Combat Balance Changes - Dragonfire Patch 2

24 days ago

To see all changes and fixes coming with this update, click here.

Axes

To make Internal Bleeding a more viable option in large-scale PvP, its damage-over-time effect can no longer be reflected.

  • Internal Bleeding (all Axes)
    • Damage-over-time can no longer be reflected

AoE escalation has been added to Tear Apart’s CC resistance debuff to increase its value in group play.

  • Tear Apart (Halberd)
    • Added AoE escalation to the crowd-control resistance reduction

Holy Staffs

Divine Protection now accounts for time spent waiting to cast the second part of the combo, effectively reducing its remaining cooldown.

  • Divine Protection (Divine Staff)
    • Elapsed time before casting Divinity’s Grace is refunded

Holy Flash has been the go-to spell across most content due to its reliability, overall power, and high-healing output. To allow more room for alternatives to compete, its total healing has been reduced.

  • Holy Flash (all Holy Staffs)
    • Healing: 117 → 106

Nature Staffs

Thorns should now feel smoother to use, as casting it no longer delays the next auto-attack.

  • Thorn Growth (all Nature Staffs)
    • No longer triggers auto-attack cooldown after casting

Quarterstaffs

Rising Blow has received an additional CC resistance debuff, giving it a stronger identity as a supportive tank tool for starting or extending crowd-control chains.

  • Rising Blow (all Quarterstaffs)
    • Now reduces enemies’ crowd-control resistance by 15% for 4s

Shapeshifter Staffs

A previous Fear duration change has been partially reverted to give the Spirit Bear’s Roar more oomph.

  • Wild Onslaught (Primal Staff)
    • Fear duration: 1s → 1.2s

Spears

Some of Trinity Spear’s power has been moved from the area buff into impact damage, reducing its reliance on stat-checking with auto-attacks and better rewarding players for successfully landing the jump.

  • Spectral Trident (Trinity Spear)
    • Impact damage: 191.65 → 220
    • Attack speed buff: 85% → 75%

Swords

Limitbreaker now accounts for time spent waiting to cast the second part of the combo, effectively reducing the remaining cooldown.

  • Limitbreaker (Infinity Blade)
    • Elapsed time before casting Limitbreaker is refunded

Spinning Blades’ crowd-control immunity now also protects against Polymorph.

  • Spinning Blades (Dual Swords)
    • Now also grants immunity to transformation effects while jumping

Helmets

Displacement Immunity’s uptime has been increased, giving groups more time to move unimpeded.

  • Displacement Immunity (Knight Helmet)
    • Buff duration: 6s → 7s (Uptime: 24% → 28%)

Armors

Wings of Fire has had a maximum energy cost added, limiting how much energy the ability can consume.

  • Wings of Fire (Dragonslayer Jacket)
    • Added max. energy cost: 0% → 10%
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