Content Update 3.30.0 — Path of Exile: Covens of Umbra

13 hours ago

The Covens of Umbra Challenge League

  • In the Covens of Umbra Challenge League, you will encounter wicked covenites performing gruesome rites to summon their Queen, seeking to plunge the world into unending darkness. Defeat them to divine the future of Wraeclast and try to bend its fate to your will.
  • Upon disrupting the coven's magicks, you will get to select a Fate for the boss of the area you're in. Each Fate has a handful of effects, increasing both the rewards and difficulty of the encounter.
  • A fully empowered boss can be quite a threatening fight, but the tantalising rewards of each Fate you invoke will surely make it worth it.
  • The twisted witchcraft of the Coven allows you to put the remains of your fallen enemies to use by placing them on your own Wickerman. Obtain Viscera from a defeated boss empowered by Fates to claim a scrap of their power for your own.
  • For more information about this expansion, check out pathofexile.com/covens
  • With 3.30.0, there are Standard, Hardcore and Solo Self-Found variations of the Covens of Umbra challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The Hardcore variations of Covens of Umbra are parented to their Standard Covens of Umbra equivalent, meaning if you die in Hardcore Covens of Umbra you can continue on in the Standard Covens of Umbra League.
  • The new Covens of Umbra challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Covens of Umbra. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Covens of Umbra Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Covens of Umbra challenges you completed during the league.

New Content and Features

  • Added a new Intelligence Skill, Arcane Link: Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional lightning damage based on your mana. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines. It is offered to the Scion for completing Breaking the Seal, and can be purchased from Petarus and Vanja by the Marauder, Duelist and Templar.
  • Added a new Intelligence Transfigured Skill, Fireball of Radiation: Unleashes a ball of fire ahead that inflicts a short but powerful fire damage over time debuff to each enemy in an area around it.
  • Added 11 new Unique Items.
  • Added a new Jewel basetype, Mycelium Core.
  • Added 69 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle Box can yield.
  • Added 96 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Most Pinnacle content items, Fragments and Keys now have unique audio.
  • Continued to incrementally improve the sound, art, effects and environments.

Endgame Changes

  • The Shaped Region system has been completely reworked.
  • There are 10 types of Shaped Region, each associated with a specific type of Thread. By default your Atlas has a Shaped Region of each Thread type on it.
  • Shaped Regions grant affected Maps free Threads of that type. Successfully completing the Shaped Region objective in each Map increases the free Thread count by 1 in all other Maps affected by that Shaped Region.
  • Completing Shaped Region objectives no longer grants other Maps in that Shaped Region bonus modifiers.
  • While you have less than 10 Shaped Regions on your Atlas, you can click a button at the centre of the Atlas to Regenerate all Shaped Regions.
  • Shaped Regions applied by Astrolabes have a higher base number of free Threads applied to Maps in the Region.
  • Astrolabes have been changed to add a Shaped Region of the specified type to a specific Map on the Atlas, removing existing Shaped Regions of that type from the Atlas.
  • Astrolabes are no longer restricted from dropping in Shaped Regions.
  • Templar, Fruiting and Deceptive Astrolabes have been removed. Pre-existing items have been converted to a Cryptic Astrolabe which can be used or vendored to grant a random other Astrolabe.
  • Scarabs have been removed from the game. A new item type, Threads, have been added in their place.
  • Threads can be used when entering an Atlas area through the Map Device to apply the associated League mechanic to that Thread to the area. For each Thread expended, up to a maximum of eight, there are also increasingly higher and higher chances to apply powerful randomised transformative effects to the area related to that League mechanic.
  • Below are the new Thread items available:
    • Abyss Thread
    • Bestiary Thread
    • Betrayal Thread
    • Blight Thread
    • Breach Thread
    • Expedition Thread
    • Incursion Thread
    • Legion Thread
    • Ritual Thread
    • Ultimatum Thread
  • Added a new Currency Item, Frayed Thread which can be used to grant a random Thread, or vendored for a random Thread.
  • Existing Scarabs will be converted to either a Thread related to that specific Scarab content, or a Frayed Thread.
  • Existing Veiled Scarabs will be converted to Frayed Threads.
  • The majority of Scarab sources throughout the game instead now grants a number of Threads.
  • A new Threads section has been added to the Fragment Stash Tab, and the Scarabs section is now hidden when empty.
  • Maven's Chisel of Scarabs has been renamed to Maven's Chisel of Threads, and now increases the quantity of Threads found on a Map (previously Scarabs).
  • The Skittering Delirium Orb has been renamed to Threaded Delirium Orb, and now grants Thread rewards (previously Scarabs).
  • Eater of Worlds Altars now have Modifiers that can cause Eldritch Monsters or Map Bosses to drop Breach, Legion, Blight, Ritual or Incursion Threads.
  • Searing Exarch Altars now have Modifiers that can cause Eldritch Monsters or Map Bosses to drop Abyss, Expedition, Betrayal, Bestiary and Ultimatum Threads.
  • Eldritch Altar Modifiers that granted a chance for Scarabs dropped by slain Enemies to be Duplicated, instead now apply to Threads.
  • Strongbox Modifiers that dropped 1-4 of a specific type of Scarab instead now drop 2-5 of a specific type of Thread.
  • Operative's Strongboxes can no longer be found.
  • Tormented Heretics now have a base chance to spawn in Maps. Monsters touched by Tormented Heretics have a chance to drop Threads, and monsters possessed by Tormented Heretics drop additional Threads.
  • The New World Order Achievement now requires completing a Tier 14 or higher Map with at least 8 Threads applied (previously completing a Tier 11 or higher Map with a Horned Scarab applied).
  • Memory Threads have been renamed to Memory Traces.
  • The chance for Atlas Anomalies to spawn is now lowered by the amount of monsters remaining in the Map when the Map Boss is killed.
  • Templar Vaults are no longer granted by Eagon for completing Shaped Regions. Instead, Templar Vaults are now Atlas Anomalies which have a chance to spawn on killing Pinnacle Eldritch Bosses in each specific Atlas quadrant.
  • Versions of these bosses killed within Maven Invitations or Valdo Maps do not have a chance to spawn these Atlas Anomalies.
  • The Originator Voidstone no longer causes Equipment Items dropped to have a chance to drop with Memory Strands (note Equipment Items with Memory Strands still drop in Originator-Influenced Maps).
  • Shaper, Elder and Conqueror Fragments no longer grant increased Item Quantity to Maps, and will no longer be consumed when used along with a Map.
  • Memory Altar modifiers that enabled Primary League Mechanics such as Abyss, Breach or Legion have been disabled.
  • Added new Memory Altar modifiers for Ore Deposits, Mercenaries, Beyond, Sentinel, the Viridian Wildwood and Mirage.
  • Maven's Chisel of Procurement now grants +25% Item Rarity to Maps at 20% Quality (previously 40%).
  • Item Rarity values on Nightmare and Originator-influenced Map modifiers that specifically augment Item Rarity have been lowered by approximately 40-50%.
  • Eldritch Altars can now grant 10-20% increased Rarity of Items found in this Area (previously 15-30%).
  • Memory Trace Altars can now grant 20-25% increased Rarity of Items found in future Areas (previously 25-40%).
  • The Eldritch and Memory Trace Altars that granted increased Quantity of Items found have been removed.
  • The Pillars of Arun Unique Map now has 100-150% to Item Rarity (previously 200-300%), and 100-200% increased Experience gain (previously 60-100%).
  • The following Maps have been added back to the Atlas: Academy, Ancient City, Armoury, Barrows, Bone Crypt, Carcass, Castle Ruins, Coves, Crimson Temple, Cursed Crypt, Defiled Cathedral, Dig, Dungeon, Maze, Moon Temple, Mud Geyser, Necropolis, Overgrown Ruin, Pen, Peninsula, Racecourse, Scriptorium, Sepulchre, Shore, Spider Forest, Thicket, Underground River, Underground Sea, Villa, Waste Pool, and Wasteland.
  • The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Arsenal, Atoll, Bazaar, Beach, Bramble Valley, Cells, Chateau, Courthouse, Dark Forest, Estuary, Flooded Mine, Forbidden Woods, Forking River, Foundry, Frozen Cabins, Gardens, Ghetto, Infested Valley, Ivory Temple, Lair, Orchard, Pier, Plaza, Primordial Blocks, Shipyard, Stagnation, Toxic Sewer, Vault, and Waterways.
  • Crafting Recipes are no longer found in Unique Maps. Crafting Recipes for all Meta-Modifiers have been moved to Nightmare Maps instead.
  • Added four new Meta-Crafting Bench options:
    • 1 Prefix Modifier cannot be changed, for a cost of 1 Divine Orb.
    • 1 Suffix Modifier cannot be changed, for a cost of 1 Divine Orb.
    • 2 Prefix Modifiers cannot be changed, for a cost of 2 Divine Orbs.
    • 2 Suffix Modifiers cannot be changed, for a cost of 2 Divine Orbs.
  • The Crafting Bench options for Prefix Modifiers cannot be changed and Suffix Modifiers cannot be changed have had their costs updated, now with differing costs based on item type:
    • Prefixes/Suffixes cannot be changed on Weapons now has a cost of 4 Divine Orbs and 1 Sacred Orb.
    • Prefixes/Suffixes cannot be changed on Armour and Quivers now has a cost of 4 Divine Orbs and 4 Blessed Orbs.
    • Prefixes/Suffixes cannot be changed on Jewellery now has a cost of 4 Divine Orbs and 8 Exalted Orbs.
  • The Fractal Gargantuan, Fractal Titan, Synthete Masterpiece and Synthete Nightmare from the Cortex Boss fight now display as Pinnacle Atlas Bosses.
  • Divine Vessels are now Currency items that can be used on Maps to apply the Deified Enchantment Modifier.
  • Deified Areas empower all Map Bosses with 25% increased Damage, 25% increased Attack and Cast Speed, 100% increased Toughness, 25% increased Area of Effect, and 50% increased Rarity of items dropped. In Deified areas, you can capture the souls of certain Map Bosses, dropping a filled Divine Vessel on death which can be used to upgrade your Pantheon powers.
  • Divine Vessels now have a stack size of 20 (previously 1).
  • Allflame Embers are no longer fragments which can be used alongside a Map. Instead, these are now Currency items which can be used on a Map to apply an Enchantment which provides their pack substitution effect.
  • Allflame Embers now specify how many Monsters Packs in the area are substituted.
  • Added three new Allflame Embers: Allflame Ember of the Cloister, Allflame Ember of the Divine, and Allflame Ember of the Multitude.
  • Mercenary Warrants are no longer fragments you use alongside a Map. Instead they can be used to open portals to the Proving Grounds area on the Atlas, which is an area where you can rematch the previously fought Mercenary.
  • Delirium Orbs no longer apply enchantments to Maps. Instead they reforge rare Map items with an explicit modifier making players in the area Delirious.
  • Each Delirium Orb applies between 5 to 50% Delirious percentage.
  • Applying multiple Delirium Orbs of the same type will add to the current Delirious percentage, up to 100%.
  • Using a Delirium Orb of a different reward type resets the current Delirious percentage on the Map.
  • Delirium Orbed Maps have one reward of the specified type and an additional reward of that type for every 20% Delirious Percentage in the area.
  • Delirium Orbs cannot be used on legacy Maps that have layers of Delirium applied.
  • The Fragmented Delirium Orb has been removed. Existing Fragmented Delirium Orbs will be converted to Threaded Delirium Orbs.
  • Existing Maps with Fragmented Delirium Orb Enchantments will instead grant Thread rewards.
  • The following changes are more prominent at higher area levels:
    • The fog wave from Mirrors of Delirium expands much faster at the start of Delirium encounters.
    • Increased the time before Delirium Fog dissipates.
    • Increased the chance for Delirium Orbs and Cluster Jewels to drop from Delirious monsters.
    • Increased the chance for Delirium Bosses to spawn in Delirium fog.
    • Increased the average stack size of Simulacrum Splinters dropped by Delirium monsters.
    • When starting a Delirium Encounter through a Mirror there is a chance for 1-3 bonus rewards.
  • Refracting Fogs now have a small chance to drop from Delirium Bosses in your Tier 14+ Maps. These bosses do not have to be killed within a Mirage to drop a Refracting Fog.
  • The following league mechanics no longer have a random chance to spawn in Map areas: Abyss, Bestiary, Betrayal, Breach, Blight, Expedition, Incursion, Legion, Ritual, and Ultimatum.
  • Map areas now have a chance to spawn a Demonic Evocator at the start of the area. Interacting with a Demonic Evocator causes monsters in the area to be able to spawn Beyond portals on death.
  • Slaying Beyond Bosses in Maps now has a chance to reveal an entrance to a Demonic realm associated with that slain Beyond Boss.
  • Map Areas now have a small chance to naturally have slaying enemies attract Demons from Beyond.
  • Beyond Monsters now have an increased chance to drop Tainted Currency.
  • The chance for Beyond Monsters to spawn portals is now affected by their Monster Power, with Unique Monsters being able to spawn multiple Beyond portals on death.
  • You now gain Demonic Power for 60 seconds on defeating Beyond Bosses in your Maps.
  • Beyond Portals no longer stop spawning when slaying enemies after a Beyond Boss has been defeated in an area.
  • The number of Blight chests in each Lane within Blight encounters in your Maps is now scaled by a percentage of Atlas Drops. Blighted and Blight Ravaged Maps now longer explicitly specify that Atlas Drops scales the number of Blight chests in each Lane.
  • In Yellow and Red Maps Weeping Essences no longer generate on Monsters, and in Red Maps Wailing Essences no longer generate on Monsters. These changes do not affect Ruthless.
  • Smuggler's Caches and Sulphite Deposits no longer have a random chance to spawn in Map areas.
  • Several specific Maps on the Atlas now always spawn Sulphite Veins, or Smuggler's Caches or have a chance to contain a chest with a Forbidden Tome.
  • Increased the chance for Blueprints from Smuggler's Caches as well as the quantity of Rogue Markers dropped.
  • Blueprints found in these Maps inherently have a chance to have special Implicit Modifiers.
  • Greatly increased the chance for Blueprints to drop from Reward room chests in Contracts.
  • Increased the amount of Rogue Markers that Heist Targets vendor to Faustus for, up to twice as much for Targets from level 83 Contracts.
  • Sulphite Veins in Maps are always guarded by Sulphite Hoarding packs of monsters (except in Ruthless).
  • Increased the amount of Sulphite gained by Sulphite Veins in Maps, up to 50% as much in level 83 Maps.
  • Increased the base amount of Ore granted by Ore Deposits in Maps by 50%.
  • When you finish channelling on a Verisium Outcrop, you now gain the Verisium Infusion buff for 30 seconds, which increases your Experience Gain and gives monsters a bonus chance to drop Thaumaturgic Dust. The power of the Buff scales up the longer you channel on the Verisium Outcrop.
  • Petrified Amber encounters now grant the player the Amber Blood buff at the end of the encounter for a duration proportional to the life of the tree at the end of the encounter. The Amber Blood buff causes Gold dropped from slain enemies to have a chance to be duplicated.
  • Gigantic Rogue Exile split clones no longer spawn all on top of each other.
  • Increased the Life and Item Quantity of Gigantic Rogue Exiles (this is reduced every time the Rogue Exile splits).
  • Gigantic Rogue Exiles now grant all of their modifiers to any split clones, such as Rare Monster modifiers or Tormented Spirit possession.
  • Rogue Exiles have much higher inherent Rarity of items dropped and also grant a higher amount of experience when killed.
  • Exceptional Rogue Exiles no longer have bonus rewards to drop their items Mirrored or to upgrade the Rarity of dropped items.
  • Lavish Wombgifts now only birth more valuable Currency items. As a result several nodes that grant additional Currency items have had their values lowered.
  • Increased the chance for Starfall Craters to spawn in Maps.
  • Buried Sentinels and the Viridian Wildwood can now spawn randomly in any tier of Map (previously only tier 16 Map areas).
  • The Empyrean Apparatus Unique Strongbox is now Guarded by 5 Unique Bosses (previously 5 Rare Monsters), contains an additional Unique Map (previously 3 Unique Maps), and contains an additional Tier 16 Monstrous Treasure Map. This Unique Strongbox no longer spawns naturally, but is enabled through an Atlas Passive to spawn in Tier 16 Maps.
  • Covetous Shrines now have a base chance to spawn.
  • Gloom and Resonating Shrines now spawn more commonly.
  • The average number of Essences on Imprisoned Monsters in Maps now scales with Atlas Drop scaling on your Map.
  • Reduced the amount that breaking out Legion monsters and chests causes a Schism by approximately 33%.
  • Merrick's Ducat is now directly usable on Abyssal Jewels without the need for Allflame Crafting.
  • Merrick's Ducat is now available through a new means outside of Allflame Encounters.
  • Added a new Essence, Essence of Trickery.
  • Unique items granted by Voidborn Reliquary Keys and as Valdo's Map rewards that are not part of the core drop pool are now much rarer from these sources.
  • Increased the chance for Kirac to sell Unique Maps when refreshing his shop.
  • Removed the Corruption outcome on non-Unique Maps that rerolls the Map into a Rare Map with 8 Modifiers. This has been replaced with an outcome that will add 2 Explicit Modifiers to a Map (up to a maximum of 9 Modifiers). This change also affects Map-like items such as Logbooks, Heist Contracts, Heist Blueprints and Invitations.
  • Added the following new Modifiers that can roll as suffixes on Maps:
    • Area contains a buried Pandemonium Sentinel
    • Area contains a buried Apex Sentinel
    • Area contains a buried Stalker Sentinel
    • Area contains a Mirage
    • Area contains the Viridian Wildwood
    • Area contains a Evocator of Beidat
    • Area contains a Evocator of K'Tash
    • Area contains a Evocator of Ghorr
    • Area contains a Mirror of Delirium
  • The above Modifiers can only be rolled on Rare Maps, and display in a different colour to regular Map modifiers.

Atlas Passive Tree Changes

  • The Atlas Passive Tree has been completely reworked. You now begin at the centre of the tree, and head outwards.
  • The total number of Atlas Passive Skill Points you can earn has been increased to 150 (previously 138).
  • The quest reward for defeating the Maven, Searing Exarch, Eater of Worlds and for each of Maven's six special Invitations is now 2 Atlas Skill points and 2 Atlas Respec points (previously 1 Atlas Skill point and 2 Atlas Respec points).
  • The quest reward for defeating the Uber Elder is now 4 Atlas Skill points and 2 Atlas Respec points (previously 1 Atlas Skill point and 2 Atlas Respec points).
  • All Atlas Passive clusters related to Primary League mechanics have been reworked. This includes Abyss, Bestiary, Betrayal, Breach, Blight, Expedition, Incursion, Legion, Ritual, and Ultimatum.
  • Atlas Passive clusters related to Delve and Heist have been removed.
  • Atlas Passive clusters related to Secondary League mechanics have been reworked, and new clusters have been added. This includes Essence, Harvest, Mercenaries, Ore Deposits, Rogue Exiles, Shrines, Strongboxes, and Torment.
  • Tertiary League mechanics, such as Beyond, Buried Sentinels, Delirium Mirrors, Mirage, and the Viridian Wildwood now only have Atlas Passive clusters that increase the chance for that mechanic to randomly appear in Maps.
  • All Scarab related Atlas Passive clusters have been replaced with Thread related clusters.
  • Many generic Atlas Passive clusters have also been added, such as for Magic Monsters, Rare Monsters, Unique Monsters, Divination Cards, Gold, Maps and more.
  • Many effects that previously existed on Scarabs have been partially or fully absorbed by the new Core Atlas Passive Tree.
  • Added a new Atlas Keystone Passive, Phantom Anomalies, which causes Atlas Anomalies to manifest on completing Shaped Regions instead of Map Completion, and Atlas Anomalies can manifest from any Quadrant.
  • The following Keystone Atlas Passives have been removed: Crop Rotation, Endless Tide, Lucid Dreams, Meticulous Appraiser, Refiner's Bargain, and Synthesised Stability.
  • The Speaker of the Dead Keystone Atlas Passive now allows you to touch up to 50 Normal and Magic Monsters while Possessed (previously 40), and Tormented Spirits now Possess players for 30 seconds (previously 20).
  • The Unwavering Vision Keystone Atlas Passive has been reworked. It now causes you to be only able to apply one type of Thread to your Maps, and 75% chance for Threads found in your Maps to be converted to Gold. Your Maps with Threads applied also gain 2 additional Threads, which can bypass the 8 Thread maximum.
  • The Dimensional Foothold and Enemy at the Gates Keystone Passive Skills have been converted to multiple-choice Passives.

Mirage as a Core League

  • Mirages can now be found in Map Areas.
  • The Black Barya can now appear on the Atlas in all Leagues.
  • The Black Barya now has an Area level of 84 (previously 83).
  • Maps with the "Area contains an Empowered Mirage which covers the entire Map" modifier now state "Area contains a Mirage", and can be run in all Leagues.
  • The Saresh, of the Weeping Black fight has been made significantly more difficult. Good luck!
  • Saresh no longer drops a Map containing a Mirage.
  • The following items have been added to the Currency Exchange: The Black Barya, Dextral Catalyst, Essence of Desolation, Refracting Fog, and Sinistral Catalyst.
  • Added an Afarud Enshrouding Crystal that can Enshroud Unique Quivers. It can drop from the Afarud General in Miraged Legion encounters.
  • Coins of Restoration and Desecration are no longer obtainable, and existing items will be deleted upon logging in.
  • As a result of Djinn Coins being removed from Mirage, the Sigils on each Djinn wish have new effects:
    • Sigil of Kelari: Monsters spawned by Astral Anomalies in Miraged Areas drop 500% increased Gold.
    • Sigil of Navira: Monsters spawned by Astral Anomalies in Miraged Areas are at least Magic.
    • Sigil of Ruzhan: 100% increased number of Astral Anomalies in Miraged Areas.
  • The following Mirage League-specific Incubators can no longer be obtained: Honoured Incubator, Miraged Incubator, and Sacred Incubator.
  • Existing Incubators and items with Incubators applied have received the following changes:
  • Honoured Incubators now reward a Soul Core item or Gold.
  • Sacred Incubators now reward a Soul Core.
  • Miraged Incubators now reward a Map item containing a Mirage.
  • Afarud Rogue Exiles no longer drop items with Infamous modifiers on them.
  • The Heroic Tragedy Unique Timeless Jewel now sells for an Ancient Orb with vendors (previously a Scroll Fragment). This change does not affect existing versions of the item.
  • The following changes have been made for Passives from the Heroic Tragedy Unique Timeless Jewel:
  • The Starlight Swig Notable Passive now grants 10% chance for Ward to be Restored when you Use a Flask (previously 15%).
  • The Regenerative Runes Notable Passive now grants 20% increased Effect of Iron Flasks (previously Iron Flasks gain 2 charges when your Ward Breaks).
  • The Celestial Mathematics Keystone Passive now gains Added Cold Damage equal to 15% of Ward (previously 25%).
  • The Forgotten Afarud Commander no longer drops the Heroic Tragedy Unique Timeless Jewel. It instead has a chance to drop from Olroth, Origin of the Fall.
  • The Peaceful Moments and the Eternal War Divination Cards can now award Heroic Tragedy.
  • Transfusion Support can now be obtained from Divination Cards that grant random Exceptional Support Gems.
  • Restored Maraketh Unique items have a chance to drop from Astral monsters or Ridan within a Mirage.
  • Beyond monsters within a Mirage can no longer drop Volatile Vaal Orbs.
  • Djinn-Touched Vaal Orbs now cause items to become Twice Corrupted when used. Note you can still use Djinn-Touched Vaal Orbs on Twice Corrupted Items.
  • Mirage league specific Unique items are now required for Unique Stash Tab completion.

League Changes

Incursion and Atziri

  • Atziri has taken up residence in the Temple of Atzoatl, evicting the Vaal Omnitect and making some adjustments.
  • The following Vials no longer drop: Vial of Awakening, Vial of Consequence, Vial of Dominance, Vial of Fate, Vial of the Ghost, Vial of the Ritual, Vial of Sacrifice, Vial of Summoning, Vial of Transcendence. Existing items will remain, but have no functionality.
  • Unique items that required Vials to obtain instead now drop from various places in Temples of Atzoatl that contain a Cradle of Creation.
  • Some Rooms within the Temple of Atzoatl have received a new name:
    • The Throne of Atziri is now the Cradle of Creation.
    • The Omnitect Forge is now the Royal Forge.
    • The Omnitect Reactor Plant is now the Grand Reactor.
  • Xipocado, Royal Architect is now known as Xipocado, Architect to the Queen.
  • While the Temple of Atzoatl contains the Cradle of Creation room, it will be area level 84 and contain Uber Atziri. All Temple Modifiers will have more effect, and all Monsters within the Temple will have more difficulty and reward.
  • Lowered the amount of increased Rarity of Items found granted by the Jeweller's Workshop, Jewellery Forge and Glittering Halls Rooms, up to 36% for the Glittering Halls (previously 60%).
  • Certain Tier 3 Temple Rooms that have special chest no longer always contain a special chest. When they do, they will now always contain the Unique item specific to that room.
  • The Storm of Corruption Temple Room can no longer contain a special chest.
  • The Corruption Chamber, Catalyst of Corruption and Locus of Corruption Rooms now also adds some Rarity and Pack Size to the Temple.
  • The Breach Containment Chamber and House of the Others now also grants additional Pack Size to Breaches.
  • The Sanctum of Unity and Temple Nexus no longer increases the level of items dropped by one.
  • The Altar of Sacrifice in the Apex of Ascension room no longer transforms Unique Items found exclusively in the Temple of Atzoatl.
  • The Altar of Sacrifice in the Apex of Ascension room can now generate multiple Unique Items, proportional to the value of the Unique Item sacrificed.
  • Added a new Royal Visage Currency item which can drop from Atziri in level 81+ Temples of Atzoatl.
  • A Royal Visage can be used on a Tier 16 Map to add an Enchantment modifier that causes Temporal Incursions in Area to be Alluring.
  • Monsters within Alluring Temporal Incursions have increased Difficulty and Reward. While in Alluring Temporal Incursions you will be targeted by Flameblasts and Storm Calls. The non-resident Architect will always be Xipocado, Architect to the Queen, if they do not already reside within the Temple.
  • Coins of Knowledge, Power and Skill have been rethemed to be Soul Cores. They have the same effects as before, but now also have a chance to imbue Skill Gems with one of a set of 'bad' support effects.
  • Added the following Soul Cores obtainable from the Temple of Atzoatl: Soul Core of Finesse, Soul Core of Instability, Soul Core of Intellect, and Soul Core of Might.
  • Atziri has a chance to drop a Soul Core in Temples of Atzoatl level 80 or higher.
  • In Temples of Atzoatl that contain a Cradle of Creation, Atziri has a chance to drop Soul Core of Intellect, Soul Core of Might or Soul Core of Finesse.
  • Rooms within the Temple that add difficulty to the Atziri boss fight add varying amounts of increased chance for Soul Cores to drop from Atziri.
  • The Altar of Corruption and Lapidary Lens have been changed to instead Corrupt an Equipment Item or Gem a second time. Using these devices on a Corrupted item now makes the item Twice Corrupted, meaning it cannot Corrupted further using these devices.
  • The Lapidary Lens now has a chance to destroy the item.
  • The Altar of Corruption no longer has a chance to change the item into a Corrupted influenced item. Instead, if it would have rolled this outcome, it instead destroys the item.
  • The Corruption outcome to add an Corrupted Implicit Modifier will replace an existing Corrupted Implicit Modifier if the item already has 2 Vaal Implicit Modifiers.
  • Corrupted Gems still cannot gain more than +1 to maximum level or more than 23% to quality.
  • Divination Cards that grant Unique Items with 2 Corruption implicit modifiers or Gems that could only be legitimately obtained through the use of a Lapidary Lens now display as Twice Corrupted on the Divination Card.
  • The Surveyor's Study, Office of Cartography and the Atlas of Worlds rooms in the Temple of Atzoatl now contain a device that lets you Corrupt Corrupted Maps a second time. The device has multiple uses in higher-tier rooms.
  • All Map chests in the above rooms now drop all Maps Rare and Corrupted with an implicit Modifier (except for Unique Maps).
  • The Atziri and Uber Atziri Boss fights have been adjusted:
    • You can no longer pause during the fight.
    • Atziri and her spear clone now throw spears slower, and Atziri will only throw spears at enemies not near her.
    • Can now melee attack players near her.
    • No longer has immunity phases where Atziri's Devoted spawn walking towards her.
    • A wave of Atziri's Devoted will now spawn after every split phase. If they get close to Atziri they will explode, healing her. Atziri's Devoted also have much more life than before.
    • Atziri and her split phase clones now gain a tapering damage reduction buff on becoming vulnerable to damage.
    • Atziri no longer passively reflects 2% of Physical and Elemental Damage taken to the attacker.
    • The mirror clone now passively reflects 15% of Physical and Elemental Damage taken to the attacker (previously 100%).
    • Atziri now uses empowered versions of her abilities when below 66% of life.
  • The Ambition Unique Vaal Aspect now drops from the Trialmaster.
  • Sacrificial Heart, Tempered Flesh, Tempered Mind and Tempered Spirit now drop from specific chests in the Glittering Halls Temple of Atzoatl room.
  • Soul Catcher now has a chance to drop from specific chests in the Museum of Artefacts Temple of Atzoatl room.
  • String of Servitude can be obtained from Ipaatiki, Vaal Priestess within the Forgotten Shrine Atlas Anomaly. This item always drops with 2 Implicit Modifiers.
  • Vaal Flesh Merchants have significantly higher Life and item Rarity. They now drop all items Corrupted.
  • Cursed Treasures in Incursions have significantly higher item Quantity and Rarity of Currency dropped.
  • As a result of Atziri's relocation, Sacrifice and Mortal Fragments have been removed. Existing Mortal Fragments will be converted to Royal Visages upon logging in, while Sacrifice Fragments will remain but have no functionality.
  • The Alluring Abyss is no longer on the Atlas.
  • Heist Chests that granted Fragment Rewards instead now grant Thread Rewards.
  • Heist Equipment that had a chance to double Fragments instead now doubles Threads.
  • Increased the Rarity of items dropped from chests in Vaal Side Areas.
  • Vaal Side Areas can no longer be found in Maps, and all Atlas Passive Tree stats related to Vaal Side Areas have been removed.
  • The Contains a Vaal Side Area Corruption Implicit Map Modifier has been removed, and existing items will no longer have this modifier.
  • Atziri's Vessel in the Vaults of Atziri Unique Map now always drops a Corrupted Unique item (this does not apply in Ruthless Leagues). Dropped items are also always Corrupted, and the Rarity of items dropped by this chest has been increased.
  • The Vendor Recipe for a Vaal Orb now requires 5 Vaal Skill Gems (previously 7 Vaal Skill Gems and a Sacrifice Fragment).
  • Removed the Harvest Crafting option to Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type.
  • The Dream Enrichment Achievement now requires you to Enchant a Map with a Royal Visage (previously required enhancing a Map with a Vaal Fragment).
  • The Queen of Sacrifice Achievement now requires you to kill Atziri in the Temple of Atzoatl (previously required killing her in the Apex of Sacrifice).
  • The Sacrifice of the Vaal Achievement now requires you to kill Atziri in the Temple of Atzoatl while the temple has the Cradle of Creation room (previously required killing her in the Alluring Abyss).
  • The following Divination Cards has been temporarily disabled: Her Mask, Last Hope, and Sambodhi's Vow.
  • Removed all sources of Incursion Architect Modifiers on Magic and Rare items.

Harvest

  • Harvest encounters have been reworked to no longer be within a specific subarea. Instead, a number of Sacred Flora can spawn within a Map.
  • Sacred Flora are interactable objects each associated with a specific Lifeforce type: Wild, Primal or Vivid.
  • Interacting with Sacred Flora causes Sacred Fauna (currently known as Harvest Monsters) to spawn from nearby roots. Slaying Sacred Fauna drops Lifeforce. Once the majority of the Sacred Fauna have been slain, the Sacred Flora will discharge Wildwood Wisps matching the colour of the Flora into the rest of the area.
  • In high-tier Maps Sacred Flora has a chance to be replaced with a Sacred Specimen which spawns a Harvest Boss when interacted with.
  • Harvest Monsters from Tier 1 seeds no longer have a chance to drop Lifeforce.
  • Harvest Monsters from Tier 2 seeds now have a lower chance to drop Lifeforce.
  • Harvest Monsters now drop Lifeforce in higher stack sizes.
  • The intention of the above changes is the amount of Lifeforce you gain is similar to before, but there are fewer items to pick up per encounter.
  • The tutorial Harvest Quest has been removed.
  • The Horticrafting Station hideout decoration will now unlock the first time you complete a Sacred Flora encounter.
  • Horticrafting crafts that change a Modifier that grants one type of Resistance into another type of Resistance now cost 300 Lifeforce of two different types (previously 500 of one type of Lifeforce).
  • Horticrafting crafts that change a Modifier that grants one Damage type into another Damage Type now cost 300 Lifeforce of two different types and a Crystallised Rancour (previously 500 of one type of Lifeforce and a Crystallised Rancour).
  • The Horticrafting craft to sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card, now costs 1000 Primal, Wild and Vivid Crystallised Lifeforce (previously 1500 Vivid Crystallised Lifeforce).

Betrayal

  • Catarina now always drops either an Allflame Ember of Propagation, Allflame Ember of Kulemak or Allflame Ember of the Ethereal. All other Allflames are a specific target's safehouse reward.
  • Allflame Ember of the Cloister cannot be obtained in Ruthless.
  • All Immortal Syndicate members within an Intervention Safehouse will now reward a trapped stash containing a specific class of Unique items (such as Unique Axes), instead of chests containing Scarabs. Higher rank members will have more and rarer Unique items within their trapped stashes.
  • In Ruthless these trapped stashes instead contain random rarity items.
  • Syndicate Rewards in non-Intervention Safehouses that previously gave chests containing Scarabs, instead now grant chests containing a specific Allflame Ember.
  • Elreon's Transportation reward also now grants chests containing a specific Allflame Ember (previously chests containing Fragments).
  • Rin's Research reward is now a trapped stash containing different Threads of various stack sizes (previously a trapped stash containing Scarabs).
  • Rin's Fortification reward is now chests containing Threads (previously a trapped stash containing Unique Maps).
  • Riker's Fortification reward is now chests containing Ancient Orbs (previously a trapped stash containing Unique items).
  • Vorici in Research now rewards trapped stashes containing quality Skill Gems that have had a Soul Core applied (previously a crafting spree with Orbs of Chance and Orbs of Scouring).
  • Veiled Items have been removed as reward outcomes from non-Betrayal content.

Expedition

  • You can no longer Gamble for items with Gwennen. She instead now offers a new service inviting you to 'take a chance' on one of your Rare equipment items, at the cost of one Astragali.
  • You'll be presented with three sets of two crafting options. You can then select one of the 3 sets of options, which will cause Gwennen to flip her coin randomly applying one of the crafting options to your item. Each pair of crafting options costs an amount of Broken Circle Artifacts.
  • Tormented Spirits which spawn near Expeditions will now inhabit gravestones, which the player can detonate to free them, releasing additional extra Tormented Spirits. This will only occur for Tormented Spirits which naturally spawned near that Expedition, not ones which are chased to it.

Ritual

  • Blood-Filled Vessels can only be added to Maps that have Ritual Threads applied. 2 Blood-Filled Vessel slots are available for 4 or more Ritual Threads, and 3 Blood-Filled Vessel slots are available for 8 Ritual Threads.
  • Rerolls of offered rewards beyond the initial window of offered rewards at a Nameless Ritual altar will no longer always guarantee an Audience with the King or Waxen Soul. They will instead always generate at least one Omen.
  • The King in the Mists now always drops an item level 85 or 86 Ritual base type.
  • Blood Shrine of Crows now grants significantly higher Chaos Resistance.
  • Blood Shrines can now be removed by right-clicking the Buff icon.
  • The Wisp's Blessing Buff now grants 50% increased Tribute gained (previously 30%).
  • The Wisp which applies Wisp's Blessing in Ritual Encounters now teleports far less frequently.

Bestiary

  • Yellow beasts in your Maps are no longer captured by Einhar. They are still spawned in the Area, and Einhar will still remain in the area until all yellow beasts have been slain and all red beasts have been captured.
  • As Yellow Beasts are no longer be captured, they are no longer a requirement for any Beastcrafting Recipes.
  • Beastcrafting options to add Modifiers to Flasks now require any Red Beast to use.
  • The Bestiary Screen will now only show and track capturable beasts (Red Beasts and Bosses).
  • The Atlas Passives that cause Beasts in your Maps to be more likely to be less common varieties are now more effective.
  • Existing Yellow Beasts in your Menagerie will be deleted upon logging in.
  • Existing legacy Bestiary Orbs containing captured Yellow Beasts will be deleted upon logging in.
  • Existing Bestiary Lures no longer have any use and their descriptions have been updated to state that.

Heist

  • Completing level 68+ Heist Contracts now has a chance to award a bonus Blueprint reveal from Whakano on completion. The chance is higher for higher level Contracts.
  • Whakano now sells Contracts and rarely Blueprints for Gold once you are level 68 or higher. The level of Contracts and Blueprints offered is based on your current Atlas completion. In addition you can now reroll Whakano's shop with Gold.
  • Lowered the amount of increased Rarity of Items dropped in Heists on Heist Rogue Brooches and Trinkets. Pre-existing items can be made worse with Blessed/Divine Orbs.
  • Rogue Markers, Contracts and Blueprints are no longer part of the core drop pool.

Ultimatum

  • Ultimatum rewards now get incrementally better after round 10 (previously any round higher than 10 would generate rewards as if it were round 10).

Item Generation Changes

  • Fundamentally changed how Items are generated in Path of Exile.
  • Previously, if a monster drops an item it rolls its "Rarity" (Normal, Magic, Rare or Unique) based on the monster's Item Rarity. If the "Rarity" was not Unique it would then pick from a list of Drop Pools such as Weapons, Rings, Scrolls of Wisdom, Skills Gems, Currency etc to select a specific item to drop.
  • For example, if the selected "Rarity" was Rare, and the selected Drop Pool was Weapons, then it would generate a random weapon and because the "Rarity" was Rare the weapon would generate as a Rare item. If the selected Drop Pool was Scrolls of Wisdom, then it would generate a Scroll of Wisdom. In this case the monster having more Item Rarity was mostly meaningless as if the selected "Rarity" was Normal, Magic or Rare the item generated would still be a Scroll of Wisdom.
  • Because of the above, Magic monsters (which have much higher Item Rarity compared to Normal monsters) had 50% less chance to drop items that can't have rarity, such as Currency or Skill Gems, while Rare and Uniques had 80% less chance. This was to prevent the experience of killing a difficult boss and having most of the items that dropped not care about the Item Rarity of that boss.
  • Item Rarity on monsters and chests has changed to now affect which Drop Pools can be selected. For example, the Scrolls of Wisdom and Portal Scrolls Drop Pools now can only be selected if the generated "Rarity" was normal. This means as monsters have more Item Rarity they will drop fewer Scrolls of Wisdom and Portal Scrolls.
  • Currency item Drop Pools have been split into a Magic Currency (such as Orbs of Transmutation, Orbs of Alteration, Jeweller's Orbs) and Rare Currency (such as Orbs of Alchemy, Chaos Orbs, Divine Orbs and Mirrors of Kalandra). Magic Currency can only generate if the selected "Rarity" was Magic, and Rare Currency can only generate if the selected "Rarity" was Rare. What this amounts to is the more Item Rarity a monster has, the better the Currency items it drops.
  • Because high Item Rarity on Monsters now excludes common currencies and increases the chance for valuable currencies, we have removed 50% less chance to drop items that can't have rarity from Magic Monsters, and 80% less from Rare and Unique monsters. As a result, a much greater percentage of valuable currency items you find will now be coming from Rare and Unique Monsters.
  • Rare and Magic Monster modifiers no longer add Quantity of Items Dropped to Monsters.
  • The amount of Rarity of Items Dropped granted by Rare and Magic Monster modifiers has been increased.
  • Rare Monsters now have slightly more inherent Item Quantity.
  • Monsters with high Item Rarity will now have a higher chance to drop rarer Divination Cards. Certain common Divination Cards will be restricted from dropping from monsters with very high Item Rarity.
  • Removed the Expedition Remnant for increased Item Quantity from Monsters.
  • For the following changes where Item Quantity has been removed, Item Rarity has been increased to compensate:
    • Delirium Fog no longer grants increased Item Quantity to Monsters.
    • Sentinels no longer grants increased Item Quantity to empowered Monsters.
    • Opulent Rituals no longer grant Ritual Monsters increased Item Quantity.
    • Shining, Radiating and Resplendent Tempests no longer grant affected Monsters increased Item Quantity.
    • Covetous Shrines no longer grant affected Monsters increased Item Quantity.
    • Monsters spawned from Verisium Ore Encounters no longer get increased Item Quantity.
    • Effects that scale the difficulty and reward of Monsters now only scale reward through Item Rarity, rather than through both Item Rarity and Item Quantity.
  • The Corruption Implicit Modifier on Maps for +10-20% Item Quantity can no longer roll.
  • The Item Rarity Corruption Implicit Modifier on Maps is now +10-20% Item Rarity (previously +8-12%).
  • The Heist Trinket and Brooch Modifiers for increased Quantity of Items dropped in Heists can no longer roll.
  • Strongbox Modifiers to contain additional items can now generate items at any Rarity (previously would only generate Normal items).
  • Rewards from shipping Ores and Bars from Kingsmarch now reward only rarer Currency items and excludes all quality Currency items (this change does not affect Ruthless).
  • Replaced Item Quantity on Map Modifiers with Atlas Drops at the same values. This change affects pre-existing items.
  • Each percentage of increased Atlas Drops increases the quantity of Maps and Threads found in the area by 1%.
  • Additionally it increases the chance for additional drops from specific monsters within Maps, such as the chance to drop a Conqueror's Exalted Orb from a Conqueror Boss or Splinters from Legion monsters.
  • It also affects the quantity of League-specific resources found, such as Hiveblood from Breach monsters or Lifeforce from Harvest monsters.
  • Modifiers on Heist Contracts and Blueprints, Corrupted Side Areas, Incursion Temple Modifiers and Delve Area Modifiers instead grant a higher amount of Item Rarity instead of replacing Item Quantity with Atlas Drops.
  • Unidentified Maps now grant +30% Atlas Drops when opened (previously +30% Item Quantity).
  • Maps with the "This Area's Modifiers to Quantity of Items found also apply to Rarity" modifier now instead have "This Map's Modifiers to Atlas Drops also apply to Item Rarity".
  • Blighted Maps Anointed with Silver Oils now have +80% to Item Rarity (previously +80% to Item Quantity).
  • Area modifiers on Vaal side areas in the Campaign now grant Item Rarity rather than Item Quantity.
  • In Act 6 onwards, Rare and Magic Items now have a change to generate with an Item Tier, ranging from 2 to 5. The tier of the item influences the modifier tier rating on the item when it is identified, higher tier resulting in higher modifier tier rating.
  • In addition, Item Tier will influence the chance for the item to be a higher level base type (for Weapons and Armours), chance to have Quality, chance for higher Quality, and chance to have more Sockets and Socket links.
  • Item Rarity on Monsters affects the chance for Rare and Magic items to have Item Tiers.
  • At higher levels, Item Rarity on Monsters affects the chance for Uniques that drop to be rarer Uniques, when a Unique item would drop.
  • Items in Ruthless do not have Item Tiers.
  • Decreased the efficacy of player Item Rarity on finding Magic, Rare and Unique Rarity items. Player Item Rarity now affects the chance to find Tiered Magic and Rare items.
  • Tier 5 items have a chance to drop with +1 to Item Level.
  • Tier 5 items have a chance to drop as Fractured Magic items.
  • Removed many sources of Fractured Items dropping, primarily from League Mechanics such as Legion, Ritual, Heist, Blight, Delirium, Delve and Incursion.
  • Removed the random Rare monster modifier conversion for all Items dropping as Fractured.
  • Disabled Expedition Remnants that cause Excavated chests and Runic monsters to drop Fractured Items.
  • Removed the Solid Cysts Notable Passive from the Genesis Tree Equipment subtree.
  • Exceptional Rogue Exiles no longer have a chance to drop all items Fractured.
  • Lowered the chance for Delve specific Rare item Modifiers to be Fractured.
  • The Forgotten and The Feared Maven Invitations no longer drop bonus Fractured rare items.
  • The following core drop pool item base types can now only drop on Magic and Rare items with a certain Item Tier or higher: Apothecary's Gloves, Artillery Quiver, Blue Pearl Amulet, Bone Helmet, Cerulean Ring, Crystal Belt, Fingerless Silk Gloves, Fugitive Boots, Gripped Gloves, Iolite Ring, Marble Amulet, Opal Ring, Seaglass Amulet, Spiked Gloves, Steel Ring, Two-Toned Boots, Vanguard Belt, and Vermillion Ring.
  • For example, Stygian Vise requires an Item Tier of 5 to drop, while Steel Ring requires an Item Tier of at least 3 to drop.
  • The following item base types have been added to the core drop pool: Astrolabe Amulet, Cogwork Ring, Composite Ring, Cord Belt, Focused Amulet, Geodesic Ring, Helical Ring, Manifold Ring, Ratcheting Ring, Simplex Amulet, and Stygian Vise. These base types can only drop on Magic and Rare items with a certain Item Tier or higher. They still drop from their current sources such as Abyssal Bosses or Heist Blueprints, but with much lower drop chances.
  • Reworked how Modifier Tier Rating works to address two longstanding issues. For context, Modifier Tier Rating is a system used throughout the game to generate Magic and Rare items with higher tier Modifiers.
  • This first issue was how Modifier Tier Rating can distort the relative chance to see specific types of Modifiers. This is especially noticeable for types of Modifiers with tapering weightings on the higher tier Modifiers, such as increased Physical Damage on weapons. High Modifier Tier Rating would drastically lower the chance to see increased Physical Damage modifiers.
  • In the new system the chance for a specific type of Modifier to appear is not affected by Modifier Tier Rating.
  • The second issue was how Modifier Tier Rating lacks granularity, resulting in additional small amounts having little to no impact unless reaching specific value breakpoints where it would have significant impact.
  • In the new system every bit of Modifier Tier Rating results in higher tier Modifiers on average and there are no longer breakpoints where a large effect is noticed.
  • Reduced the amount of Modifier Tier Rating granted to random Rare Items rewarded from Kingsmarch Mapping and Shipping.
  • Rog now offers deals to Reroll Prefixes and Suffixes 1, 3, or 5 times, keeping the best outcome (previously 3, 6, or 10).
  • Adjusted the chances for many of Rog's deals to appear. In general deals that reroll outcomes more times have lower chances to appear. All deals that upgraded the tiers of Modifiers have lower chances to appear.
  • When using the Recombinator, the resultant item always has the item level of the selected input base type, rather than averaging the item level of the input base types.
  • When determining the total number of Prefixes or Suffixes on the resultant item for Unpredictable Recombination, having 1-3 total Prefixes or Suffixes now results in on average fewer Prefixes or Suffixes on the resultant item. The average number of Prefixes or Suffixes on the resultant item hasn't changed if the input items had 4 or more total Prefixes or Suffixes.
  • When determining the total number of Prefixes or Suffixes on the resultant item for Unpredictable Recombination, it no longer factors in modifiers that cannot legally appear on the new base item, for example, increased Armour Rating modifiers if the item is an Evasion base type.
  • Reduced the Gold cost of Gambling during the mid-Campaign levels for non-Jewellery. Increased the Gold cost of Gambling for all items at high levels.
  • At high level, equipment purchased from the Gambler has less Modifier Tier Rating as well as fewer Sockets and Socket Links than before.
  • On the Genesis Equipment Tree, Notables now grant Birthed Equipment has 200% increased chance for a specific type of Modifier (previously 300), or Birthed Equipment has 50% reduced chance for a specific type of Modifier (previously 60%).
  • On the Genesis Equipment Tree, small nodes now grant Birthed Equipment has +10 to Modifier Tier Rating (previously +20).

General Changes and Improvements

  • The Northern Forest and the Dread Thicket in Act 7 have a chance to spawn the Viridian Wildwood. This does not apply in Ruthless.
  • The Vastiri Desert and the Oasis in Act 9 have a chance to spawn a Mirage. This does not apply in Ruthless.
  • Added a new Crafting Bench option to set all Sockets on an item to be White for a cost of an Orb of Scouring (or an Orb of Scouring and a Vaal Orb for Corrupted items).
  • Scrolls of Wisdom are now purchasable from vendors in all towns for 15 Gold.
  • Orbs of Transmutation are now purchasable for an Orb of Augmentation (previously Portal Scrolls).
  • Added item influence effects to several Currencies and Fragments if they are closely thematically related to that influence type. For example Shaper Fragments now have Shaper Influence backgrounds.
  • Reflecting Mist can now be stored in the Currency Stash Tab.
  • Binding Shards, Annulment Shards, Chaos Shards, Exalted Shards, and Regal Shards can no longer be stored in the Currency Stash Tab.
  • Veiled Exalted Orbs and Veiled Chaos Orbs are now located in the League section of the Currency Stash Tab.
  • Added the following items to the League section of the Currency Stash Tab: Afarud Enshrouding Crystal, Allflame Ember of Flesh, Allflame Ember of Kulemak, Allflame Ember of Resplendence, Allflame Ember of Propagation, Allflame Ember of the Cloister, Allflame Ember of the Divine, Allflame Ember of the Ethereal, Allflame Ember of the Gilded, Allflame Ember of the Multitude, Allflame Ember of the Wildwood, Allflame Ember of Toads, Refracting Fog, Royal Visage, Soul Core of Finesse, Soul Core of Instability, Soul Core of Intellect, Soul Core of Might, Tailoring Orb, and Tempering Orb.
  • Added the following items to the Atlas section of the Currency Stash Tab: Divine Vessel, Feral Astrolabe, Immortal Astrolabe, and Royal Astrolabe.
  • Removed the following items from the Atlas section of the Currency Stash Tab: Deceptive Astrolabe, Fruiting Astrolabe, and Templar Astrolabe.
  • Added the Black Barya to the Fragment Stash Tab.
  • Added the Essence of Desolation and Essence of Trickery to the Essence Stash Tab.
  • Added the Dextral and Sinistral Catalysts to the Ultimatum Stash Tab.
  • Almost all effects that were described as "nearby" now instead describe the exact range of the effect in metres. For example, "Inflict Barnacles on nearby Enemies every second" will now read as "Inflict Barnacles on Enemies within 5 metres every second". These are purely description changes, the range of these effects hasn't changed unless explicitly stated.
  • Stat value ranges which are described textually such as the "Maximum Number of (Animated Weapons-Holy Armaments) is doubled" Modifier on The Dark Monarch Unique Helmet now instead have a popup to describe all the possible values.
  • K'Tash's Magnificence, Ghorr's Magnificence, and Beidat's Magnificence now are retained when transitioning from one area to another.
  • Blood Shrine buffs will now be retained when transitioning between combat areas.
  • The Gilded Font in Sanctum Vaults has been moved away from the exit staircase to prevent it being accidentally clicked when attempting to use the exit staircase.
  • Removed the chests at the end of the Labyrinth that drop entirely identified items.
  • The Natural Affinity Keystone granted by the Natural Affinity Unique Jewel no longer applies vines to the player in their hideout.
  • The Gold cost of a Ventor's Strongbox is no longer able to be modified with a Divine Orb.
  • The layout for Pit Map has been adjusted slightly to allow more League encounters to spawn.
  • Notable Passive Skills granted by Anointments and Cluster Jewels are now keyworded, instead of having a separate display to the side of the item popup.
  • Granted effects from Passive Skills are now keyworded in a number of cases, allowing you to mouse hover to see descriptions of the effect.
  • Granted effects from item modifiers are now keyworded in a number of cases, allowing you to mouse hover to see descriptions of the effect.
  • Updated the description of Runegraft of Suffering to state that it still provides the damage increase even if you are unaffected by the Ailment. This is purely a descriptive change.
  • Updated and improved the glow effect on the Redblade Banner Unique Shield. This fixes a bug where it would interact poorly with multiple weapon effect microtransactions applied to it.

Ascendancy Changes

  • The Notables for the Reliquarian Ascendancy have been shuffled, below are the Passives available for Covens of Umbra.
  • The Luminary's Golden Glory Notable Passive Skill now grants Increased and Reduction to Light Radius also apply to Effect of your Link Skill Buffs on your Mercenary at 50% of their value (previously 100%).
  • The Pathfinder's Master Surgeon Notable Passive Skill now has 50% less Life Flask Recovery Rate (previously 50% less Life Recovery from Flasks).
  • The Pathfinder's Master Alchemist Notable Passive Skill now has Removes Ailments when you use a Flask (previously Removes Elemental Ailments when you use a Flask).
  • The Pathfinder's Master Distiller Notable Passive Skill now Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible:
    • If Bismuth Flask Charges are consumed, Penetrate 30% Elemental Resistances (previously 25%).
    • If Diamond Flask Charges are consumed, +100% to Critical Strike Multiplier (previously 250% increased Critical Strike Chance).
    • If Amethyst Flask Charges are consumed, 47% of Physical Damage as Extra Chaos Damage (previously 37%).
  • The Warden's Enduring Suffusion Notable now has 50% less Mana Burn Rate (previously 30%).
  • The Warden's Lesson of the Seasons Notable Passive now has -40 Damage taken of each Damage Type from Spell Hits per Bark (previously 25).
  • The Warden's Seasoned Hunter Notable Passive now has 50% increased Projectile Speed while you have an Active Tincture.
  • The Unbound Avatar Skill granted by the Warden's Avatar of the Wilds Notable Passive now has a base duration of 15 seconds (previously 10).
  • The Barkskin Skill granted by the Warden's Mother's Teachings Notable Passive now grants 2 Barkskin each second if you haven't been Hit by an Enemy Attack Recently (previously 1 Bark each second). It now has 6% more chance to Evade Attacks per Bark below maximum (previously 4), and now has -75 Physical Damage taken from Attack Hits per Bark (previously -60%).
  • The Trickster's Heartstopper Notable Passive now grants Every 10 seconds: Take 50% less Damage from Hits for 5 seconds (unchanged), and Take 75% less Damage over Time for 5 seconds (previously 50%).
  • The Trickster's One Step Ahead Notable Passive now has Your Action Speed is at least 105% of base value (previously 90%).
  • The Trickster's Spellbreaker Notable Passive now has +20% to amount of Suppressed Spell Damage Prevented while on Full Energy Shield (previously +15%).

Skill Gem Changes

  • Flame Link: Linked target now gains 36 to 54 Added Fire damage at gem level 1 (previously 23 to 35), scaling to 219 to 329 Added Fire Damage at gem level 20 (previously 169 to 254). Linked target now gains Added Fire Damage equal to 3% of your Maximum Life (previously 5%).
  • Pact of Beidat: Now has Beams from Empowered Skills Chain 4 additional times at all gem levels (previously 4-6 at gem leveles 1-20), and Empowered Skills fire 4 additional Projectiles (previously 4-6 at gem levels 1-20).
  • Summon Flame Golem: Golems now grant 15% increased Area of Effect (previously 20%), and Golems now grant 15-24% increased Damage at gem levels 1-20 (previously 20-29%).
  • Summon Lightning Golem: Golems now grant 8% increased Attack and Cast Speed (previously 10%).
  • Summon Stone Golem: Golems now grant 16% increased Defences (previously 20%).
  • Winter Orb: Now fires 2 Projectiles at all gem levels (previously 2-3 at gem levels 1-20), and has 70% Effectiveness of Added Damage (previously 80%). Now deals 40 to 59 Cold Damage at gem level 1 (previously 39 to 59), scaling up to 307 to 460 at gem level 20 (previously 360 to 539).

Support Gem Changes

  • Transfusion Support no longer supports instant Spells. It now grants a Minion within 6 metres gains a Power, Frenzy or Endurance Charge for every 400 Life you spend on Upfront Costs with Supported Spells (previously a nearby Minion gains a Soul for every 200 Life you spend on Upfront Costs with Supported Spells).
  • Vaal Sacrifice Support now has Supported Skills Sacrifice all but 20% of your maximum Life and Energy Shield on Use (previously Supported Skills Sacrifice all but 1 of your Life and Energy Shield on Use).

Unique Item Changes

  • The Atziri's Acuity Unique Gloves no longer grants you have Vaal Pact if you've dealt a Critical Strike Recently. It now has Life Leech from Critical Strikes is instant, and Cannot Regenerate or Recoup Life. Existing versions of this Unique are not affected by these changes.
  • The Doedre's Tongue Unique Amulet can no longer drop outside of Covens of Umbra encounters. It now has 30-35% to all Elemental Resistances (previously 20-25%), and 25-50% chance to Freeze, Shock and Ignite (previously 20-25%). Existing items can receive these new values with a Divine Orb. It additionally now rolls a new Modifiers from a new set:
    • All Damage can Ignite against Cursed Enemies.
    • All Damage can Shock against Cursed Enemies.
    • All Damage can Freeze against Cursed Enemies.
  • The Doryani's Invitation Unique Belt now always dropped Corrupted with an Implicit. It now has 4 Modifier, each randomly picked from a set:
    • 15-60% increased Physical, Cold, Lightning or Fire Damage.
    • +25-100% to Fire, Cold or Lightning Resistance, or +250-1000 to Armour.
    • 0.6% of Physical, Cold, Lightning or Fire Damage Leeched as Life.
    • 20-80% to Granite, Ruby, Sapphire or Topaz Flask Effect.
  • The Femurs of the Saints Unique now has +2-3 to level of Socketed Minion Gems (previously +2), and Minions deal 80-100% increased Damage (previously 60-80%), a Divine Orb can be used to receive the new values. It no longer has +1% Chance to Block Attack Damage per Summoned Skeleton, 2% increased Attack and Cast Speed per Summoned Raging Spirit, Regenerate 0.6% of Life per second for each Raised Zombie, or 30% increased Mana Regeneration Rate per Raised Spectre. Instead, it can now roll up to 4 Modifiers from a new set:
    • 10-15% increased Minion Damage per Raised Spectre.
    • 12-18% increased Spell Damage per Summoned Skeleton.
    • 16-24% increased Attack Damage per raised Zombie.
    • +1-2% chance to Block Attack Damage per Summoned Skeleton.
    • Regenerate 0.8-1% of Life per second for each Raised Zombie.
    • 40-60% increased Mana Regeneration Rate per Raised Spectre.
    • 3-5% increased Attack and Cast Speed per Summoned Raging Spirit.
  • The Hallowed Monarch Unique Helmet now has 25-35% increased Light Radius (previously 50%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Living Blade Unique Sword now has you can have 2 additional Tinctures active (previously 1).
  • The Malachai's Loop Unique Shield now has 240-300% increased Energy Shield (previously 210-250%), +1 to Maximum Power Charges (previously +2), and 20-40% chance to gain a Power Charge on Hit (previously 20%). Existing items can be updated to the new values with a Divine Orb.
  • The Ralakesh's Impatience Unique Boots now has either -1 to maximum Power, Endurance or Frenzy charges. Existing versions of this item are unaffected by this change.
  • The Rotmother's Mutiny Unique Amulet now has 20-40% increased Light Radius (previously 25-75%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Shadowstitch Unique Body Armour no longer describes that it has an additional Implicit Modifier, this is purely a description change. It now has +1-50 to all Attributes (previously 20-30), -8 to -6% to all Resistances for each Corrupted Item Equipped (previously -6 to -4%), 10-12% increased Maximum Energy Shield for each Corrupted Item Equipped (previously 8%), and 8-10% increased Maximum Life for each Corrupted Item Equipped (previously 6%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Shavronne's Wrappings Unique Body Armour no longer has 10% faster start of Energy Shield Recharge. It now has 20-30% of Damage Taken Recouped as Energy Shield, and 150-200% increased Energy Shield (previously 100-150%). Existing items can receive the new increased Energy Shield values with a Divine Orb.
  • The Steelworm Unique Quiver now has 20-30% increased Impale Effect.

Item Changes

  • Creating an Imprint of an item or Mirroring an item is no longer considered as Modifying the item. As a result Eternal Orbs and Mirrors of Kalandra cannot be used on items with the Can be modified while Corrupted Implicit Modifier. It also means that using these Currency items no longer removes the Forseeing effect from Hinekora's Locks.
  • The Cannot roll Caster Modifiers meta-crafted Modifier no longer prevents some Currencies that remove Modifiers, such as Orbs of Annulment, from removing Caster Modifiers (likewise for the Cannot roll Attack Modifiers meta-crafted modifier).
  • Significantly increased the chances to get a Unique Item from an Orb of Chance, or the crafting bench option to reroll the rarity of a non-Unique item.
  • Orbs of Chance are now much rarer, due to becoming much more effective at resulting in Unique items, and are no longer offered by Vendors.
  • Orbs of Chance now have a higher Gold fee on the Currency Exchange.
  • Orbs of Chance no longer drop at higher stack sizes in higher level areas.
  • Crafting Bench Options that cost Orbs of Chance now cost an equivalent amount of Orbs of Alteration.
  • Unidentified Rare items sold by vendors no longer require an Orb of Chance along with that item's normal cost.
  • Skill Gems with a starting level requirement between level 28 and level 33 now sell for an Orb of Alteration (previously an Orb of Chance).
  • Skill Gems with a starting level requirement between level 34 and level 37 now sell for an Orb of Alchemy (previously an Orb of Chance).
  • Magic Maps sold by Kirac now cost an additional Orb of Transmutation (previously an Orb of Chance).
  • Rare Maps sold by Kirac now cost an additional Orb of Alchemy (previously 3 Orbs of Chance).
  • Divination Cards sold by Kirac now cost Orbs of Alchemy instead of Orbs of Chance.
  • Normal Contracts sold by Whakano now cost Orbs of Alchemy instead of Orbs of Chance.
  • Magic Amulets from vendors now cost 2 Orbs of Alteration (previously an Orb of Chance).
  • Orbs of Scouring now cost 4 Orbs of Fusing (previously 4 Orbs of Chance)
  • Vendoring a full set of Rare items, with at least one of the items being below level 60 now returns Orbs of Alchemy instead of Orbs of Chance.
  • Vendoring 2 Rare items with the same name now grants a Chaos Orb (previously an Orb of Chance or Orb of Alchemy), and vendoring 3 Rare items with the same name now grants an Exalted Orb (previously an Orb of Alchemy or Regal Orb). These vendor recipes no longer take into account the Quality of the input items.
  • Vendoring a Normal, Magic, Rare and Unique item of the same base type now awards 1 Orb of Chance (previously 5).
  • Added a new Vendor Recipe. 🙂
  • Orbs of Binding can no longer be obtained, though existing ones will still function.
  • Orbs of Alchemy are now relatively more common as a result of Orbs of Binding being removed.
  • The Bestiary Recipe to create a stack of 2 Orbs of Binding instead now creates a stack of 2 Orbs of Regret.
  • Sacred Orbs have been made more common.
  • Strongboxes can no longer roll Contains Identified Items or Contains Mirrored Items.
  • More Rarity of Contained Items can now roll on Arcanist's Strongboxes.
  • The Contained Items have Quality Strongbox Modifier now has values of +5-20% (previously +1-20%).
  • The Chest level Strongbox Modifier now has values of +1-2 (previously +1).
  • Assembled Eye Jewels can now roll the Modifiers that every Abyssal Jewel can roll.
  • Item rewards from the Voidborn Reliquary and Valdo Maps now always drop Unidentified.
  • Unique Vaal Aspects now drop Unidentified from Bosses.
  • The Recombinator cannot be used on Corrupted items, even if those items have the "Can be modified while Corrupted" Modifier.
  • Oil Extractors now specify that they can only extract Oils from Map or Equipment items.
  • The Implicit Modifiers on the following Atlas Item Types have been adjusted:
    • Apothecary's Gloves now has +14-18% to Damage Over Time Multiplier (previously 14-18% increased Damage over Time).
    • Fingerless Silk Gloves now has 20-26% increased Spell Damage (previously 12-16%).
    • Gripped Gloves now has 22-28% increased Projectile Attack Damage (previously 14-18%).
    • Spiked Gloves now has 24-30% increased Melee Damage (previously 16-20%).
    • Fugitive Boots now has +17-23% to Chaos Resistance (previously +13-17%).
    • Two-Toned Boots now has +16-20% to two Elemental Resistances (previously +8-12%).
    • Bone Helmet now has Minions deal 20-30% increased Damage (previously 15-20%).
    • Marble Amulet now has Regenerate 1.4-2% of Life per second (previously 1.2-1.6%).
    • Seaglass Amulet now has 20-30% faster start of Energy Shield Recharge (previously 10-15%).
    • Vanguard Belt now has +260-480 to Armour and Evasion Rating (previously +260-320).
    • Crystal Belt now has +60-100 to maximum Energy Shield (previously +60-80%).
    • Amethyst Ring now has +13-19% to Chaos Resistance (previously +17-23%).
  • All the above items can be updated to the new values using Blessed Orbs.
  • The Implicit Modifier for Artillery Quiver is now Attack Skills have +1 to maximum number of Summoned Totems (previously 20-30% increased Totem Placement speed). This change does not affect existing versions of the item.
  • Cluster Jewel modifiers that have small Passive Skills also grant Attack Speed and/or Cast Speed are now all in the same family, meaning that you cannot roll multiple of these modifiers on the same item (this was previously only possible when using a Refracting Fog).
  • Light Radius Rare Item modifiers on Weapons, Helmets and Rings now scale up to 30% at the highest tier (previously 15%). Existing items can be improved with a Divine Orb.

Mercenary Changes

  • Hired Mercenaries now have lower Attack Damage scaling at high levels, dealing up to 20% less Attack Damage at level 83.
  • Hired Mercenaries now have lower Damage Reduction scaling at high levels.
  • Hired Mercenaries now get more additional base Life scaling with level, and more increased Maximum Life scaling with level.
  • Hired Mercenaries now have Resistance penalties based on the level of the Area they are in.
  • They receive -30% to all Resistances in level 46-67 Areas, and -60% to all Resistances in level 68+ Areas and Hideouts.
  • Mercenaries can no longer equip or spawn with the Kalandra's Touch Unique Ring.
  • Modifiers on the Untouched Soul Unique Amulet now only apply to empty Sockets for Items Equipped to the Player, meaning they no longer function on Mercenaries.
  • Modifiers on the Screams of the Desiccated Unique Belt that grant Shrine Buffs while affected by no Flasks now only apply to the Player, meaning they no longer function on Mercenaries.
  • Adjusted Kinetic Blast on Hired Mercenaries to have 150% Arcane Might, matching the player version of the Skill (previously 200%).
  • Ailment Damage Supports on Mercenaries no longer have Supported Skills deal 30% less Damage with Hits.
  • Brutality Supports on Mercenaries no longer have Supported Skills deal no Chaos Damage or Supported Skills deal no Elemental Damage.
  • Greater Brutality Support on Mercenaries now has Supported Skills deal up to 25% more Physical Damage (previously 30%).
  • Pulverise Support on Mercenaries now has Supported Skills deal 25% more Melee Area Damage (previously 20%).
  • Lesser Pulverise Support on Mercenaries now has Supported Skills deal 20% more Melee Area Damage (previously 15%), and Supported Skills have 25% increased Area of Effect (previously 15%).
  • Trap and Mine Damage Supports on Mercenaries no longer have Supported Skills have 25% less Trap Throwing Speed.
  • Greater Trap and Mine Damage Support on Mercenaries now has Supported Skills deal up to 25% more Trap and Mine Damage (previously 30%).

Divination Card Changes

  • Divination Cards can no longer reward current league-specific items in their potential pool of rewards. The pool of possible rewards will be updated if the respective league-specific items are made core.
  • The following Divination Cards have been temporarily disabled: Buried Treasure, Cameria's Cut, Man With Bear, More is Never Enough, The Card Sharp, The Deal, The Rabbit's Foot, and The Silly Boy.
  • The Rebirth and Renewal Divination Card now rewards an item level 86 Simplex Amulet.

Ruthless-specific Changes

  • The behaviour for how League mechanics spawn in Ruthless has been adjusted, with each randomly spawning League mechanic now having an independent chance to spawn. This will make most League mechanics appear a bit more commonly throughout the Campaign.
  • Vastly lowered the chance for final Map Bosses to drop a bonus Map of a Tier higher.
  • Removed the Vendor Recipe for 3 Maps of the same tier to vendor for a Map of a Tier higher.
  • Socketing Voidstones now sets the minimum Tier of Maps within that Quadrant to be at least 12 (previously 16).
  • Socketing Voidstones no longer causes Tier 1-15 Maps dropped in that Quadrant to be converted to Gold.
  • The Paths not Taken Keystone Atlas Passive now requires 4 Gateways to be allocated (previously 6).
  • Reduced the rate at which higher Tier Maps are unlocked in Kirac's shop.
  • The maximum Tier Map Kirac offers in his shop is now Tier 14.
  • Maps sold by Kirac now cost more Gold.
  • Ultimatum rewards are now more likely to be Catalysts.
  • Essences now have a base chance to spawn in Maps.
  • Tujen no longer sells Oils. The rarity and cost of Chromatic Orbs has also been adjusted to be more appropriate.
  • The Chieftain's Tasalio, Cleansing Water Notable Passive Skill now grants Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 25% of their Value. (previously 50%).
  • The Chieftain's minor Passive Skills leading up to Tasalio, the Cleansing Water and Valako, Storm's Embrace now grant +10% to Fire Resistance (previously 15%).
  • The Slayer's Impact Notable Passive Skill now grants 5% increased Area of Effect per Enemy killed recently, up to 50%.
  • The Slayer's Endless Hunger Notable Passive Skills now grants 20% increased Attack Speed while Leeching.
  • The Champion's Fortitude Notable Passive Skill now grants You have 20 Fortification (previously 15).
  • The Hierophant's Arcane Blessing Notable Passive Skill now grants Arcane Surge also grants 8% more Spell Damage to you.
  • The Hierophant's Pursuit of Faith Notable Passive Skill now grants 100% increased Totem Duration.
  • The Hierophant's Illuminated Devotion Notable Passive Skill no longer grants Arcane Surge also grants 8% more Spell Damage to you. It now grants 30% increased Area of Effect while you have Arcane Surge, and 0.5% of Spell Damage Leeched as Life while you have Arcane Surge.
  • Elemental Relics triggered by the Guardian's Unwavering Crusade Ascendancy Passive Skill now have a maximum level of 80 (previously 85). This change was noted in a previous patch but not applied.
  • The Pathfinder's Nature's Boon Notable Passive Skill now grants Magic Utility Flasks applied to you have 30% increased Effect (previously 20%).
  • The Pathfinder's Nature's Reprisal Notable Passive Skill no longer grants 35% increased Effect of Withered. It now grants 25% chance to inflict Withered for 2 seconds on Hit.
  • The Pathfinder's Nature's Adrenaline Notable Passive Skill now grants Flasks gain 3 Charges every 3 seconds (previously 1 every 3 seconds).
  • The Pathfinder's Master Toxicist Notable Passive Skill now grants Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage.
  • The Saboteur's Demolitions Specialist Notable Passive Skill now grants Mines Hinder Enemies within 3 metres for 2 seconds when they Land.
  • The Saboteur's Born in the Shadows Notable Passive Skill now grants 15% reduced Damage taken from Blinded Enemies (previously 10%).
  • The Saboteur's Pyromaniac Notable Passive Skill now grants Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second (previously 1%), and Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second (previously 1%).
  • The Elementalist's Shaper of Flames Notable Passive Skill now grants Hits always Ignite.
  • The Elementalist's Shaper of Winter Notable Passive Skill now grants Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect.
  • The Elementalist's Shaper of Storms Notable Passive Skill now grants Hits always Shock.
  • The Occultist's Withering Presence Notable Passive Skill now grants Nearby Hindered Enemies deal 15% reduced Damage over Time.
  • The Occultist's Profane Bloom Notable Passive Skill now grants Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage (previously 20%).
  • The Occultist's Void Beacon Notable Passive Skill now grants Nearby Enemies have -15% to Cold and Chaos Resistance (previously -8%).
  • The Ascendant's Gladiator Notable Passive Skill now grants Gain 40% Chance to Block from Equipped Shield instead of the Shield's value (previously 50%).
  • The Ascendant's Pathfinder Notable Passive Skill now grants Flasks gain 3 Charges every 3 seconds (from 1 every 3 seconds).

Monster Changes

  • Monster Packs spawned by Strongboxes now inherently have a chance to be Magic or Rare.

User Interface Changes

  • You now need to hold Alt on keywords in the Area Modifier list to be able to pin the keyword information.
  • Added the ability to toggle between stash and inventory with the Currency Exchange open when using a controller.

Microtransaction Changes

  • The Tracking Scroll of Crafting microtransaction now also counts items used to pay crafting bench costs.
  • Disease puddles left behind by the Plaguebearer Back Attachment microtransaction now fizzle away after a short period of time.
  • Updated the Cauldron Map Device microtransaction to not display Fragments that no longer exist.
  • Enabled the Locust Swarm Rare Finisher Effect microtransaction for use in Path of Exile.
  • Enabled the Locust Footprints Effect microtransaction for use in Path of Exile.

Bug Fixes

  • Fixed a bug where some explosion effects could explode the same corpse multiple times.
  • Fixed a bug where chance to deal double damage while on full life would roll an additional time if the enemy was on full life.
  • Fixed a bug where Assassin's Mark from Assassin's Deathmarked Notable Passive could trigger from any Critical Strike, instead of only from Attack Critical Strikes.
  • Fixed a bug where the Hammers from Holy Sweep of Hammerfalls could not be evaded.
  • Fixed a bug where even if a player had all damage of a specific type taken as damage of other types, in some cases due to rounding, a player could still take a small amount of damage of the original type.
  • Fixed a bug where Rog's deal to fill all empty Modifier slots was not respecting the "Cannot roll Caster Modifiers" implicit on Wands.
  • Fixed a bug where Eldritch modifiers that only applied while a Unique Monster or Pinnacle Boss was in your Presence were always applying when on a Minion or a Mercenary.
  • Fixed a bug where increased Damage with Hits against Chilled Enemies would sometimes not increase damage.
  • Fixed a bug where Kinetic Fusillade had the experience progression of a gem with a starting level of 10, instead of a starting level of 12. Existing Kinetic Fusillade gems may have gained or lost a level as a result of this change.
  • Fixed a bug where Sources of Direct Flight were not forcing Returned Projectles to adhere to the stated maximum projectile distance they specify.
  • Fixed a bug where Pact of Beidat would not add additional chains to Dark Bargain. Updated the Dark Bargain description to clarify that it fires Chaining Beams.
  • Fixed a bug where Manaforged Arrows was not correctly displaying that you needed inifite Mana to trigger Supported Skills if it had infinite Mana Cost.
  • Fixed a bug where the minus Physical Damage Taken From Hits by Animals modifier was actually reducing damage taken from hits by a larger than intended value.
  • Fixed a bug with Pearl of Tsoatha which caused Fresh Meat to be twice as likely to appear as any other support gem option. This may result in some existing Pearls of Tsoatha with Fresh Meat support having the support effect they grant changed.
  • Fixed a bug where Roiling Tempest was not applying to secondary Lightning Damage such as from the Inpulsa's Broken Heart Unique Body Armour's Lightning Explosions.
  • Fixed a bug where Hexpass Support did not prevent enemies from dealing Critical Strikes if the Curse was applied with Blasphemy Support.
  • Fixed a bug where Kinetic Blast of Clustering on Mercenaries had much lower base secondary radius than intended.
  • Fixed a bug where some meta-crafted Modifiers and the Cannot roll Caster Modifiers Implicit on Wands were not being respected by the Crafting Bench options to reroll 1 or 3 random Modifiers on a Rare item.
  • Fixed a bug where Maps influenced by the Originator's Memories could not spawn Sentinels.
  • Fixed a bug where the Bestiary craft to add a Modifier to a Rare Map was not usable on Maps.
  • Fixed a bug where Harvest Bosses were spawning all Monsters and Volatiles on top of each other during add phases.
  • Fixed some bonus drops from Monsters, such as Talismans on Red Beasts, being unintentionally converted to other items where the Monster had Rare Monster Modifiers.
  • Fixed a bug where Aukuna and Hyrri were granting twice as much progress to Enshrouded items in the Domain of Timeless Conflict compared to the other Legion Generals.
  • Fixed a bug where the Ghorr's Magnificence Demonic Power caused the player to take more Damage instead of less.
  • Fixed a bug where Wand-wielding Mercenaries would have their Wands disabled if they didn't have anything equipped in their offhand.
  • Fixed a bug introduced in 3.27.0 where Gigantic Rogue Exiles were splitting on death once, instead of twice.
  • Fixed a bug where Boss-specific Uniques dropped by Velka, the Tide Witch, could be converted to other items by area modifiers.
  • Fixed a bug that prevented Arakaali from using her cleave attack.
  • Fixed some rare cases where Monsters trapped in Essences could still move and/or use skills.
  • Fixed a bug where Spells cast by Crab Totems from the Crustacean's Call Unique Staff were being created at an incorrect height.
  • Fixed a bug with Rolling Magma and very high reduced projectile speed.
  • Fixed a bug which caused escape route minimap icons in Heist Blueprints not to reveal until you were very close.
  • Fixed a bug where allocated non-Keystone Passive Skills on the Passive Skill Tree through the Thread of Hope Unique Jewel would prevent you from unsocketing the Foulborn Intuitive Leap Unique Jewel if the allocated node overlapped both Jewels.
  • Fixed a bug where Divination Card related modifiers could roll on Shaped Regions in Ruthless.
  • Fixed a bug where Cluster Jewels socketed between the Templar and Marauder areas of the Passive Skill Tree could be slightly misaligned.
  • Fixed a bug when viewing advanced modifier descriptions on Breach Rings and Wands that cannot roll caster modifiers, where it would display "1% increased" next to modifiers that cannot roll normally on these items (such as special Essence modifiers).
  • Fixed a bug where Reap and Fleshrend were not factoring in area damage modifiers to Physical Damage dealt per second on the skill's tooltips (this was purely a display issue).
  • Fixed a bug where the Heroic Tragedy Unique Timeless Jewel had an incorrect Currency Exchange gold fee.
  • Fixed a bug where Incursion Map chests in Ruthless were using the wrong effects.
  • Fixed a bug where Storm Call of Trarthus did not display its Physical Damage dealt per second on its skill tooltip.
  • Fixed a visual bug where the Incursion progress bar could escape its bounding box.
  • Fixed a bug where the Trigger Summon Phantasm Skill when you consume a Corpse Runesmithing Enchant was displaying an incorrect level. This is purely a description change.
  • Fixed a bug where the Trigger Stance Swap when you Attack with Perforate or Lacerate Crucible Modifier was displaying an incorrect level. This is purely a description change.
  • Fixed a display issue with Pearl of Tsoatha's "Skills Socketed in your X are supported by ..." not indicating that particular portion of the Modifier is rollable.
  • Fixed a display issue with a number of stats which previously did not describe their range of values.
  • Fixed a bug where the Bound by Flame Divination Card did not display as "Corrupted" on the Divination Card.
  • Fixed a bug where some hidden slots in the Fragment Stash Tab could still display a highlight if you had an item on your cursor and were hovering that item slot.
  • Fixed an issue where the text colours on the Saresh, Velka and Abyssal Bloodline selection UI did not match the rest of the Bloodline's art.
  • Fixed a bug where navigating the Cosmetics Panel could be slow when using a controller if you own a lot of microtransactions.
  • Fixed an issue where Zana's Ingenuity was not required for completion in the Unique Stash Tab in Standard leagues.
  • Fixed a bug where Berserk Buff had an outdated description.
  • Fixed a visual bug where the Blightborn Bow and Quiver microtransaction could glow.
  • Fixed a bug where decorations from The Sovereign Hideout were missing 2D art.
  • Fixed an issue where items with modifiers would display incorrect prefixes when playing in Russian, Portuguese, German, Spanish, French.
  • Fixed an issue where UI related to listing items for trade would not detect currency formatting based on the players language setting.
  • Fixed an issue where the Lighting Rods in the Temple of Atzoatl were very loud.
  • Fixed a bug where Auras and Minions were not correctly resuming after you finished flying in the Plateau of the Gods Hideout.
  • Fixed a bug where the sound of the Ascendant Portal microtransaction was too loud.
  • Fixed a bug where the Transcendence Portal Effect microtransaction could flicker on PlayStation.
  • Fixed a bug where audio was not playing for the Ashbringer Wyvern Shapeshift Effect, Archon of Ash Rhoa Pet, Precursor Remnant Level-up Extra Effect, and Nightfowl Dodge Roll Effect microtransactions.
  • Fixed a wonky interaction between the Silverbranch Unique Bow and the Chains of the Incarcerator Weapon Effect microtransaction.

We really hope you enjoy Path of Exile: Covens of Umbra. Thanks for your support!

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