Patch Notes: RC:EA : 01.01

Patch Notes: RC:EA : 01.01

4 months ago

PATCH NOTES: [RC:EA : 01.01 + 146012]

Hello Reclaimers,

A patch with a lot of fixes and tweaks to radiation and some UI improvements.
With love, The Ghost Ship crew


Patch Notes

Changes

  • Renamed Radiance to Blinding Flash
  • Corrosive Sludge Pump now shows damage stats in the reclaimers manual
  • Reduced Button hold time to start upgrade negotiation from 1.5 -> 1 second
  • Tweaked Ionization to have each stack be more impactful while reducing max stacks and having the stacks decay
  • Increased the expenite earned from events
  • Adjusted the expenite upgrade cost progression to slightly speed up the early upgrades and slightly slow down later ones
  • Popping a radiation weakpoint boil now does an extra flat damage amount on top of the health percentage
  • The health percentage damage done by popping a radiation boil now scales with radiation resistance
  • Increased radiation weakpoint boil hp so you can shoot them longer before they pop
  • Radiation weakpoint boils no longer pop automatically when a new one appears and are limited to max 3 at a time
  • Decreased radiation elemental resistance of bosses to compensate

Fixes

  • Fixed a bug where if the Moloktula's gravity slam attack was interrupted it would softlock the boss fight
  • Fixed a bug where the Moloktula would softlock when it was not able to properly shatter the gatestone
  • Improved Trident projectile performance for clients
  • Fix damage number option changing when changing show FPS option
  • Fix magic missiles lingering after impact
  • Negotiation: Fixed wrong item being shown in item bar, after selection
  • Added missing fire category to Ember-Attuned
  • Removed weakpoint category from Burning Propagation
  • Fix aftermath biobooster upgrade not working
  • Fixed a bug where the "kill hostiles" deployment did not count kills correctly
  • Add check to prevent recursion in Damage Reflection upgrade
  • Late joining clients now get same rarity upgrades as team has already received
  • Negotiation: Fixed Cooper upgrades being added to selection when Cooper is not in the level
  • Improved player cursor accuracy, in negotiation and risk vector menus
  • Fix HUD icon missing for vigor charger
  • Fixed technical reload enhancement and combat ready artefact not giving cooling rate bonus
  • Fix radiation boil weakpoints on armor breaking radiation element buildup when damaged
PatchBot
Deep Rock Galactic: Rogue Core

PatchBot will keep your Discord channel up-to-date on all the latest Deep Rock Galactic: Rogue Core patch notes.