Greetings, Heroes!
Earlier, we launched a public beta branch to test the biggest balance update since the game entered Early Access. You can read all the details in our previous post.
A new beta branch update is live! We've made balance changes to skills, heroes, artifacts, spells and creatures, adjusted starting resources and Single Hero Mode, and fixed a number of bugs.
Full patch notes are below. Good luck on the battlefield!
⚠️ Important: this update is available on the public beta branch. Some images, translations and other elements may be missing — we will finish them before the update is released for the main version of the game. None of the changes in the beta are final: based on the test results and your feedback, we may adjust or revert them.
How to Join the Beta
- Open Steam and right-click Heroes of Might and Magic: Olden Era in your library.
- Select "Properties" → "Game Versions & Betas".
- In the "Game Versions & Betas" section, select the public-test-branch branch.
- Wait for Steam to download the update and launch the game as usual.
- In some cases, you'll need to restart the Steam application for the Beta branch to appear.
How to return to the main version: in the same "Game Versions & Betas" tab, select "Default Public Version".

Saves: beta saves are stored in the saves_beta and campSaving_beta folders.
Please note:
- When you switch to the beta, your save list will be empty. This is normal: your saves are still there and will reappear once you switch back to the main version.
- Cloud saves are disabled in the beta.
- Beta saves will not be visible in the main version of the game.
Multiplayer: to play together, all players must be using the same game version. Beta players will play on a separate server with other beta players.
Changelog
v. 0.82.03 BETA
Balance
General
- Starting resources have been adjusted depending on the game difficulty.
- Single Hero Mode: removed the 20% reduction to the amount of Astrology Points and Law Points required to level up. As a result, unlocking Global Map Spells and Laws in this mode will now be slightly slower.
Skills
- Made various changes to the subskills of "Summon Swarm", "Offense", "Defense", "Logistics", "Scouting", "Sorcery", "Nightshade Magic", "Resistance" and "Thaumaturgy".
- Reworked the new Temple faction skill: the effect of its Prayers is now single-use, but it can stack. Instead of affecting only the currently active stack, it can now be stored on multiple stacks at once until each of them triggers it.
Heroes
- Adjusted the starting skills of Typhona, Old Pilgrim, Zam and The Minstrel.
- Weakened the specialization of Lord Edgar, as well as the specializations of all creature specialists and experience specialists.
Artifacts
- Added a new artifact: "Orb of Poison". It prevents both heroes from using hero abilities during the first round of combat. "Orb of Inhibition" no longer applies this effect.
- "Tactical Guide" now affects both sides of the battle, not only the enemy.
Spells
- "Shadowflight" (level 1) has been weakened and moved to Tier 1 of High Neutral Magic, allowing heroes to learn it at level 4.
- "Gate of Light" has been moved to Tier 2 of High Neutral Magic, allowing heroes to learn it at level 8.
- "Pocket Dimension" has been moved to Tier 3 of High Neutral Magic, allowing heroes to learn it at level 12.
- "Dimension Door" (level 4) has been slightly buffed.
Creatures
- Made numerous minor balance adjustments to creatures.
Map Objects
- Adjusted the guards of "Mearea's Altar".
- "Pandora's Box" objects containing spells no longer teach the hero magic while ignoring their magic skills.
- "Pandora's Box" objects with a choice can no longer be closed and postponed.
Templates
- Exodus: the external guards of creature dwellings are now increased by ×1.5 instead of ×2.
Bug Fixes
- Fixed various bugs, including one that granted players a huge amount of Law Points when capturing external dwellings.
Thanks for your reports — keep sending in bug reports, it helps us make the game better!
With love,
💙 Unfrozen Team
