Version 0.8.111
Minor Changes:
- Field timeline tasks will partially fade out if they are completed already, and show as “completed” on hover. (beta)
AI:
- Will now buy the Herb Garden upgrade.
Balance:
- Added back that oxen with carts still have a high preference for following roads. (beta)
UI & Text:
- New styling for the Seasonal Assignment tab.
- Adjusted styling of Maintenance, Fuel and Yield tabs.
- Improved styling of the Family icon.
Crashfixes:
- Fixed crash from worker killed when Deep Mine collapsed. (beta)
- Fixed potential crashes caused by texture soft reference garbage collection.
Bugfixes:
- Fixed Hunting Hound not giving bonus yield when getting back to Hunting Camp.
- Fixed Winter crops showing “No Current Task” during Spring instead of “Growing”. (beta)
- Fixed late-sown fields or large fields, not allowing harvest because they hadn’t grown enough. (beta)
- Fixed fields newly built and sown in autumn showing “Harvesting” while they're being sown. (beta)
- Fixed opening a field during harvest while the game is paused showing “days til harvest”. (beta)
- Fixed the “predicted yield” and “days until harvest” appearing at various months instead of when a crop was sown. (beta)
- Fixed the field status not switching from Plowing to Sowing, and from Sowing to Growing, until certain dates instead of on task completion. (beta)
- Fixed workers not resuming work if a field was “burned” and reset. (beta)

