It's getting chilly in here! This week's 26.4 Snapshot 6 brings snow bricks, a new set of building blocks for anyone who wants their builds to look even cooler ;) We're also adding a new archetype to the Sulfur Cube family: the Cold Sulfur Cube. It's a frosty little friend that knows a thing or two about ice.
Stay cool and happy building!
New Features
- Added Snow Bricks
- Added new Cold Sulfur Cube archetype
Snow Bricks
- Snow Bricks can be crafted from 2x2 Snow Blocks
- Snow Bricks have a Slab, Stair, and Wall variant
- A Stonecutter cannot be used to craft Snow Brick Slabs, Stairs, and Walls
- Snow Bricks belong to the Fast Sliding Sulfur Cube archetype
- Snow Bricks only drop themselves if mined with a Shovel
Cold Sulfur Cube Archetype
- A new Sulfur Cube archetype that belongs to the special archetype category
- It has the same properties as the Fast Sliding archetype, but floats and replaces water below it with a disk of Frosted Ice when it moves, similar to the Frost Walker enchantment
- Air blocks above the water block are required for Frosted Ice placement
- Will only place Frosted Ice if the Sulfur Cube starts its movement while it is on ground
- Used when the Sulfur Cube absorbs a Blue Ice block
Changes
- Changed the default JVM options
- Mobs falling through lava may take slightly less fall damage in some cases
Minor Tweaks to Blocks, Items and Entities
- All Packed Ice Brick variants will now require a pickaxe to be mined in order to drop themselves
- Brittle Ice will no longer crack when a Stray is standing on top of it
Sounds
- Added ambient sounds to Ice Crystals
- An Ice crystal block has a chance of playing an ambient sound if it has a block of packed ice below
Default JVM Options
- The game now automatically sets its Java heap size based on your system's RAM, using up to 25% with a maximum of 4 GB
Technical Changes
- The Data Pack version is now 125.1
- The Resource Pack version is now 101.0
Data Pack Version 125.1
Sulfur Cube Archetypes
- Added new
location_based_effectsfield - an optional list of location-based effects- The format for each entry is exactly the same as a location-based enchantment effect
- Level-based values in this definition will always be evaluated with level
1
World Generation
Density Functions
Changed Gradient
- The
from_coordinateandto_coordinatefields now additionally accept a Vertical Anchor, as long asaxisisy
Added Domain_warp
Samples an input function by applying an offset to each sampled coordinate.
Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.
Format: object with fields:
input- Density Function, the input function to sampleoffset_x- Density Function, the offset to apply to sampled X coordinates- The result is implicitly truncated to an integer
- If not specified, defaults to:
0.0
offset_y- Density Function, the offset to apply to sampled Y coordinates- The result is implicitly truncated to an integer
- If not specified, defaults to:
0.0
offset_z- Density Function, the offset to apply to sampled Z coordinates- The result is implicitly truncated to an integer
- If not specified, defaults to:
0.0
At least one of offset_x, offset_y, or offset_z must be specified.
Structure Pool Elements
Added Optional Corner_constraint Field
Limits the placement of a structure pool element this by sampling a Density Function at the corners of its bounding box.
Format: list of objects with fields:
density_function- the Density Function to sample at the bounding box' corneracceptable_density- inclusive range of doubles, a corner's sampled density within this range counts as "inside"padding- integer between0and8, the padding of the bounding box before sampling its corners- If not present, defaults to
0
- If not present, defaults to
corners- one ofall,top, orbottom, which corners to check- If not present, defaults to
all
- If not present, defaults to
required_corners- range between1and8, the number of corners that must be insideacceptable_densityfor the check to pass
Tags
Fluid Tags
- Added
#swimmablefor fluids that players can swim in
Item Tags
- Added
#sulfur_cube_archetype/cold- items that can be placed inside the Sulfur Cube that turns it into a Cold Sulfur Cube archetype
Entity Type Tags
- Added
#swimming- entity types that are considered swimming in water - Added
#flying- entity types that are considered flying
Resource Pack Version 101.0
Block Sprites
- Added new Block textures:
block/snow_bricks.png
Sounds
- Added new sound events:
block.ice_crystal.ambient
Block Models
- Removed Block Models:
block/cube_top
Fixed Bugs In 26.4 Snapshot 6
- MC-127491 - Drowned, zombie villagers and zombified piglins have the
DrownedConversionTimeandInWaterTimetags - MC-269319 - Bringing the camera close to the player in third-person view underwater disables the water overlay and zoom effect
- MC-308361 - Small sulfur cubes that split from bucketed sulfur cubes can despawn
- MC-311992 - The code used to join a Realm is inconsistently referred to as both an "Invite Code" and a "Join Code"
- MC-311994 - Delayed block breaking completes early or stalls
- MC-312016 - The water overlay does not render when the player's head is against a block above them
- MC-312270 - The game crashes when trying to open the inventory while spectating a mob
- MC-312384 - Standing in fire or lava while under the effect of Freezing spams the fire extinguishing sound
- MC-312450 - Jumping right before breaking a block makes the block reappear for a short amount of time
- MC-312489 - The "How Did We Get Here?" advancement doesn't require the Freezing effect
- MC-312490 - The "A Furious Cocktail" advancement doesn't require the Freezing effect
- MC-312501 - The
multiplayer.other_players.not_availablestring is missing a verb and is improperly capitalized - MC-312529 - The
gui.player_options.unfriend.confirmstring refers to the friends list as "your Friends", unlike similar strings - MC-312530 - The
options.hideMatchedNames.tooltipstring refers to muted players as "hidden players", unlike similar strings - MC-312531 - The
gui.abuseReport.discard.draft.overwritestring uses the words "report draft" instead of "draft report", unlike similar strings - MC-312532 - Zombie villagers spawn as their plains variant in ice caves instead of the snowy one
- MC-312533 - The
gui.abuseReport.draft.restartstring uses the verb "Start" instead of "Create", unlike similar strings - MC-312574 - Entities can crack and destroy brittle ice when the
mob_griefinggame rule is set to false - MC-312576 - Brittle ice can be cracked and destroyed by players inside spawn protection
- MC-312579 - The game crashes when opening the inventory while a
below_namescoreboard objective is active - MC-312584 - The chat messages report button claims chat is disabled or blocked when reporting friends from the title screen
- MC-312589 - Frostbites, zombie villagers and zombified piglins have the
FrostbiteConversionTimetag - MC-312592 - Gravel blobs generate in a different order than before, causing feature order cycles in data packs
- MC-312606 - Sculk sensors are activated upon jukeboxes automatically switching discs in playlists
- MC-312610 - Shulkers do not crack brittle ice when standing on it
- MC-312624 - Lily pads cannot be placed on brittle ice
- MC-312625 - Iron golems summoned by villagers can spawn on brittle ice
- MC-312629 - Ice caves generate gravel, diorite, and andesite blobs twice
- MC-312632 - Icicles and sulfur spikes are not part of the
#dangerous_for_teleportationblock tag, unlike pointed dripstone - MC-312638 - Music discs ejected from jukeboxes with chests above them spawn inside the chests
- MC-312639 - Opening a screen while in a world automatically focuses a button if the tab or any of the arrow keys was used previously
- MC-312651 - The bottom face of a jukebox uses its new texture when the "Programmer Art" resource pack is enabled
- MC-312665 - The game crashes in the pause menu when the music toast is on and a music track cannot be played
- MC-312678 - Spruce wall hanging signs use the oak map color on maps
- MC-312682 - Lava can start fires next to crimson and warped shelves
- MC-312775 - UI elements from screens behind popups can be hovered over with the mouse cursor
- MC-312778 - Red and brown mushrooms can visually float on top of walls that have the
upblock state property set to false - MC-312780 - Oak, birch, spruce, and jungle trees no longer convert the block below their trunks into dirt
- MC-312783 - Consumable and equippable items lose their default sounds after upgrading worlds
- MC-312801 - Magma cubes stop being visible at a shorter distance than slimes and sulfur cubes of the same size
- MC-312804 - Some villager trades still unexpectedly differ from 1.21.11

