Combat Balance Changes - Dragonfire Patch 3

11 days ago
To see all changes and fixes coming with this update, click here

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Crossbows

Explosive Bolt has been dealing too much effective damage in small-scale PvP and PvE, so its damage has been reduced.
  • Explosive Bolt (all Crossbows)
    • Damage: 130 → 119

Cursed Staffs

Plaguebringer has been too dominant in 5v5 content, so its cooldown has been increased, giving enemy healers a larger window to act before the next team-wide heal negation.
  • Plaguebringer (Rotcaller Staff)
    • Cooldown: 30s → 35s

Daggers

Bloodthirsty Blade has been made slightly less thirsty for the caster’s own blood, reducing its self-damage and helping the caster stay healthier throughout many fights, even when they can’t maintain 100% DPS uptime.
  • Bloodthirsty Blade (Dagger)
    • Self-damage: 4% → 2.5% (max.: 24% → 15%)
Ring of Death’s initial ring of floating daggers has had its area significantly increased and its damage raised, improving the value of the initial cast.
  • Ring of Death (Twin Slayers)
    • Floating ring damage: 27 → 36 (total damage: 324 → 432)
    • Increased floating ring size by 1.5m (roughly doubling its area)

Fire Staffs

Flame Pillar’s stand time has been reduced, making it smoother to play.
  • Flame Pillar (Great Fire Staff)
    • Stand time: 0.4s → 0.25s
Spontaneous Combustion’s cooldown has been increased, giving opponents more opportunities to fight back, chase, or escape.
  • Spontaneous Combustion (Flamewalker Staff)
    • Cooldown: 40s → 45s

Holy Staffs

Smite’s damage against players has been reduced, giving opponents more room to fight through Holy Staff’s sustain.
  • Smite (all Holy Staffs)
    • Damage vs. players: 136 → 115 (damage vs. mobs unchanged)

Quarterstaffs

Cartwheel’s excellent mobility has been given a greater tradeoff, with its energy cost increased. Players who want to spam it will therefore be more pressured to include a dedicated energy solution in their build.
  • Cartwheel (all Quarterstaffs)
    • Energy cost: 5 → 7
Phantom Twinblade has seen increased play following its recent buffs. To sharpen its identity as a damage-focused Quarterstaff option, its slow has been removed.
  • Phantom Twin (Phantom Twinblade)
    • No longer slows

Shapeshifter Staffs

Crystalburst’s damage and healing reduction have been increased, giving the Crystal Cobra transformation more offensive pressure.
  • Crystalburst (Stillgaze Staff)
    • Healing reduction: 20% → 35%
    • Instant damage: 66 → 75
Tether Shift has lost some self-shield power and gained a higher energy cost, limiting its strength as both an engage and escape tool.
  • Tether Shift (all Shapeshifter Staffs)
    • Energy Usage: 11 → 16
    • Shield when jumping to enemy: 100 → 88

Swords

Heroic Strike’s speed boost duration has been increased, giving players a little more leeway to use their next first-slot ability without losing the bonus movement speed and slightly increasing Swords’ stickiness.
  • Heroic Strike (all Swords)
    • Speed boost: 3.5s → 4s

War Gloves

Hellfire Hands have received a bit of extra damage-over-time damage to help them find a place in the meta again.
  • Infernal Boulder (Hellfire Hands)
    • DoT damage per tick: 18 → 24 (max.: 162 → 216)

Helmets

Avalonian Beam’s maximum range has been reduced, limiting its power as a long-range, non-interactive poke tool.
  • Avalonian Beam (Cowl of Purity)
    • Max range: 21m → 18m
Firebreath has gained an unconditional pierce effect, helping Mage Cowl stand out as more than a simple damage option and opening it up for consideration in group content. Get out there and melt through your opponents’ defenses.
  • Firebreath (Mage Cowl)
    • Now reduces damage resistances by 0.08 for 3s
Flare’s cooldown has been reduced to better function as a high-uptime, anti-stealth flank control tool, while its cooldown reduction effect has been increased to improve its viability in small-scale group content.
  • Flare (Dragonslayer Hood)
    • Cooldown rate decrease: 50% → 66%
    • Cooldown: 25s → 20s

Armors

Mage Robe’s cooldown has been reduced to better keep pace with enemy buffs.
  • Purging Shield (Mage Robe)
    • Cooldown: 35s → 30s
Requite’s damage has been reduced to keep Armor of Valor focused on defense and utility.
  • Requite (Armor of Valor)
    • Damage: 27 → 21

Mounts

Fire Breath has been moved to a different ability slot, and its cooldown has been reduced to better support open-world solo PvE.
  • Fire Breath (Firewing Drake)
    • Cooldown: 90s → 60s
    • Slot: 3rd weapon → helmet

Miscellaneous

To reduce the power of full-stall lava comps in Hellgates, lava has been changed to significantly reduce defense against players. This should give comps that bring damage a better chance to defeat stall comps before everyone dies to the lava.
  • Lava now also decreases defense vs. players by 50%
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