Game Update Notes: September 29, 2026

17 days ago

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Release Highlights

  • Challenge Mode added for Nexus of Eternity raid encounter
  • Challenge Mode added for Solitary Throne fractal
  • Challenge Mode added for Nexus of Eternity Convergence
  • Bonus Event: Dismount Rush
  • Lots of bug fixes and balance updates!

Bonus Event: Dismount Rush

For a limited time, adventurers will receive a stacking boost to magic find and experience in the Heart of Maguuma and Central Tyria by completing events without using mounts. This also includes extra daily rewards once you reach three stacks of the boost! Mount use in Guild Wars 2: Heart of Thorns has been a common piece of feedback as we approach the first Hall of Monuments update at the end of this year; so with this event, we are trying out one approach to reducing their use. Give it a try and let us know what you think! If you have trouble with instinctively pressing the mount button, there’s also a new utility item, the Dismounting Potion, available in Hooligan’s Route in Lion’s Arch to temporarily opt out of mount use.

General

  • Fixed an issue that caused a door to spawn underground within the Hearth’s Glow homestead map.
  • Fixed an issue that prevented ally-targeted projectiles from spawning when created on top of untargetable allies, such as ritualist and ranger spirits.
  • Fixed a texture issue that caused a checkerboard pattern on part of Isgarren’s model while sporting his in-combat wizard glow.
  • Fixed an issue where some Rift Tears would spawn under the ground in certain maps across Tyria.

Open World

Leyspring Hollows:

  • Fixed an issue that caused some player-sourced skill effects to scale past intended size when targeting the Twisted Creation during the Depths of Cruelty meta-event in Leyspring Hollows.
  • Fixed an issue that caused some player skills to be obstructed while attacking Kuda’s energy shield during the Depths of Cruelty meta-event in Leyspring Hollows.
  • Adjusted the skill fact on the Mutation Chamber’s Resist skill to communicate the percent-health adjustment rather than base-health adjustment during the Depths of Cruelty meta-event in Leyspring Hollows.
  • Fixed an issue with the final room of the Ruins to Riches minidungeon where Dougal Keane and Ember Doomforge’s dialogue wasn’t playing.
  • Fixed an issue that prevented enemies within the Assemblage Alliance Camp renown heart area from granting renown.
  • Fixed an issue that caused the fallen cave debris to reappear after assisting Steward Divo with his stage play in Leyspring Hollows.
  • Fixed an issue that caused orbs of magic to persist after assisting Steward Divo with his stage play in Leyspring Hollows.
  • Added messaging to the "Keep the Hullgardeners comfortable while they work on their tans" event to better communicate when the tanners need assistance.
  • Fixed an issue that caused the countdown timer until the next tome request to occasionally appear empty during the "Deliver tomes and missives to the ghosts of the elders as they debate battle plans" event.
  • Fixed an issue that caused some seer echoes to appear but not speak their dialogue.
  • Fixed an issue that caused the Steward of Elders achievement’s eligibility indicator to remain visible even after turning in an object to the wrong seer.
  • Fixed an issue that prevented the "Keep the Hullgardeners comfortable while they work on their tans" event from reoccurring if the tanners were interacted with after the event completed.
  • Fixed an issue that caused a seer to retain their marker if the player caught a missive after the "Deliver tomes and missives to the ghosts of the elders as they debate battle plans" event had ended.
  • Fixed an issue that caused Jhesi Slickstrike to clip into a wall in the Assemblage Alliance Camp renown heart.
  • Fixed an issue that prevented the Sturdy effect's descriptive text from being visible on Unstable Ley Shoots as part of the Assemblage Alliance Camp renown heart.
  • Fixed an issue that allowed players to fight the enchanted weapons in the third room of the Ruins to Riches minidungeon without the required matching weapon if they were revived within any of the smaller enchanted weapons' rooms.
  • Fixed an issue that caused Unstable Ley Shoots to become uninteractable if players completed the Assemblage Alliance Camp renown heart by attacking Covered Ley Shoots.
  • Fixed an issue that caused the "Deliver tomes and missives to the ghosts of the elders as they debate battle plans" event to display the wrong event icon.
  • Fixed an issue that caused the "Defend the Gloamlit Courtyard from the Inquest" event to display the wrong event icon.
  • Fixed an issue that caused books to clip through player characters' hands as part of the Assemblage Alliance Camp renown heart.
  • Fixed an issue that caused condition damage from incorrect weapons to damage the enchanted weapons in the third room of the Ruins to Riches minidungeon.
  • Fixed an issue that caused the conversation markers on influenceable Inquest to be invisible at times while completing the Inquest Saboteur renown heart.
  • Fixed an issue that caused some seer echoes to pop in and out of existence.
  • Fixed an issue that caused two NPCs in the Hall of Assemblage to not walk properly.
  • Adjusted text in the Ruins to Riches combat trial to make it more clear that only one enemy must be defeated to proceed.
  • Fixed an issue that caused Operation Fetch to unlock early by talking to PTM before intended in Leyspring Hollows.
  • Updated the Slapdash Delivery achievement to be progressed only when delivering sabotaged supplies.
  • Narcisse now automatically revives players after they've been downed and teleported out of the Coleopteran Cavern Jumping Puzzle.
  • Fixed an issue that caused the Ley Colossal to frequently disappear during the "Escort Seamus the Curious Hullgardener as he explores the cavern" event.
  • Fixed an issue that caused the geyser spin-out effect to be incorrectly attributed to whirlpools in the Aetherlocation Detective adventure.

Items

  • The Inquest Cache and Daily Inquest Cache Jumping Puzzle achievements now award a Tropical Depths Gear Bag.

Fractals

  • Challenge Mode is now available for the Solitary Throne fractal. Activate the challenge mote and accept the harbinger's challenge after conquering the fractal at tier 4.
  • Adjusted the Lonely Tyrant’s behavior to provide more variety in skill targeting and to prevent him from targeting pets and minions with his Gravity Well ability.
  • Adjusted the Exploding Energy pools left behind by elementals after they die in the Lonely Tyrant encounter to not launch affected players until at least 3 seconds after the creature dies.
  • The Attracting Rime Sprites effect is removed from the targeted player when the rime sprite’s defiance bar is broken.
  • Becoming trapped by a rime sprite during the Lonely Tyrant encounter no longer launches players far into the sky.
  • Added a screen border as a telegraph for the Lonely Tyrant’s Cosmic Blast ability.
  • Fixed an issue that could cause the barrier around the final platform in the Solitary Throne fractal to be in place when the event was not active.
  • Players should no longer be launched excessively high by the rime sprites on the Ice Dais.
  • Removed the flash-on-hit visual effect from the Elite Ice Elemental.
  • Increased radius of the static platform launch effect to better match the visuals.
  • Reduced health of non-center-platform elementals.
  • Boosted the jumping height of players in the Solitary Throne fractal.
  • Fixed an issue that caused players to face the wrong direction after resurrecting at the start of the fractal.
  • Fixed an issue that caused rime sprites to stick around after players completed the Air Dais.
  • Fixed an issue that could prevent the portal on the Air Dais from appearing.

Raids

  • A challenge mote has been added to the Nexus of Eternity raid. Assemble a group of friends to attempt to defeat this challenging version of the encounter.
  • Eternal Reflection: Fixed an issue that prevented the initial projectiles from bouncing and exploding when reflected as they already do when blocked or on hit.
  • Raging Storm: Falling spear projectiles are no longer blockable.
  • Echoing Blade: Spinning sword projectiles are no longer blockable.
  • Echoing Blade: Fixed an issue that caused the damaging areas to get disconnected from the spinning sword projectiles.
  • Echoing Blade: Fixed an issue that prevented the semicircular attacks from damaging more than one player.
  • Thousand Strikes: Each hit now applies a stack of vulnerability.
  • Fixed several naming and timing UI issues with the fight.
  • Ascension’s Sacrifice: Fixed an issue that prevented players from losing Ascension on fail.
  • Ascension’s Sacrifice: Fixed an issue that allowed players to stack green circles, bringing it into line with the "no stacking stacks" rule of Judgment of Eternity.
  • Aspect weapons: Fixed an issue allowing them to regenerate health and reopen their defiance bar when brought down to 25% health again.
  • Judgment of Eternity: Judgment of Eternity will now float players on stack failure during Vloxx’s 10% phase.
  • Worldpiercer: Any contact with energy walls will now strip stability and apply burning. Players can still avoid the knockdown by dodging through them.

Convergences

  • Challenge Mode has been added to the Nexus of Eternity Convergence. This can be selected when disturbing Vloxx’s Visage after entering the instance.
  • Fixed an issue that would allow players to destroy the rubble in the Magus Dam prematurely.

World vs. World

  • Marked will no longer apply the revealed effect to players who are in stealth for longer than 2 seconds. It will still display the position of affected players on the compass.
  • Enemies near keeps that have recently been captured will now be revealed in addition to being marked while Righteous Indignation is active.

Personal Story

  • Fixed an issue that caused players to be locked into a long animation after interacting with Kela’s artifacts in the Final Preparations story collection.
  • Fixed an issue that caused only one player to have their camera adjusted during Waiting Dawn's flashback scene while viewing it with multiple people in the Final Preparations story collection.
  • Fixed an issue that could cause the eligibility indicator for the Inquest Investigator achievement to be applied to players who had already completed the achievement.
  • Fixed an issue that caused there to be an extra copy of R’tchikk and Gladium in the Hall of Assemblage in Leyspring Hollows during the Under Pressure story chapter.
  • Fixed an issue that caused certain NPCs to follow players from one of Vloxx's visions back to the main boss arena during the So Be It story chapter.
  • Fixed an issue that caused irregular held-item stowing behavior in the final instance of Everything That We Are story chapter.
  • Fixed an issue that caused allied story characters to sometimes get up and move around while in their downed recovery state or sometimes fail to return to combat mode after exiting that state.
  • Fixed an issue that caused Isgarren to face the wrong direction sometimes for the final scene in the So Be It story chapter.
  • Fixed an issue that prevented Isgarren from seeking safety in his own shield bubbles during the last 10% of the final story boss encounter.
  • Fixed an issue that could cause a gameplay stall if a scarab swarm was defeated within a couple seconds of the associated story step revealing itself during the Vision of the Scarab Plague in the So Be It story chapter.
  • Fixed an issue that caused dialogue to not trigger during a full playthrough and only when re-entering from a checkpoint during the So Be It story instance. Additionally, Isgarren and Vloxx's dialogue will no longer be interrupted if the Vision of the Scarab Plague story steps are completed quickly.
  • Updated the ambient NPCs present in the story instance Ripples in the Pond: Hall of Assemblage to more accurately match what is present in that area in open world Leyspring Hollows.
  • Updated the instance entry location of the "Confront Vloxx at the Rooted Sanctuary" story instance to match the instance start location.
  • Updated the mount dismount timing in the "Confront Vloxx at the Rooted Sanctuary" story instance to prevent players who fell behind from being automatically dismounted at each location you retreat to and fight chak.
  • Fixed an issue that caused the Echo of Sidony, The Shadowkeeper to attempt to talk with players who moved far away from his conversation location.

Profession Skills

General

  • Relic of the Pirate Queen: Increased the cooldown from 1 second to 5 seconds in PvP only.
  • Relic of Karakosa: The healing from this relic now triggers at the location where the blast finisher occurred rather than the player's location.

Elementalist

  • Healing Rain: Increased the healing power scaling from 0.1 to 0.3 in WvW only.
  • Healing Ripple: Increased the healing power scaling from 0.5 to 0.75 in WvW only.
  • Stone Heart: Reduced the damage reduction from 25% to 15% while specialized in earth in PvP only.

Tempest

  • Overload Water: Increased the pulse healing power scaling from 0.1 to 0.3 in WvW only.
  • Latent Stamina: Increased the endurance amount from 10 to 15 in WvW only.

Evoker

  • Altruistic Aspect: Reduced the stability and resistance durations from 5 seconds to 3 seconds in PvP only.
  • Toad's Fortitude: Increased the cooldown from 25 seconds to 30 seconds in PvP only.
  • Specialized Elements: Increased the empowered recharge from 20% to 33% in WvW only.

Engineer

  • Napalm: Reduced the power coefficient per hit from 0.28 to 0.24 in PvP only.
  • Chain Reactivity: Reduced the third-trigger base barrier from 1,500 to 1,000 in PvP only.
  • Elixir 😄 Reduced the healing per boon from 450 to 350 in PvP only.
  • Galvanic Bomb: This skill no longer dazes in PvP only.
  • Sapping Device: This trait now has an 8-second internal cooldown per target.
  • Essence of Animated Sand: Increased the barrier healing power scaling from 0.5 to 0.65 in WvW only.
  • Bandage Blast: This skill now prioritizes damaged allies and will deliver increased healing to allies below 50% health.

Scrapper

  • Bulwark Gyro: Increased the pulse barrier healing power scaling from 0.1 to 0.25 in WvW only.

Amalgam

  • Mercurial Tendencies: Reduced the cooldown reduction from 4 seconds to 2 seconds in PvP only.
  • Solid State: Increased the cooldown from 25 seconds to 30 seconds and reduced the stability duration from 5 seconds to 3 seconds in PvP only.
  • New Genes: Reduced the stability duration from 4 seconds to 2 seconds in PvP only.

Necromancer

Reaper

  • Blighter's Boon: Reduced the base healing from 133 to 101 in PvP only.

Ritualist

  • Weapon of Warding: Increased the cooldown from 30 seconds to 35 seconds and reduced the protection duration from 4 seconds to 3 seconds in PvP only.
  • Weapon of Remedy: Increased the cooldown from 25 seconds to 30 seconds in PvP only.

Ranger

  • Fixed an issue that caused the hotkey text for Swap Pet in the skill bar to remain unchanged when re-bound until switching maps.
  • Dash (Juvenile Phoenix): Fixed an issue that caused this skill to strike more targets than intended.

Druid

  • Natural Mender: Reduced the outgoing healing effectiveness increase from 15% to 10% in WvW only.
  • Seed of Life: Reduced the number of conditions removed from 2 to 1 in WvW only.
  • Cultivated Synergy: Reduced the number of conditions removed by Lesser Seed of Life from 2 to 1 in WvW only.
  • Grace of the Land: Reduced the number of might stacks from 2 to 1 in WvW only.

Galeshot

  • Feel the Rush: Reduced the swiftness duration from 5 seconds to 3 seconds in PvP only.
  • Soothing Breeze: Reduced the superspeed duration from 4 seconds to 3 seconds in PvP only.
  • Whirlwind: Increased the cooldown from 25 seconds to 30 seconds in PvP only.

Revenant

Vindicator

  • Tree Song: Reduced the energy cost from 25 to 15 in WvW only.
  • Drop Urn of Saint Viktor: Increased the healing power scaling from 0.22 to 0.5 in WvW only.
  • Saint's Shield: Increased the healing power scaling from 0.2 to 0.3 in WvW only.
  • Reaver's Curse: Increased the healing and barrier increase from 100% to 200% in WvW only.

Conduit

  • Release Potential: Assassin: Reduced the power coefficient per hit from 0.45 to 0.35 in PvP only.
  • Release Potential: Mesmer: Reduced the torment duration from 6 seconds to 4 seconds in PvP only.
  • Release Potential: Warrior: Reduced the damage increase per affinity and the barrier increase per affinity from 15% to 10% in PvP only.
  • Enhanced Embodiment: Reduced the recharge reduction from 20% to 15% in PvP only.
  • Expanded Consciousness: Reduced the energy gained from 10 to 5 in PvP only.
  • Numinous Gift: Reduced the fury and might durations from 10 seconds to 6 seconds and the resistance, resolution, protection, and quickness durations from 5 seconds to 3 seconds in PvP only.

Thief

  • Fixed an issue that caused the tooltip for linked dual-wield skills in chat to display the wrong skill if viewed by a thief.

Warrior

  • Call of Valor: Increased the cooldown from 20 seconds to 25 seconds in PvP only.

Paragon

  • Adrenal Health: Paragon chants now only grant one stack of Adrenal Health in PvP and WvW.
  • Cleansing Ire: Paragon chants now only cleanse one condition in PvP and WvW.
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