PC Experimental Update - October 15, 2026

6 days ago

Steam Experimental 1.30 Update 2 - Version 1.30.164200 (Release on 16.10.2026)

Notes

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

General Game

Fixed

  • Loading screens were too bright
  • Servers appeared as not having compatible version in Launcher
  • Motorbikes could be launched into air when colliding with small objects or on bridges
  • Character no longer gets stuck in raised hance stance when pressing Shift and RMB at the same time
  • Items appeared to be bouncing on terrain after being thrown
  • Thrown items could sometimes pass through thin walls
  • "Wash Face" action was incorrectly offered first instead of "Drink" action (DZEXP-164)
  • Exploit enabling action usage at any distance (T187421)
  • Desynchronization caused by interacting with another character while they are dropping an item
  • Specific consumables were not filling up stomach

Server

  • Fixed specific server crash

Modding

  • Added: Named property to PBO 'fsShadowing=1' which will allow loading of the PBO even if it's prefix matches another, to allow overriding of Enfusion config files such as .layout' through 'Variants'
  • Changed: Gizmos now dither when they are behind an object
  • Changed: Renamed 'resolveFilePatchingUsingEnfusion' to 'loadRVFilesViaEnfusionFS'
  • Fixed: Circle inheritance error in Script Compiler for all cases
  • Fixed: Global function 'FindFile', now searches through the requested file system and normalises any path given to the internal engine delimiter '/' (DZEXP-134)
  • Fixed: Usage of '#include' for scripts (DZEXP-85)
  • Fixed: Widget images loaded using scripted 'ImageWidget.LoadImageFile' were missing the SRGB flag and so were appearing brighter than intended

Terrain Builder

Workbench

  • Added: Diag menu
  • Fixed: Importing FBX files as models (DZEXP-151)
  • Fixed: Locate resource buttons weren't functional in Resource Browser or Animation Editor
  • Fixed: Animation Editor: Missing context menus inside animation editor for Rename, Copy, Cut, Paste
  • Fixed: Crash in Workbench after scripts were reloaded if the Animation Editor or the Particle Editor were open or if an .emat was to be opened
  • Changed: Script plugins now only reload when Workbench is reloaded. Performed in the Script Editor by going to the toolbar and pressing 'Build' -> 'Reload Scripts'

Known Issues

  • Incorrect interior/exterior detection in some buildings
  • No footstep audio when walking on top walls or small props
  • No audio when performing "Wash Head" action
  • No audio when performing "Wet Clothes" action
  • Water surface actions can be difficult to target in some locations
  • Swapping item in hands with item in vicinity drops item from hands to ground
  • CR-550 magazine states wrong caliber

Known Issues - Modding

  • Workbench requires the command line argument '-filePatching'
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