an issue where Nagash's buildings locked behind subjugation remained locked if Neferata or Walach start or become owned by a co-op partner.
Additional Release Notes
Performance & Stability
- Fixed a crash that could occur after ending the turn during the Nagash End Times crisis.
- Fixed an issue where the game could freeze for a long period of time during very late game turn ends.
Campaign
General/Gameplay
- Fixed an issue where, after the Chaos Invasion Endgame had concluded, a razed region colonised by a faction would become unoccupiable by any factions subsequently conquering that region.
- Fixed an issue where the player was unable to construct the port building in the Altar of the Horned Rat after capturing it from the Vermintide faction. (Please note that this will only affect new campaigns.)
- Fixed an issue where The Liche High Priest (Nehekhara) was unable to correctly unlock Arcane Conduit.
- Storm attrition generated by a player-spawned storm no longer affects the player’s armies or those of allied factions.
- Fixed an issue where Short Victory rewards that decrease the cost of Bloodlines rituals were not being applied correctly.
- Fixed an issue where the Altdorf College of Forbidden Magic landmark was incorrectly providing double the amount of Winds Of Magic power reserve per turn.
- Fixed an issue where some characters no longer had a background Trait after their faction is confederated.
- In the Great-Smart plans, when attempting a Verminlord summon, you can now see for each selection the base Verminlord's unit card from the Verminlord that will be summoned if successful.
- When attempting a Verminlord summon in the Great-Smart plans panel, each option now displays the base Verminlord’s unit card that will be summoned if successful.
- Fixed an issue where the Enforce Confederation option for Warriors of Chaos was incorrectly vassalising instead of properly confederating.
- Fixed an issue where Styrkaar’s mission was triggering for all factions instead of only Slaanesh, Warriors of Chaos and Norsca.
- Fixed an issue where some Lords could lose access to some of their mounts after being confederated. (Please note that this will only affect new campaigns.)
Skills, Abilities & Traits
- Fixed an issue where Arkhan's skill ‘Legions of Death’ was not affecting Chillgheists.
UI
- Fixed an issue where the Vampire Counts confederation requirement for the target faction to have no more than 5 regions was not displayed.
- Fixed some inconsistencies with scrolling behaviour within the unit recruitment panel.
- Added missing localisations for text strings introduced in 9.0.3.
VFX
- Fixed an issue where a character that has lost The Nemesis Crown could still have the VFX as if they were still carrying it.
Battle
Spells & Abilities
- Reduced the duration of the ‘Soul Slaying Hunger’ ability to more accurately match the Visual Effect duration.
- Reduced the radius of ‘Mist Form’ ability to more accurately match the Visual Effect and targeting area.
- Fixed an issue where Invocation of Nehek could be cast on units that have reached their healing cap in battle.
Multiplayer
- Added the ability for the host of a Multiplayer lobby to see and adjust the AI Anti-Player Bias slider.
⚠ Important
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
🧱 Mod Warning
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

