HoT Experimental Update - 2026-10-26

HoT Experimental Update - 2026-10-26

5 days ago

Dear Community,

Based on the feedback and thoughts regarding the Torment Score we did some changes to make more sense out of the Weekly Challenge Highscore list.

The Agony Rank on maps was flowing into calculating the score, which made it worthwhile not killing enemies and wait for Agony to rise to the highest rank before starting to kill so that the overall score would increase.

To counter this in Kill Mode from there on the Agony rises depending on enemies kills.

0 -> 1: 3% of total enemies

1 -> 2: 6% of total enemies

2 -> 3: 9% of total enemies

3 -> 4: 12% of total enemies

4 -> 5: 15% of total enemies

To get from rank 0 to 5 you need to kill 45% of all enemies until the lord appears. We will see how the balancing works with this, if it is too slow, we might decrease the requirements for ranking up.

Additionall changes and fixes have been implemented:

  • Kill Mode requires now 50% more kills
  • Fixed an oversight that killing monsters fast would not reward more Torment Score

The Torment Score is now calculated by...

  • Monster Value
  • * (Agony Rank + Torment Level)
  • * Time Factor (always <= 1.0)

We had to change the weekly challenge to make the changes fair for everyone. The Weekly challenge will not release after this weeks official release.

Happy Hunting

  • Chasing Carrots
PatchBot
Halls of Torment

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