.
Crossbows
Explosive Bolt has been dealing too much effective damage in small-scale PvP and PvE, so its damage has been reduced.- Explosive Bolt (all Crossbows)
- Damage: 130 → 119
Cursed Staffs
Plaguebringer has been too dominant in 5v5 content, so its cooldown has been increased, giving enemy healers a larger window to act before the next team-wide heal negation.- Plaguebringer (Rotcaller Staff)
- Cooldown: 30s → 35s
Daggers
Bloodthirsty Blade has been made slightly less thirsty for the caster’s own blood, reducing its self-damage and helping the caster stay healthier throughout many fights, even when they can’t maintain 100% DPS uptime.- Bloodthirsty Blade (Dagger)
- Self-damage: 4% → 2.5% (max.: 24% → 15%)
- Ring of Death (Twin Slayers)
- Floating ring damage: 27 → 36 (total damage: 324 → 432)
- Increased floating ring size by 1.5m (roughly doubling its area)
Fire Staffs
Flame Pillar’s stand time has been reduced, making it smoother to play.- Flame Pillar (Great Fire Staff)
- Stand time: 0.4s → 0.25s
- Spontaneous Combustion (Flamewalker Staff)
- Cooldown: 40s → 45s
Holy Staffs
Smite’s damage against players has been reduced, giving opponents more room to fight through Holy Staff’s sustain.- Smite (all Holy Staffs)
- Damage vs. players: 136 → 115 (damage vs. mobs unchanged)
Quarterstaffs
Cartwheel’s excellent mobility has been given a greater tradeoff, with its energy cost increased. Players who want to spam it will therefore be more pressured to include a dedicated energy solution in their build.- Cartwheel (all Quarterstaffs)
- Energy cost: 5 → 7
- Phantom Twin (Phantom Twinblade)
- No longer slows
Shapeshifter Staffs
Crystalburst’s damage and healing reduction have been increased, giving the Crystal Cobra transformation more offensive pressure.- Crystalburst (Stillgaze Staff)
- Healing reduction: 20% → 35%
- Instant damage: 66 → 75
- Tether Shift (all Shapeshifter Staffs)
- Energy Usage: 11 → 16
- Shield when jumping to enemy: 100 → 88
Swords
Heroic Strike’s speed boost duration has been increased, giving players a little more leeway to use their next first-slot ability without losing the bonus movement speed and slightly increasing Swords’ stickiness.- Heroic Strike (all Swords)
- Speed boost: 3.5s → 4s
War Gloves
Hellfire Hands have received a bit of extra damage-over-time damage to help them find a place in the meta again.- Infernal Boulder (Hellfire Hands)
- DoT damage per tick: 18 → 24 (max.: 162 → 216)
Helmets
Avalonian Beam’s maximum range has been reduced, limiting its power as a long-range, non-interactive poke tool.- Avalonian Beam (Cowl of Purity)
- Max range: 21m → 18m
- Firebreath (Mage Cowl)
- Now reduces damage resistances by 0.08 for 3s
- Flare (Dragonslayer Hood)
- Cooldown rate decrease: 50% → 66%
- Cooldown: 25s → 20s
Armors
Mage Robe’s cooldown has been reduced to better keep pace with enemy buffs.- Purging Shield (Mage Robe)
- Cooldown: 35s → 30s
- Requite (Armor of Valor)
- Damage: 27 → 21
Mounts
Fire Breath has been moved to a different ability slot, and its cooldown has been reduced to better support open-world solo PvE.- Fire Breath (Firewing Drake)
- Cooldown: 90s → 60s
- Slot: 3rd weapon → helmet
Miscellaneous
To reduce the power of full-stall lava comps in Hellgates, lava has been changed to significantly reduce defense against players. This should give comps that bring damage a better chance to defeat stall comps before everyone dies to the lava.- Lava now also decreases defense vs. players by 50%
