Steam Stable 1.30 Update 2 - Version 1.30.164200 (Release on 21.10.2026)
Notes
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Badlands Expansion
Fixed
- Infected and animals had numerous issues navigating rebuildable structures
- Rebuildable structures had number of issues with incorrect roadways and collisions
- Multiple environment issues with incorrect object placement
- Headlights on the bikes were misconfigured (DZEXP-92)
- Dogs did not produce any sound when hit
- Irrigation tunnel water gave character cholera
General Game
Fixed
- Camera position was getting auto-corrected when it should not be
- Loading screens were too bright
- Motorbikes could be launched into air when colliding with small objects or on bridges
- Character no longer gets stuck in raised hance stance when pressing Shift and RMB at the same time
- Items appeared to be bouncing on terrain after being thrown
- Thrown items could sometimes pass through thin walls
- "Wash Face" action was incorrectly offered first instead of "Drink" action (DZEXP-164)
- Exploit enabling action usage at any distance (T187421)
- Desynchronization caused by interacting with another character while they are dropping an item
- Specific consumables were not filling up stomach
Server
- Fixed specific server crash
Modding
- Added: Named property to PBO 'fsShadowing=1' which will allow loading of the PBO even if it's prefix matches another, to allow overriding of Enfusion config files such as .layout' through 'Variants'
- Changed: Gizmos now dither when they are behind an object
- Changed: Renamed 'resolveFilePatchingUsingEnfusion' to 'loadRVFilesViaEnfusionFS'
- Fixed: Circle inheritance error in Script Compiler for all cases
- Fixed: Global function 'FindFile', now searches through the requested file system and normalises any path given to the internal engine delimiter '/' (DZEXP-134)
- Fixed: Usage of '#include' for scripts (DZEXP-85)
- Fixed: Widget images loaded using scripted 'ImageWidget.LoadImageFile' were missing the SRGB flag and so were appearing brighter than intended
Terrain Builder
Workbench
- Added: Diag menu
- Fixed: Importing FBX files as models (DZEXP-151)
- Fixed: Locate resource buttons weren't functional in Resource Browser or Animation Editor
- Fixed: Animation Editor: Missing context menus inside animation editor for Rename, Copy, Cut, Paste
- Fixed: Crash in Workbench after scripts were reloaded if the Animation Editor or the Particle Editor were open or if an .emat was to be opened
- Changed: Script plugins now only reload when Workbench is reloaded. Performed in the Script Editor by going to the toolbar and pressing 'Build' -> 'Reload Scripts'
Known Issues
- Incorrect interior/exterior detection in some buildings
- No footstep audio when walking on top walls or small props
- No audio when performing "Wash Head" action
- No audio when performing "Wet Clothes" action
- Water surface actions can be difficult to target in some locations
- Swapping item in hands with item in vicinity drops item from hands to ground
Known Issues - Modding
- Workbench requires the command line argument '-filePatching'
